Taken from the Bioware forums. Al lot of questions. A lot of spoilers. In fact, there's one right after this sentence.
A stand-alone DLC expansion. As soon as I saw that it was under 1 gb, I was let down. There is no way they could have sufficiently made a decent bridge to ME3. This... this is just another DLC telling me how much the reapers are coming, and that our doom is imminent. I've been hearing that for 2 games now. DO SOMETHING.
It isn't a bridge to ME3. It's a mission that you go on, where the Reapers magically gain super-duper light speed and magange to only be an hour away from the relay. Which brings up a massive plot point: where in the %#@ are the teammates? I understand that a squad can only be so stealthy when in tight corridors, but what about when Shepard get knocked out for 2 DAYS? Were they on the ship twiddling their thumbs? It's oversights like this that make things like the Virmire Survivor -choice contrived and stupid.
And why was I never given the option to shoot kenson? I would have shot her in the head way before the whole "kill the reactor" thing. Also, wouldn' Kensons research have revealed the indoctrination effect? Is she retarded? WTF was the purpose of Object Rho? To knock Shepard out? How did Harbinger appear on the asteroid? Through telekesis? Why are the Batarians so freaking stupid? Why did I have to choose between alerting the batarian colony and Calling the Normandy? Where in the dickens was Joker? In the bathroom? How did he get there? How did the Batarians not notice Shepards shuttle when he landed on the planet where Kenson was being held, but notice the one coming in the front door? How stupid are these guys? Why was killing a bunch of what are essentially the scum of the galaxy considered an Ultimate Sacrifice when they are unabashed slavers and terrorists? Shouldn't I get some sort of award for the highest batarian kills in all of history? Why does Hackett never acknowledge the fact that he looks a lot like Zaeed? Does he even know? Why does he mention Cerberus when I told the Illusive Man to shove off? Why is Shepard knocked out for two days? If Kenson and co. were indoctrinated, why would they even bother taking Shepard to the right place? What caused Kenson to change in less than a second? Why is nothing "Arriving" in this DLC? isn't is supposed to bridge the end of ME2 and ME3? Aren't the Reapers already at earth in ME3?
Why does this DLC not actually bridge anything? Why does it instead provide more questions than answers? Why wouldn't the developers allows Shepard to fail, allowing the Reapers to, I don't know, arrive, thus establishing a bridge between ME2 and 3? Why would this be accessible to play during the main game, and not purely afterwards? Wouldn't that make sense? Why is this DLC only 50 minutes long? How strapped for time do you have to be to shoehorn staving off a galactic invasion into 50 minutes? Who thought this was a good idea?
To sum it up, this DLC get a 7/10. It answered precisely nothing, and only served to confuse me. It was far too short, and for a DLC called Arrival, the only thing that arrived was an asteroid into a Mass Relay. This DLC should've been only available AFTER the main game had been completed, and should have been a legitimate expansion, like Dragon Age: Origins Awakening. As it stands, it is not near as good as the Lair of the Shadowbroker DLC, although it is better than nothing. Which says a lot.
I really didn't like how short it was. Had this been the ending of ME2, it wouldve been great. Or even as...Robobot wrote...
The ultimate sacrifice? Kill 300,000+ batarians?
My colonist Shepards reaction:
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A stand-alone DLC expansion. As soon as I saw that it was under 1 gb, I was let down. There is no way they could have sufficiently made a decent bridge to ME3. This... this is just another DLC telling me how much the reapers are coming, and that our doom is imminent. I've been hearing that for 2 games now. DO SOMETHING.
It isn't a bridge to ME3. It's a mission that you go on, where the Reapers magically gain super-duper light speed and magange to only be an hour away from the relay. Which brings up a massive plot point: where in the %#@ are the teammates? I understand that a squad can only be so stealthy when in tight corridors, but what about when Shepard get knocked out for 2 DAYS? Were they on the ship twiddling their thumbs? It's oversights like this that make things like the Virmire Survivor -choice contrived and stupid.
And why was I never given the option to shoot kenson? I would have shot her in the head way before the whole "kill the reactor" thing. Also, wouldn' Kensons research have revealed the indoctrination effect? Is she retarded? WTF was the purpose of Object Rho? To knock Shepard out? How did Harbinger appear on the asteroid? Through telekesis? Why are the Batarians so freaking stupid? Why did I have to choose between alerting the batarian colony and Calling the Normandy? Where in the dickens was Joker? In the bathroom? How did he get there? How did the Batarians not notice Shepards shuttle when he landed on the planet where Kenson was being held, but notice the one coming in the front door? How stupid are these guys? Why was killing a bunch of what are essentially the scum of the galaxy considered an Ultimate Sacrifice when they are unabashed slavers and terrorists? Shouldn't I get some sort of award for the highest batarian kills in all of history? Why does Hackett never acknowledge the fact that he looks a lot like Zaeed? Does he even know? Why does he mention Cerberus when I told the Illusive Man to shove off? Why is Shepard knocked out for two days? If Kenson and co. were indoctrinated, why would they even bother taking Shepard to the right place? What caused Kenson to change in less than a second? Why is nothing "Arriving" in this DLC? isn't is supposed to bridge the end of ME2 and ME3? Aren't the Reapers already at earth in ME3?
Why does this DLC not actually bridge anything? Why does it instead provide more questions than answers? Why wouldn't the developers allows Shepard to fail, allowing the Reapers to, I don't know, arrive, thus establishing a bridge between ME2 and 3? Why would this be accessible to play during the main game, and not purely afterwards? Wouldn't that make sense? Why is this DLC only 50 minutes long? How strapped for time do you have to be to shoehorn staving off a galactic invasion into 50 minutes? Who thought this was a good idea?
To sum it up, this DLC get a 7/10. It answered precisely nothing, and only served to confuse me. It was far too short, and for a DLC called Arrival, the only thing that arrived was an asteroid into a Mass Relay. This DLC should've been only available AFTER the main game had been completed, and should have been a legitimate expansion, like Dragon Age: Origins Awakening. As it stands, it is not near as good as the Lair of the Shadowbroker DLC, although it is better than nothing. Which says a lot.