A Sith Reviews: Mercenaries 2: World in Flames

darth jacen

Sith Reviewer
Jul 15, 2009
659
0
21


[HEADING=1]Mercenaries 2: World in Flames[/HEADING]

Welcome to mercenary hiring class; now to the most important lesson, the rules of hiring a mercenary. Rule number one; always pay these one-man murder machines. Rule two, if you want to double-cross them, do it before they can figure your plan out. The final rule is, never injure said mercenary, and then let him live by failing to chase him down when he runs. Now that you know the rules do you: A) Let him kill hundreds of armed men, rescue your colonel, and then shoot him in the ass, but allow him to flee, B) Kill the mercenary the moment he arrives at the villa after completing the retrieval mission, or C) Pay him and add an asset to your organization? Logically if you want to live, you choose option C, but then I suppose this means your employer did not want to live; he chose option A. Thus, we begin Pandemic Studios' 2008 release: Mercenaries 2: World in Flames.


Once your employer Salono has betrayed you, your journey for vengeance begins. While killing hundreds of armed men at a glance is your business, you need help to get close to Salono and kill him. In Venezuela, many factions can aid you, for a price. Every faction has a level of hostility that fluctuates based on your actions. Doing missions for these factions will lower hostility and raise friendliness, while killing members of the faction and stealing their supplies result in less positive results. Money is another way to increase a faction?s love for you, but it is expensive. The main set of missions for each faction is to go take back an outpost from Salono's men. Once you have completed the takeover by force you gain a new landing zone, more oil capacity, and often times more resources. Taking outposts is usually quick and nets massive rewards, but to complete the mission you must call a strike team for the faction, these AI soldiers will run into the building to do the actual capturing. While this is an innovative way to mix using AI and you just rampaging through, it can suffer from the AI's lack of common sense or focus on the objective. Another optional assignment from each faction is to track down and either capture or kill other factions high value targets, or HVT's. Though HVT capturing will cause riffs with one faction, it will unlock more things to buy from other factions. Thus choosing who to attack and who to let live becomes important later on.

To capture an outpost, for the most part, everyone stationed there needs to die, and that is most certainly your bit of expertise. Employing a run and gun feel in a third person shooter is nothing new, but Mercenaries 2 does it well. Shooting is semi-accurate, easy to use, with quick reloading and manual aim, which all build together to make killing feel rewarding. With enemies having moderate amounts of health and dying with a single head shot, the system rewards you for taking the time to aim. Along with the shooting mechanic, the controls overall are tight. Driving, boating, flying, and running are highly responsive, without glitches or small breaks. While mechanics in Mercenaries 2 are sound, what shines is immersion and making you feel badass like your character. With features such as melee taking out multiple people at once, hijacking tanks, cars, and even planes in mid air. Hijacking becomes repetitive due to the action just being a sequence of quick time events. While some of these features break the illusion of realism, they fit in perfectly with the feel of the game

While you use shooting and hijacking to kill many people, nothing will lead to more deaths here than your old pal, the air strike. Airstrikes are one of the main draws, as they are visually devastating, leaving nothing, but lurid collapsed buildings in its wake. With every building in the game it would seem being destructible, there are hours of fun just leveling a town with air raids. Munitions in Venezuela seem to be rather unimportant as you will find piles of airstrikes, artillery strikes, and bombing runs laying all over the place; which your helicopter pilot can pick up once you have recruited him. While you are a killing machine, you are still only one man. During the course of the story, you will recruit several people to help in your attempt to kill Salono and earn lots of money. You start with Fiona; she is the head of operations at your base and gives missions and advice on how best to track Salono. You recruit your helicopter pilot, Ewan the Irishmen, during a mission for an early faction. Eva is your mechanic who gives you access to the grapple ability, allowing you to hijack planes and helicopters in mid air. The final member of your team is Mesha, a drunkard who fly jets and facilitates any bombing run or airstrike you ask. While all of these teammates add a lot in their own way they all have the same flaw, they speak the same few lines of dialog repeatedly.

While dialog is far over used and becomes grating it is nothing to the overall effect of repetition the game presents. Every mission is alike to one you finished not five minutes ago and there are many factions to appease to by doing these same missions. While this is a sandbox game and therefore the pacing takes a back seat, the story goes on for way too long. Once you think you have beaten all that needs beating you get the nice surprise of two more factions to appease to get access to a needed weapon. More than just the missions being repetitive and the story pacing slowly, the worst part of it is that it takes a good seven hours, depending on the order you do the missions in, to get a jet pilot! Without a jet pilot, you get virtually no airstrikes, which is a shining star for the game.

With loads of weapons and vehicles to kill people, Mercenaries 2 is fun, pure chaotic murderous fun. While there are issues and the biggest one being repetition the game is a decent game. Mercenaries 2: World in Flames is worth a rent without question and if you can find it in a bargain bin you should grab it without hesitation.

- Thank you for reading, Feedback is appreciated
-A special thanks to Full Metal [http://www.steamgamers.com/forum/member.php?u=3046] for the banner
-Again a special thanks to Elle for the editing

A Sith Reviews:

Infamous [http://www.escapistmagazine.com/forums/read/326.186434-A-Sith-Reviews-Infamous]
The Godfather 2 [http://www.escapistmagazine.com/forums/read/326.187955-Poll-A-Sith-Reviews-The-Godfather-2]
Splinter Cell:Conviction [http://www.escapistmagazine.com/forums/read/326.189822-Poll-A-Sith-Reviews-Splinter-Cell-Conviction]
Bully [http://www.escapistmagazine.com/forums/read/326.191313-A-Sith-Reviews-Bully]
NCAA Basketball 10 [http://www.escapistmagazine.com/forums/read/326.192798-A-Sith-Reviews-NCAA-Basketball-10]

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Fable 2 [http://www.escapistmagazine.com/forums/read/326.175302-When-Promised-the-World-This-is-What-we-Got-The-Fable-II-Review]
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Soviet Heavy

New member
Jan 22, 2010
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The game is average. The first one was much better, being based off of a realistic scenario, a more pressing story, and a sense of accomplishment following every Deck member takedown.
 

corporate_gamer

New member
Apr 17, 2008
515
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Soviet Heavy said:
The game is average. The first one was much better, being based off of a realistic scenario, a more pressing story, and a sense of accomplishment following every Deck member takedown.
I fully agree with this, the first one was one of my all time favourite games. The second one got all cartoony with the story and swapped the grim north Korea for the bright and colourful Venezuela which both combined took all the fun out of the mayhem for me. And the Deck, how i loved hunting them down in the first, in the second it was just meh, why if im such a one man killing machine am i doing all this mediocre bullshit.
 

sketch_zeppelin

New member
Jan 22, 2010
1,121
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I'm a huge fan of the first mercanries game which is why the second one is such a let down to me. The extra steps you have to go through to get airstrikes and the like seem unnessacary, the game is buggy as hell, and the story is stupid.
The first game had you tracking down the deck of 52 which gave you an excusse to explore the world and since you needed to take a set number of them down to unlock the boss for each chapter it added a well placed since of pacing. Merceanries 2 lacks this so you find your self just speeding to the end of the game. And Its the worst end ever!
the last part of Mercanries 1 had you invading a huge two part island fortress and ending with you storming a base and stoping the bad guy before he could detonate a nuke. It was sweet! In Mercaries two the last part is you crossing one room, killing mabey 16 guys in the process and then beat the last guy by doing a quick time event. I'm sorry but this is a 360 game and it plays worse than it's PS2 preadisessor so it can go fuck off and die.

In short, i disagree with your review.
 

darth jacen

Sith Reviewer
Jul 15, 2009
659
0
21
sketch_zeppelin said:
I'm a huge fan of the first mercanries game which is why the second one is such a let down to me. The extra steps you have to go through to get airstrikes and the like seem unnessacary, the game is buggy as hell, and the story is stupid.
The first game had you tracking down the deck of 52 which gave you an excusse to explore the world and since you needed to take a set number of them down to unlock the boss for each chapter it added a well placed since of pacing. Merceanries 2 lacks this so you find your self just speeding to the end of the game. And Its the worst end ever!
the last part of Mercanries 1 had you invading a huge two part island fortress and ending with you storming a base and stoping the bad guy before he could detonate a nuke. It was sweet! In Mercaries two the last part is you crossing one room, killing mabey 16 guys in the process and then beat the last guy by doing a quick time event. I'm sorry but this is a 360 game and it plays worse than it's PS2 preadisessor so it can go fuck off and die.

In short, i disagree with your review.
While I agree that the story (being based on revenge will not be that compelling unless done extraordinarily) was lack luster comparatively. I liked the first one as well, but are you looking at the second as its own game or as a fan of the 1st that wanted too much. I enjoyed the game for a while, was it great...no, was it rent-able for a few fun nights...in my opinion yes. Thanks for reading though.
 

sketch_zeppelin

New member
Jan 22, 2010
1,121
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darth jacen said:
sketch_zeppelin said:
I'm a huge fan of the first mercanries game which is why the second one is such a let down to me. The extra steps you have to go through to get airstrikes and the like seem unnessacary, the game is buggy as hell, and the story is stupid.
The first game had you tracking down the deck of 52 which gave you an excusse to explore the world and since you needed to take a set number of them down to unlock the boss for each chapter it added a well placed since of pacing. Merceanries 2 lacks this so you find your self just speeding to the end of the game. And Its the worst end ever!
the last part of Mercanries 1 had you invading a huge two part island fortress and ending with you storming a base and stoping the bad guy before he could detonate a nuke. It was sweet! In Mercaries two the last part is you crossing one room, killing mabey 16 guys in the process and then beat the last guy by doing a quick time event. I'm sorry but this is a 360 game and it plays worse than it's PS2 preadisessor so it can go fuck off and die.

In short, i disagree with your review.
While I agree that the story (being based on revenge will not be that compelling unless done extraordinarily) was lack luster comparatively. I liked the first one as well, but are you looking at the second as its own game or as a fan of the 1st that wanted too much. I enjoyed the game for a while, was it great...no, was it rent-able for a few fun nights...in my opinion yes. Thanks for reading though.
I don't feel asking a current gen game to at least live up to the standards of the previous gen original is asking too much. Let me put it this way. If i had never played the origianl Mercanries and played through Mercanries 2 i'd feel like i'd wasted my time on a buggy game with better than average explosions and a piss poor final boss fight.
 

Stranger of Sorts

Individual #472
Aug 23, 2009
1,227
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Pretty good review there mate, good bulky paragraphs but the review as a whole seemed a bit short. Maybe split up the paragrapher and then beef them up with a bit more development of though that was lacking in some sections. Anywho....

- Keep 'em coming
 

Pimppeter2

New member
Dec 31, 2008
16,479
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Well written reviews, but better (and more) picture placement would have made this review much "prettier"
 

darth jacen

Sith Reviewer
Jul 15, 2009
659
0
21
Pimppeter2 said:
Well written reviews, but better (and more) picture placement would have made this review much "prettier"
Yeh I usually I do a pic every few paragraphs, but because that pic was to the side and the review was somewhat short I wasn't sure if I needed another pic. Thanks though for the feedback

Stranger of Sorts said:
Pretty good review there mate, good bulky paragraphs but the review as a whole seemed a bit short. Maybe split up the paragrapher and then beef them up with a bit more development of though that was lacking in some sections. Anywho....

- Keep 'em coming
Yeah it felt a little short but the size of the paragraphs felt bigger than usual so it was a balancing act between my habit of making too many small paragraphs rather than a few larger more developed ones. There's always next week. Thx for the feedback, btw only about 4 more till cake time right? Beat portal for a fourth time this week to get ready for this epic cake I was promised. :)
 

Rolling Thunder

New member
Dec 23, 2007
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Needed to be a little more focused on the how/why breakdown of combat. You got the good parts, now focus on the negatives a bit more.
 

WorldCritic

New member
Apr 13, 2009
3,021
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Good if you're like Michael Bay and love explosions all around you. (But then again who doesn't love that.)
 

dbmountain

New member
Feb 24, 2010
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Your top banner makes me think that perhaps Darth Vader has a hard time with reading/writing with the backwards letters and whatnot
 

Stranger of Sorts

Individual #472
Aug 23, 2009
1,227
0
0
darth jacen said:
Stranger of Sorts said:
Pretty good review there mate, good bulky paragraphs but the review as a whole seemed a bit short. Maybe split up the paragrapher and then beef them up with a bit more development of though that was lacking in some sections. Anywho....

- Keep 'em coming
Yeah it felt a little short but the size of the paragraphs felt bigger than usual so it was a balancing act between my habit of making too many small paragraphs rather than a few larger more developed ones. There's always next week. Thx for the feedback, btw only about 4 more till cake time right? Beat portal for a fourth time this week to get ready for this epic cake I was promised. :)
Oh God, I feel pressure now. Well along with a bit of rambling it should contain a review I will have spent about twice the usual time on. So that should be delicious. And yes, it is only four more. Though with exams coming up it may take a very long time to get there.