Amazingly, this will be the first AC I skip out on since 2, and that was because of financial issues, not an objection with the game.BakaSmurf said:I played the demo after absolutely loving Ace Combat 6, and was completely turned off from ever playing the finished copy.
The problem with the oil effect is most likely the realism. Travelling at supersonic speeds at angles where the oil (if hit in a particular area to actually leak oil) would fall is not likely to stain your craft, unless your trajectory is aimed at crashing into the debris already (the angle of his capture certainly wasn't). Even if being hit by oil, it would end up a specks or streaks, not big gobs. Also, your real view wouldn't be a 2D glass pane of a windshield, obviously. P.S. I'd like to see a bit more content in your post next time.Shia-Neko-Chan said:I'm not actually seeing what's wrong with the oil on the screen effect, but okay. :/
See, the problem with criticizing a feature like that because it isn't realistic is flawed reasoning really, because it obviously wasn't an attempt at realism in the first place. I guess it'd be kind of like playing Resident Evil and criticizing it for having Zombies because "zombies don't exist lol".arealperson said:I'm a little disappointed by the scripted events in particular. While reducing the sim elements can create some antipathy from me, the lock-on mode might add to immersiveness and if it creates a new element in multi-player, might actually be pretty great. It's important that the artist not intervene with such jarring effect as that billboard sequence though, especially in a game.
The problem with the oil effect is most likely the realism. Travelling at supersonic speeds at angles where the oil (if hit in a particular area to actually leak oil) would fall is not likely to stain your craft, unless your trajectory is aimed at crashing into the debris already (the angle of his capture certainly wasn't). Even if being hit by oil, it would end up a specks or streaks, not big gobs. Also, your real view wouldn't be a 2D glass pane of a windshield, obviously. P.S. I'd like to see a bit more content in your post next time.Shia-Neko-Chan said:I'm not actually seeing what's wrong with the oil on the screen effect, but okay. :/
Thanks for elaborating. I was trying to explain on his behalf, by the way, I think I would need some more playtime, personally. But the realism's still a fair thing to bring up, seeing as the universe is semi-realistic jets, it just might seem all the more jarring.Shia-Neko-Chan said:See, the problem with criticizing a feature like that because it isn't realistic is flawed reasoning really, because it obviously wasn't an attempt at realism in the first place. I guess it'd be kind of like playing Resident Evil and criticizing it for having Zombies because "zombies don't exist lol".arealperson said:I'm a little disappointed by the scripted events in particular. While reducing the sim elements can create some antipathy from me, the lock-on mode might add to immersiveness and if it creates a new element in multi-player, might actually be pretty great. It's important that the artist not intervene with such jarring effect as that billboard sequence though, especially in a game.
The problem with the oil effect is most likely the realism. Travelling at supersonic speeds at angles where the oil (if hit in a particular area to actually leak oil) would fall is not likely to stain your craft, unless your trajectory is aimed at crashing into the debris already (the angle of his capture certainly wasn't). Even if being hit by oil, it would end up a specks or streaks, not big gobs. Also, your real view wouldn't be a 2D glass pane of a windshield, obviously. P.S. I'd like to see a bit more content in your post next time.Shia-Neko-Chan said:I'm not actually seeing what's wrong with the oil on the screen effect, but okay. :/
It just sort of rubbed me the wrong way when I'd heard his dismissive "Whatever dude" tone aimed at something meant to be cinematic, dynamic and fun, rather than realistic or believable.