Ok so I'm currently going through AC:O with my wife, and I am not 100% sure on how the stats of gear works, in particular when it comes to your secondary weapon slots.
So I have Weapon A, and Weapon B, and Bow X equipped in my "assassin" outfit preset. As far as I can tell, all 3 weapons stats apply at all times right? Regardless of whether I'm currently wielding Weapon A or B? So, for example, I am currently hacking someone to bits with Weapon A, the Assassin Damage bonus, and engraving that I have on Weapon B, as well as the same stats on my Bow X are all being factored in right? Specifically for things like the assassin attack that you can use in open combat, that does an insane amount of Assassin damage in a single strike?
As far as I can tell this seems to be the case, but I wasn't entirely sure. The reason why I think it works this way, is that my alternate weapon, has a very distinct, and unique legendary trait to it, that allows you to breath underwater. And I noticed that I don't have to have that weapon actually equipped to gain the benefits of said trait.
So I have Weapon A, and Weapon B, and Bow X equipped in my "assassin" outfit preset. As far as I can tell, all 3 weapons stats apply at all times right? Regardless of whether I'm currently wielding Weapon A or B? So, for example, I am currently hacking someone to bits with Weapon A, the Assassin Damage bonus, and engraving that I have on Weapon B, as well as the same stats on my Bow X are all being factored in right? Specifically for things like the assassin attack that you can use in open combat, that does an insane amount of Assassin damage in a single strike?
As far as I can tell this seems to be the case, but I wasn't entirely sure. The reason why I think it works this way, is that my alternate weapon, has a very distinct, and unique legendary trait to it, that allows you to breath underwater. And I noticed that I don't have to have that weapon actually equipped to gain the benefits of said trait.