John Funk said:
If there's anyone particular topic that has repeatedly come up in this column (other than that I think WoW rocks socks), it's the exploration of just what precisely counts as an MMOG. Is Pokemon an MM(Offline)G? Is the Portal ARG? Where do you draw the line?
In games that allow a massive (generally upwards of 100) number of concurrent people to play together, at the same time, in the same persistent and interconnected place, in a way that all said users may potentially interact with each other.
Well, that sort of cut the article short didn't it?
Allow me to elaborate:
WoW is an MMO, where you can have hundreds (thousands?) of people concurrently connected on the same "world". ModNation Racers is not an MMO, it's simply a game with a chat system and "community" capacities, when you want to play the actual game, you're limited to... what? 8 people? Yeah.
You could, and indeed tried to, argue semantics: "It allows several thousands of people to interact online over the game, therefore MMOG!". Under that same logic every interactive website, chatroom, or forum are an MMO, and every game ever made is an RPG as they allow, and indeed intend to be conductive to, role playing. At the end of the day all you're arguing semantics. Sure we could redefine the meaning of the word "MMOG", or "RPG"... But it's just needlessly complicating the procedure for the sake of semantics. We'd find a different word for the games we now call rpgs (Grinders?), and a new word for MMOGs (Massive Concurrent Online Multiplayer Games?), and we'd be right back at square 1.
Online modes are, by nature, social. An online mode is NOT the same as an MMO. Supporting your game's community does not change it's genre.