A Questionable assessment of Arrival DLC for Mass Effect 2 - SPOILERS EVERYWHERE -

McNinja

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Taken from the Bioware forums. Al lot of questions. A lot of spoilers. In fact, there's one right after this sentence.

Robobot wrote...

The ultimate sacrifice? Kill 300,000+ batarians?

My colonist Shepards reaction:
I really didn't like how short it was. Had this been the ending of ME2, it wouldve been great. Or even as...

A stand-alone DLC expansion. As soon as I saw that it was under 1 gb, I was let down. There is no way they could have sufficiently made a decent bridge to ME3. This... this is just another DLC telling me how much the reapers are coming, and that our doom is imminent. I've been hearing that for 2 games now. DO SOMETHING.

It isn't a bridge to ME3. It's a mission that you go on, where the Reapers magically gain super-duper light speed and magange to only be an hour away from the relay. Which brings up a massive plot point: where in the %#@ are the teammates? I understand that a squad can only be so stealthy when in tight corridors, but what about when Shepard get knocked out for 2 DAYS? Were they on the ship twiddling their thumbs? It's oversights like this that make things like the Virmire Survivor -choice contrived and stupid.

And why was I never given the option to shoot kenson? I would have shot her in the head way before the whole "kill the reactor" thing. Also, wouldn' Kensons research have revealed the indoctrination effect? Is she retarded? WTF was the purpose of Object Rho? To knock Shepard out? How did Harbinger appear on the asteroid? Through telekesis? Why are the Batarians so freaking stupid? Why did I have to choose between alerting the batarian colony and Calling the Normandy? Where in the dickens was Joker? In the bathroom? How did he get there? How did the Batarians not notice Shepards shuttle when he landed on the planet where Kenson was being held, but notice the one coming in the front door? How stupid are these guys? Why was killing a bunch of what are essentially the scum of the galaxy considered an Ultimate Sacrifice when they are unabashed slavers and terrorists? Shouldn't I get some sort of award for the highest batarian kills in all of history? Why does Hackett never acknowledge the fact that he looks a lot like Zaeed? Does he even know? Why does he mention Cerberus when I told the Illusive Man to shove off? Why is Shepard knocked out for two days? If Kenson and co. were indoctrinated, why would they even bother taking Shepard to the right place? What caused Kenson to change in less than a second? Why is nothing "Arriving" in this DLC? isn't is supposed to bridge the end of ME2 and ME3? Aren't the Reapers already at earth in ME3?

Why does this DLC not actually bridge anything? Why does it instead provide more questions than answers? Why wouldn't the developers allows Shepard to fail, allowing the Reapers to, I don't know, arrive, thus establishing a bridge between ME2 and 3? Why would this be accessible to play during the main game, and not purely afterwards? Wouldn't that make sense? Why is this DLC only 50 minutes long? How strapped for time do you have to be to shoehorn staving off a galactic invasion into 50 minutes? Who thought this was a good idea?

To sum it up, this DLC get a 7/10. It answered precisely nothing, and only served to confuse me. It was far too short, and for a DLC called Arrival, the only thing that arrived was an asteroid into a Mass Relay. This DLC should've been only available AFTER the main game had been completed, and should have been a legitimate expansion, like Dragon Age: Origins Awakening. As it stands, it is not near as good as the Lair of the Shadowbroker DLC, although it is better than nothing. Which says a lot.
 

MetallicaRulez0

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I found it fun and semi-interesting, but it was just so damn short. I finished it in under an hour... and I paid $7 for this?

The whole "Bridge between ME2 and ME3" thing was bullshit as well. I'm sure something along these lines will be brought up in ME3, but this was in no way a "bridge" to ME3. It was maybe a tiny hint at what we all knew was coming anyways.

So yea... it was fun for a bit, but I can't say I recommend it to anyone but the most hardcore Mass Effect fans. If you're only semi-interested in the ME universe, skip this one.
 

JeanLuc761

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John Marcone said:
The answer is simple my dear sir.
Bioware are notoriously shit at making DLC and sequels.
Yes, they always look pretty and have lots of flash but they are always rushed and just have the overwhelming aroma of cheese about them.
This is easily disproven with Mass Effect 2 as a whole, Kasumi's Stolen Memory, Lair of the Shadow Broker and Overlord.

@OP I do agree that the DLC left a lot of unanswered questions but I actually thought it was quite good. The art design was pretty stellar, the last 20 minutes or so were heart-pounding and the political implications of Shepard massacring 300,000 Batarians is sure to be huge.
 

Wadders

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John Marcone said:
The answer is simple my dear sir.
Bioware are notoriously shit at making DLC and sequels.
Yes, they always look pretty and have lots of flash but they are always rushed and just have the overwhelming aroma of cheese about them.
The Kasumi DLC was brilliant in my opinion, as were Project Overlord and Lair of the Shadow Broker, the rest, meh, not so great, although Zaeed is kinda fun to have around.

OT: So yeah, the Arrival. It was very pretty, the combat was intense and...

Yeah... thats about all that it has going for it. The brief meeting with Hackett was as cool as expected, but overall the whole thing was damned dissapointing. Nothing new was revealed, no old questions answered, all we get is an 40 second conversation with a hologram of Harbinger, and the news that we killed some Batarians that no-one gave a shit about anyway, which may or may not have an impact in ME3. That's hardly a "bridge" to ME3 in my book.

Big fucking deal.

Although in all honesty, I can forgive most of this just because of how damn beautiful it was (especially when the Mass Relay gets fucked up), and because we finally ge to meet Hackett in person :)


EDIT: I just remembered, the bit when the Normandy manages to pull into the Mass Relay just before the asteroid collides with it was awesome.
 

JeanLuc761

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Wadders said:
Although in all honesty, I can forgive most of this just because of how damn beautiful it was, and because we finally ge to meet Hackett in person :)
Very true. This DLC was gorgeous

Warning: Lotsa images
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Magicman10893

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McNinja said:
It isn't a bridge to ME3. It's a mission that you go on, where the Reapers magically gain super-duper light speed and magange to only be an hour away from the relay.
I have explained this one many times in Mass Effect 1 and Dragon Age: Origins, there is a passage of time, however there really isn't any way to show the progression of time until someone says it. In Fallout, Oblivion, and Fable, there is a day and night cycle, whereas Mass Effect doesn't have that. You have to listen to dialogue to tell. In Dragon Age someone says that from the start of the game to about 3/4 of the way through about a year or so has passed. So we can't be sure exactly how much time has passed between the end of the game and the start of this DLC (it could have been months actually).

Which brings up a massive plot point: where in the %#@ are the teammates? I understand that a squad can only be so stealthy when in tight corridors, but what about when Shepard get knocked out for 2 DAYS? Were they on the ship twiddling their thumbs? It's oversights like this that make things like the Virmire Survivor -choice contrived and stupid.
I can't argue this one.

And why was I never given the option to shoot kenson? I would have shot her in the head way before the whole "kill the reactor" thing.
You can shoot her when she turns around with the detonator thing, it's a Renegade interrupt (I took it even on my Paragon Shepard)

Also, wouldn' Kensons research have revealed the indoctrination effect? Is she retarded?
She, like many others, underestimated the power of indoctrination (like Saren) and fell victim to it.

WTF was the purpose of Object Rho? To knock Shepard out?
It is most likely a beacon to tell the sleeper agents that the Reapers were coming in the same way that the Prothean Beacons were warning fellow Protheans of the Reaper threat.

How did Harbinger appear on the asteroid? Through telekesis?
A hologram transmitted through the newly opened Comm Relay that you fought so hard to open so you could contact the Normandy.

Why are the Batarians so freaking stupid?
Because they have been removed from civilized galactic power in favor of humans, they are very spiteful of humans to the point of being ridiculous.

Why did I have to choose between alerting the batarian colony and Calling the Normandy?
To give the illusion that you could either be Paragon and choose to help the innocents before yourself or be Renegade and worry only about yourself. However since your call doesn't go through either way it seems pointless.

Where in the dickens was Joker? In the bathroom? How did he get there?
He was probably orbiting somewhere near the asteroid and didn't know anything was wrong until the thing started flying straight into the Mass Relay.

How did the Batarians not notice Shepards shuttle when he landed on the planet where Kenson was being held, but notice the one coming in the front door? How stupid are these guys?
I have no idea, because his shuttle landed by the back door away from the base as opposed GOING DIRECTLY INTO THE FRONT OF THE BASE.

Why was killing a bunch of what are essentially the scum of the galaxy considered an Ultimate Sacrifice when they are unabashed slavers and terrorists? Shouldn't I get some sort of award for the highest batarian kills in all of history?
Because the galaxy needs to be united to fight the Reapers and killing 300,000 potential allies isn't a good thing, especially considering the existing tensions between humanity and batarians this could lead to war that would weaken the galaxy as a whole even farther. Plus there ARE innocents. Not everyone from a race or society is a terrorist/criminal/slaver.

Why does Hackett never acknowledge the fact that he looks a lot like Zaeed? Does he even know? Why does he mention Cerberus when I told the Illusive Man to shove off?
As for his resemblance to Zaeed, I have no idea, distant relatives maybe? He didn't mention Cerberus to me until I specifically brought up the irony that he was standing in a Cerberus ship.

Why is Shepard knocked out for two days?
Because at the start of the DLC the Reapers are 2 days and 1 hour away from arriving and having less than an hour increases the tension.

If Kenson and co. were indoctrinated, why would they even bother taking Shepard to the right place? What caused Kenson to change in less than a second?
They brought Shepard there to hopefully indoctrinate him so he would be eliminated as an enemy or at least imprison him. Kenson didn't "change" in less than a second. She was being indoctrinated over the months it took the team to develop The Project. If you listen to the research logs along the way someone on her team talks about how she has been changing. By the time the DLC starts she is pretty much acting to lure Shepard into their trap.

Why is nothing "Arriving" in this DLC? isn't is supposed to bridge the end of ME2 and ME3? Aren't the Reapers already at earth in ME3?
The Reapers are "arriving" and their "arrival" is delayed because of your actions. It bridges ME2 and ME3 by showing exactly how close the Reapers are to "arriving" in our galaxy to attack. And we aren't sure if the Reapers will already be on Earth by the time ME3 starts, we just know that in ME3 the Reapers will invade Earth.

Why does this DLC not actually bridge anything? Why does it instead provide more questions than answers?
Not to sound like a dick, but the questions it did raise are not the ones you asked. You just didn't pay enough attention. And read my above comment about the "not actually bridging anything."

Why wouldn't the developers allows Shepard to fail, allowing the Reapers to, I don't know, arrive, thus establishing a bridge between ME2 and 3?
Probably because ME3 won't start with the invasion, but instead a preparation for the invasion by convincing the various leaders of the galaxy to band together and recognize the Reaper threat. Also, Hackett mentions how you need to get the galaxy to become allies in order to stand any chance against the Reapers and how, when the time comes, you'll have to answer for your "crimes" against the batarians in order to keep peace.

Why would this be accessible to play during the main game, and not purely afterwards? Wouldn't that make sense?
It would make so much more sense to keep at as exclusive to after the game's completion.

Why is this DLC only 50 minutes long? How strapped for time do you have to be to shoehorn staving off a galactic invasion into 50 minutes? Who thought this was a good idea?
Bioware, as well as MANY other developers, have made some pretty bad decisions with DLC. What I don't get is why does Bioware always make the last DLC a combat oriented one? Mass Effect 1 had Pinnacle Station, Origins had Golems of Agmarrak and Witch Hunt and featured hard bosses to beat and had achievements for beating them on Nightmare and now we have this one that was pretty much purely solo combat with some foreshadowing to Mass Effect 3.

I agree this wasn't really the best way to end the DLC for a great game, but at least its foreshadowing to ME3 really helped build hype for the sequel and that makes it passable in my book.
 

DustyDrB

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It provides a nice bridge for the story, but I felt very let down by the combat. Shadow Broker had the best fights in the series, so I was expecting at least an ounce of that action. I'm sooooo sick of Heavy Mechs...
 

Ceil-Sama

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Arrival was fine as a few bucks of DLC. Bridged the gap by making it seem like the Reapers were coming, and gave a little bit of insight to how they operate. Not the best ending for it, and they could've pulled Seth Green in for just one line at the end, but that's not that big of a deal for me. It solidified Hackett as a cool old guy in my mind, and the missions were different playing with just Shepard without backup. The blowing up of a Relay looked awesome and I almost felt bad for killing 300 thousand+ people.

What I DIDN'T like was how it highlighted gameplay and story segregation for me. Indoctrination is supposed to affect anyone who comes into contact with Reaper tech. Edan in the novels only visited Sovereign a few times, but he quickly got indoctrinated. And yet, Shepard can be near unshielded reaper artifacts and in derelict reapers without batting an eye. How the hell is the commander not affected by anything? Also, Bioware; I know your Montreal group isn't that great, but seriously? Reskinned human Blue Suns for the Batarians? Where the hell are their other two eyes? Don't they look down on those who only use two eyes? Codex states that they often take this to their advantage because most people don't know which ones to look into. It would've helped with interrogation.
 

vato_loco

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I will only say this: I don't like how you have to buy extra DLC just to complete the story of a game I've already bought. It just sounds like something EA would do to continue its villain status. I mean, if I buy ME2 and ME3, and I don't quite understand the latter's story because I have to buy something else... doesn't it just sound... evil?