Making lemons combustible again
- Apr 18, 2020
- United States
There's something to be said for levels of quality in a game. It could be the game in question has a lot of great parts, and a few really lousy ones as well. A mission that forces stealth upon you in a game not designed around stealth. Or a stealth game that forces you into really poorly designed and tedious boss fights.CritialGaming said:Yes that's true, but the player still experiences the spectacle of the fight. In Dark Souls, those boss fights are the grand rush of the game. A skip button outright passes all of that awesome looking shit up. So what if you do the fight with zero danger or risk, you still get to see this awesome boss do cool shit.votemarvel said:I go back to staple games for examples, so no worries there.
The problem with your example is that if someone has been driven to the point that they are going to consider using a skip option, are they really going to use that Invincibility to learn the bosses move set, his weaknesses, movement pattern. Or are they going to stand there and hammer the strongest attack they have until it is dead. I'm willing to bet that the people who would use the skip option would chose the latter.
My point has never been against skipping the challenge, my point is against skipping the EXPERIENCE.
Look if you are going to skip your way through a game, why are you playing it? Why spend the money on something like that, when you could just see the entire thing on Youtube? Ideally you would only use a cheat to get through a very specific part of the game (underwater level, poison area, asshole boss, etc) then turn the code off and continue to play.
It's frustrating when you have to slog through some fairly awful parts to get to the good ones you actually enjoy, which begs the question: Why are these awful parts even in the game? Why can't they be skipped?
I'm currently running into this right now playing Metal Gear Solid for the first time in years. While I realize this series has always had boss fights(because I played MG and MG2 prior to this), it feels like MGS is a game that is simultaneously designed with boss fights as part of the story and yet the game-play is clearly not designed around actual boss combat.
So I'm enjoying it until I run smack into a boss fight and then have to intuit exactly how I'm supposed to deal with this particular bosses gimmick in a way that won't get me killed. And then do it another 4 or 5 times until I get the timing down(and get lucky enough) to beat this particular roadblock and I can get back to the part of the game I'm actually enjoying(the sneaky and Kojima's fairly loose at times relationship with reality). At least this game lets me skip most of the preboss cutscenes, unlike some other games I can think of.