A Male on Females on Female Characters

Nenad

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Twilight_guy said:
I've though about the "there pandering here, shame on you" but I admittedly have though less about how to improve that or objectively analyzed my own ideas to diversify them. I know the first thing comes to mind is white male America because I am white male American but maybe there is more value in immediately rejecting that default and instead trying to come up with something else or identify some specific topic to address with the gender/race and seeing if white male really does gain anything.
I always thought that if was ever to make any kind of intellectual property I was going to use the underlined method.

Other that that, all I can say for Shamus' article is that I fully agree with it.
 

RelexCryo

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Erana said:
Here's a rule of thumb for devs: If you couldn't have this character fit anywhere into your game world, and you're not trying to make something cartoony like Ratchet and Clank, you need to reconsider your characterization.

Its not about diversity, its about having real people, rather than stereotypes and charactures. Diversity would follow suit.
Is Batman a real person?

Moving on. I think developers tend to add this stuff, not to pander, but because they personally like it. Games built purely on sexual fan service just don't sell very well, that has been demonstrated many times. If they did, we would be on at least Rumbles Roses 5 by now, and Dead or Alive: Island Something Something 7. Game developers tend to add sexiness because they personally like it.
 

bjj hero

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lesterley said:
3 Questions To Ask Yourself When Viewing Any Movie Or Video Game (that contains cinematic elements):

1) Is there more than one woman?
2) Do the women talk to each other?
3) Do they talk about anything other than the male characters?

How many movies or video games can you think of that pass this test?

Leslee
Why ask these questions? I would like to put forward The Human Centipede btw.
 

PlasticTree

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Nice idealistic article here, and I'm sure the world will be a better place with more diversity in videogame protagonists. But it's simply a fact that the vast majority of 'hardcore' AAA titles is played by white young males, and it's another fact that adding the option of a female or coloured protaginist costs money. And since only a small part of those minorities will keep themselves from buying a game because they can't play as someone similar to themselves, that money is better spend elsewhere.

If you (and me) want a solution to this, we'd better start lobbying for government subsidies. As long as big gamedevelopers aim to make as much money as possible (and there is nothing wrong with that), trying to convince them to do otherwise won't be very fruitful.
 

Sabazios

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I think this is more an issue about making decent characters. In the motivation poster on the first page, only a few of those are characters with personalities. Alan Wake, Nico Bellic, and Big Boss. Every other one could be the same character model.

There is something meaningful in their appearance. Big Boss is Kurt Russel in Escape from New York. Alan Wake is Stephen King.

The problem comes with some game philosophies espousing the idea that a player avatar cannot have a meaningful personality without encroaching on the player's 'immersion' and 'identification', and this causes designers to fill their games with these cookie cutter personas, which are merely vehicles for whatever excuse of a plot there is, to showcase the game mechanics. A big problem is that most white American men see themselves as tabula rasa, and thus characters, if they are defined, are defined by characteristics other than their appearance. This means we have a bunch of guys who look the same, with different characteristics. Oh, Nathan Drake is sarcastic, Dante has a dark past, Marcus Fenix has...a doo-rag. It's not enough.
 

yeel

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First of all great article. But this seems like a little too much:

BioWare gets points for letting us choose the appearance and gender of our protagonist in Dragon Age and Mass Effect, but then they lose those points by making the default box-cover characters a couple of generic white dudes.
These games allow you to play as any gender or race, which in effect provides the diversity which other games lack. A lack which was the general topic of this article.

I am sure one could make games which allow for even more diversity then these games by Bioware, but currently these games are one of the more diverse when it comes to the main character. It seems a bit harsh to only give Bioware "points" for being pretty well in compliance with the article as a whole. Not to mention to take those points away for the box-cover character not being a minority. (Come on man. You sound a bit like you know who)
Can't resist to also point out that the support cast in both these games have allot of pretty strong female characters.
 

bdcjacko

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Jun 9, 2010
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Falseprophet said:
bdcjacko said:
I always think it is funny when someone who isn't directly affected by stereotypes is more offended than the people who are. And then more zealously defend the precised victim. So I chuckled at how Shamus is more offended at sexual pandering than the ladies at the Comic Con.
He did explain how it affects him. He doesn't like game devs making the assumption that male gamer fans think exclusively with their gonads and will buy a game based on how hot the chick on the box-art is. I tend to agree with him on that.

By extension, it also means outsiders look upon gamers as a whole as horny teenage males or immature man-children with no real taste or appreciation for things like story or meaningful gameplay, and a lot of us resent being lumped together that way.
Yeah I saw that. Doesn't change my initial reaction.
 

Irumeru

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Shamus, I think you're a great writer, and I've enjoyed reading you for a while, but I think you're really off base here. One of the issues is that games tend to have little room for "diverse" viewpoints, since they tend to show soldiers who are overwhelmingly white 20-30 something guys (with a moderate black population). http://news.yahoo.com/s/ap/20110308/ap_on_re_us/us_military_diversity .

The other reason is that most games are heavy action flicks. Women are slower, weaker and less durable than men, making them either unrealistically identical to men, or angering female gamers even more by being the "weak" option.

Well done games will use this to make the characters more interesting. I'll use the Resident Evil example. In the original Resident Evil, you could play as either Chris or Jill. Chris was stronger, more durable, and faster. Jill had lockpicks and more flexibility with her route. Both felt fun (Jill was the easier path by a bit), and it was a great game. Resident Evil 3 stayed with it. When you had to play as Carlos you were stronger and faster than Jill, but Jill was still the main character, even when Carlos clears out a route for her.

On the other hand, in RE5, Sheva's only distinguishing characteristic is that she's a black lefty (left-handed, I'm not going politics) that wears skimpy clothing. She is otherwise identical to the bruiser Chris, making the characters much less interesting.

Also, Persians are Caucasians too, Shamus. They may have on average different features, but their average skin coloration isn't much darker than the average American.
 

krellen

Unrepentant Obsidian Fanboy
Jan 23, 2009
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PlasticTree said:
[T]he vast majority of 'hardcore' AAA titles is played by white young males[.]
I find the idea that, as a white male, I only want to play as a white male to be extremely offensive. When given the choice, I will play as anything but a white male.
 

PlasticTree

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krellen said:
PlasticTree said:
[T]he vast majority of 'hardcore' AAA titles is played by white young males[.]
I find the idea that, as a white male, I only want to play as a white male to be extremely offensive. When given the choice, I will play as anything but a white male.
I have the same thing, especially with games with a fantasy setting. But don't forget that there is a big difference between games where you specifically want to be someone else and games where you want to pretend that it is you who is saving the world. Let's say, the difference between Uncharted (even though the guy is awfully white and male) and Legend of Zelda.
Secondly, a lot of people don't have too much imagination: even in the 'pretend-to-be-someone-else' kind of games, most people still want to play like someone whom they can connect with. In other words, someone white, young and male. Maybe that's not what you or me want, but it ís what most people want.
 

le picklez

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Magenera said:
MGlBlaze said:
Eikoandmog said:
I'm one of the strange few that despite being male, enjoys playing as female characters in video games. I can agree that you simply don't see enough of female characters, even in multiplayer modes but there is one case where the addition of females just wouldn't make sense. In the wave of 'realistic' shooters that the AAA industry likes to shove at us, it wouldn't make sense to have women playable since they can't be on the front line as infantry for various reasons.
Actually in the New Zealand, Canada, Denmark, Finland, France, Germany, Norway, Israel, Serbia, Sweden and Switzerland (thanks, wikipedia) armed forces, Women CAN take active frontline combat roles.

It's embarrassing there aren't more.
US is funny about that. We train our military women to fight, but they are not allowed to fight. Practically illegal for them to do so even in the front lines. A medic saved her squad and instead of being praise she was gonna get court martial. US have a percentage of train soldiers who are not allowed to fight back, even in the tense of combat.
[citation needed]. Really. Back up a claim like that plox.
 

le picklez

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lesterley said:
3 Questions To Ask Yourself When Viewing Any Movie Or Video Game (that contains cinematic elements):

1) Is there more than one woman?
2) Do the women talk to each other?
3) Do they talk about anything other than the male characters?

How many movies or video games can you think of that pass this test?

Leslee
Half-life 2,[insert RPG with customizable character here], [insert any 2D/3D fighting game here].
I'll stop there and let you think about that one.
 

ImSkeletor

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I do find it strange how few main characters there are that are female. Also I can't believe how few characters of different racial backgrounds there are. You get the rare black supporting character and that is about it. This situation does somewhat mirror the movie industry decades ago in terms of diversity.

Off Topic: If you are reading this Shamus.(which I doubt that you are) How did you like inFAMOUS?I go to your site frequently and usually agree with your thoughts about games and the games industry, but I am curious about what you think about one of my favorite games.
 

VectorZero

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Zom-B said:
RevRaptor said:
Zom-B said:
Twilight_guy said:
PC == Player Character
NPC == Non-player Character
PC is an erroneous term but I defined it in terms of game development so I figured the term would be taken in that context but I guess not. Also, protagonist is not the best term to use because player characters are some times not the protagonist.
Yeah, I'm not familiar with anyone ever using "PC" for player character, nor have I ever used it myself (and yes, I've played PnP RPGs for years). I couldn't for the life of me figure out what you were saying, but I knew you couldn't be talking about your computer.
Really? I hear it all the time when I'm around the PnP crowd, I used to play a bit too. It's yours it a character so its a player character. What else would you call them?
How about "my character"? Does anyone ever say, let me get out my player character sheet? Or, let me see the new player character you just rolled up? Not to mention, that as far as me and most of the western world is concerned, a PC is the computer that sits on your desk that's not a laptop and not a mac.
The term player character came from the original Dungeons and Dragons. It's as close to an official term as you'll get.

As to my thoughts on the article:
Page 1: Hey, what about Mass Effect?
Page 2: Oh....
 

MGlBlaze

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Magenera said:
MGlBlaze said:
Eikoandmog said:
I'm one of the strange few that despite being male, enjoys playing as female characters in video games. I can agree that you simply don't see enough of female characters, even in multiplayer modes but there is one case where the addition of females just wouldn't make sense. In the wave of 'realistic' shooters that the AAA industry likes to shove at us, it wouldn't make sense to have women playable since they can't be on the front line as infantry for various reasons.
Actually in the New Zealand, Canada, Denmark, Finland, France, Germany, Norway, Israel, Serbia, Sweden and Switzerland (thanks, wikipedia) armed forces, Women CAN take active frontline combat roles.

It's embarrassing there aren't more.
US is funny about that. We train our military women to fight, but they are not allowed to fight. Practically illegal for them to do so even in the front lines. A medic saved her squad and instead of being praise she was gonna get court martial. US have a percentage of train soldiers who are not allowed to fight back, even in the tense of combat.
She was a medic, right?
If that's the case then she committed a war crime. Non-combat personnel are just that: non combat. They aren't supposed to attack the enemy and the enemy isn't supposed to attack them. Of course if they have to draw their weapon in defence of themselves or of the already wounded (also a war crime to attack the wounded or knowingly attacking medical personnel) then it's not a war crime, but they do sacrifice their Geneva Convention protection.

This is assuming she was wearing a distinguishing mark like the Red Cross, though. If she was in a uniform like everyone else and wore no distinguishing marks then she shouldn't have been court martialed.

Actually upon thinking about it some more, I think the story is more complicated than you're making out here, so I can't really be sure of anything.

Edit;
Okay, I saw one of your more recent posts. It's nice to see she didn't get court martialed after all.
 

Zom-B

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VectorZero said:
The term player character came from the original Dungeons and Dragons. It's as close to an official term as you'll get.
I won't dispute that, but it's also a term not widely used, even within the PnP roleplaying community. And as I said, across the far wider spectrum of the internet, where people are used to PC to refer to a "personal computer", PC as player character is a bit obscure.

Anyway, enough of this. I wasn't trying to get into an argument with anyone, I just didn't realize the OP (that's "original poster" haha) that I replied was referring to his "player character".
 

4173

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krellen said:
This is one of many reasons I constantly insist that LucasArts made a colossal mistake by making Revan male (in their canon); the female version of Revan simply has far more potential for depth and exploration than male Revan (and by extension, makes Malak more interesting: a Malak that is jealous of Revan's power is inherently less interesting than a Malak that is jealous of Revan's power AND desirous of her attention). And it's clear that LucasArts simply completely rejected the idea of a deep, interesting Revan; there was an ending, almost completely finished, that ended up on the cutting room floor where a Dark-Side Revan reconciled with Carth, then the both of them went up in flames as the Star Forge exploded - a last minute redemption that didn't end in happily ever after.

It is by far the most interesting and best-written of the endings of KotOR, and it's the one they ended up cutting.
The canon Exile (KotOR II) is female.

RelexCryo said:
Is Batman a real person?
In the context of fiction? Absolutely.
 

Kenjitsuka

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Actually, I play a Night Elf female in WoW.
And a female in most RPG's. Not because I feel like I need to change genders, but because I like looking at women a lot more then looking at men.

Because men just don't attract me, and I like looking at eye candy a lot more than at a ridiculously bulging musclebound caveman. Oh no, how mysoginist! Actually I don't think there is any difference in the amount of asskicking a character can do based on gender.

But at least it gives you another reason to develop games with female leads. Because most men like to look at women.
 

krellen

Unrepentant Obsidian Fanboy
Jan 23, 2009
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4173 said:
The canon Exile (KotOR II) is female.
So? Doesn't make the stupid canon male Revan any more right. They made the Exile female simply to appease all the fans of female Revan, and failed completely.

And I actually think the Exile's story works better if he's male. Kreia acts more like a mother would towards a son than a daughter.