arealperson said:
Shia-Neko-Chan said:
arealperson said:
I'm a little disappointed by the scripted events in particular. While reducing the sim elements can create some antipathy from me, the lock-on mode might add to immersiveness and if it creates a new element in multi-player, might actually be pretty great. It's important that the artist not intervene with such jarring effect as that billboard sequence though, especially in a game.
Shia-Neko-Chan said:
I'm not actually seeing what's wrong with the oil on the screen effect, but okay. :/
The problem with the oil effect is most likely the realism. Travelling at supersonic speeds at angles where the oil (if hit in a particular area to actually leak oil) would fall is not likely to stain your craft, unless your trajectory is aimed at crashing into the debris already (the angle of his capture certainly wasn't). Even if being hit by oil, it would end up a specks or streaks, not big gobs. Also, your real view wouldn't be a 2D glass pane of a windshield, obviously. P.S. I'd like to see a bit more content in your post next time.
See, the problem with criticizing a feature like that because it isn't realistic is flawed reasoning really, because it obviously wasn't an attempt at realism in the first place. I guess it'd be kind of like playing Resident Evil and criticizing it for having Zombies because "zombies don't exist lol".
It just sort of rubbed me the wrong way when I'd heard his dismissive "Whatever dude" tone aimed at something meant to be cinematic, dynamic and fun, rather than realistic or believable.
Thanks for elaborating. I was trying to explain on his behalf, by the way, I think I would need some more playtime, personally. But the realism's still a fair thing to bring up, seeing as the universe is semi-realistic jets, it just might seem all the more jarring.
What I missed on pointing out the first time was also the 'it's like COD' factor. It's one thing to blow up in a ridiculous way, but to make an effect resembling the game everyone's cynicism revolves around, it might just stick out that little bit more.
Heh. Well I usually do elaborate, but people rarely ever read what I say anyway, so since I was short on time, I figured it wouldn't really matter that much. Kind of ironic that you paid attention to that post out of all of them.
In any case, I don't understand the point about realism being a fair point just because this has semi-realistic graphics to it. Hollywood does this all the time to make a better impact on the viewer and generally, it makes a funner experience. Effects like droplets of blood flying toward the screen when a guy gets punched in the face, first person view, ridiculous ways to dismember each other and more have all been in highly rated movies and the cinematic experience wouldn't be the same without them. The same thing works on the player for a video game. Giving dynamic feedback like that makes the player feel like there is more going on. It's not just a Call of Duty thing.
I dislike Call of Duty as much as the next guy, but I always give credit where it's due. CoD always knows how to make the gamer feel like he's actually doing something. Point counters, blood on the screen, bullet impact sounds, and flying objects off of the enemy player when he dies all count as feedback and give us more of a sense of progression and satisfaction. That is exactly the same thing that the oil on the screen effect adds to in this game. Simply being like CoD when the reason why we dislike it isn't the effects in the first place strikes me as odd.
Call of Duty isn't even the first game to really do this anyway. I'm pretty sure Doom had similar blood effects, albeit less impressive.
The oil on the screen effect isn't even particularly ridiculous or out there. It only requires the viewer to put forth a little willing suspense of disbelief and think of the camera as a tangible object for a second.
If everyone's willing suspense of belief is drying up and people are becoming jaded toward these kinds of effects these days, then they'll probably die out to less dynamic gameplay and effects and that genuinely saddens me. :/