Recently I have become something on an Achievement Hunter. I've always liked the idea of achievements and with Playstation's Platinum system they seemed like good markers for completionists to reasonably call a game 100%'ed. I've not been a person to 100% games in most cases, with very very few exceptions, mostly due to my busy work schedule and simple lack in time to really dig that deep into most games (unless absolutely, utterly exceptional).
However a few months ago I got my first Platinum in Bloodborne, and since I've gotten the one, I have gone on to earn 6 more in other games like Diablo 3, OG FF7, DBZ Kakarot, and a couple others. Currently I'm working on MK11 for reasons I'll explain in a moment.
One Platinum on the list I mentioned above is DBZ Kakarot a game, which you might remember from the V1 forum in my impressions thread, that I didn't like very much. So why the hell did i bother getting the Platinum in it? Simply really. It was easy. That game gets you 95% of the way to the Plat just by beating the main story, and the few other achievements remaining are either done along the way or mostly done by the time you beat the final boss. When I finished the story I found I had only a little bit of clean up and a "super" boss that was piss easy allowing to get the Plat in another 30 minutes of playing.
Which leads me to my discussion point with this thread and why I'm currently working on MK11. Achievements are strange things because there doesn't seem to be a universal rule for them in games, except for the fact that every game has to have them these days (except Nintendo, but even some of them have in-game milestone style ones). What I mean though is that if you go to Psnprofiles.com and look at some of the trophy lists, you will see a wide range of things games except from the player to earn that shiny Platinum. Some require you to simply beat the game with maybe a few special feats along the way like DBZ Kakarot. Others require you to defeat god while standing on your head wearing a blindfold.
Mortal Kombat games for example, have been notorious for requiring absolutely STUPID levels of autistic dedication in order to earn that Plat. MKX for example required you to sink 24 hours of playtime on each character in the roster for a single achievement. Other fighting games require you to be an online god beating stupid numbers of other players in a row in order to get their highest achievements.
MK11 however, requires none of that. Not only does MK11 not require any of the normal craziness present in the previous Mk games, but it also has no difficulty requirement. Something it and God of War 4 share. Which I am in favor of and helped me decide to give fighting games a serious try with MK11. You can play through just about everything on Very Easy because the achievments don't care about the difficulty.
That's what I think a good list of achievements should contain. While the very term achievement is the completion of a difficult task, I think it is important for gaming to have reasonable expectations for players. Of course challenge for an achievement doesn't have to come from ball busting difficulty, it could just as easily come from a time investment.
What I want to know fellow forum folks, is what makes a good achievement in your eyes. Do you want achievements to come from crazy tasks that make the badge something to notice, or would you rather the list to be...well "achievable"?
Personally because i'm into achievement hunting now, and I still don't have a lot of free time, I look for lists that are straightforward and don't require too many (if any) crazy feats. Persona 5's original trophy list was a giant asshole, requiring a huge collectathon that required multiple playthroughs of the 100 hour RPG. However Persona 5 Royal's list took all of that out and was 100%able with a single playthrough, assuming you knew the story choices to make. Thus that was the edition of the game that I platinumed. God of war 4 was another game that I felt was fair enough with it's ask in terms of the trophies. While super hard difficulty was there, it wasn't a requirement for the platinum and you could beat the game on story mode and get all the achievements. However that didn't remove all the challenge from the list entirely as even on Story mode difficulty the super bosses where quite a pain in the ass. I like the lists that maybe have one or two real tests in them, but the rest of it is straight forward enough that they can be done if you try to aim for them.
Using MK11 as an example again, my biggest challenge is going to be completing that fucking tutorial combo, because everything else in the game is merely a test of time not EVO-level skill. Play 50 online matches? No problem, I don't have to win I just have to show up. Do every fatality on every character? No problem it's just a matter of doing it because very easy barely fights back. All other achievements follow this pattern of simply taking the time to do them. And that's what I like, turns out....I like checklists.
However a few months ago I got my first Platinum in Bloodborne, and since I've gotten the one, I have gone on to earn 6 more in other games like Diablo 3, OG FF7, DBZ Kakarot, and a couple others. Currently I'm working on MK11 for reasons I'll explain in a moment.
One Platinum on the list I mentioned above is DBZ Kakarot a game, which you might remember from the V1 forum in my impressions thread, that I didn't like very much. So why the hell did i bother getting the Platinum in it? Simply really. It was easy. That game gets you 95% of the way to the Plat just by beating the main story, and the few other achievements remaining are either done along the way or mostly done by the time you beat the final boss. When I finished the story I found I had only a little bit of clean up and a "super" boss that was piss easy allowing to get the Plat in another 30 minutes of playing.
Which leads me to my discussion point with this thread and why I'm currently working on MK11. Achievements are strange things because there doesn't seem to be a universal rule for them in games, except for the fact that every game has to have them these days (except Nintendo, but even some of them have in-game milestone style ones). What I mean though is that if you go to Psnprofiles.com and look at some of the trophy lists, you will see a wide range of things games except from the player to earn that shiny Platinum. Some require you to simply beat the game with maybe a few special feats along the way like DBZ Kakarot. Others require you to defeat god while standing on your head wearing a blindfold.
Mortal Kombat games for example, have been notorious for requiring absolutely STUPID levels of autistic dedication in order to earn that Plat. MKX for example required you to sink 24 hours of playtime on each character in the roster for a single achievement. Other fighting games require you to be an online god beating stupid numbers of other players in a row in order to get their highest achievements.
MK11 however, requires none of that. Not only does MK11 not require any of the normal craziness present in the previous Mk games, but it also has no difficulty requirement. Something it and God of War 4 share. Which I am in favor of and helped me decide to give fighting games a serious try with MK11. You can play through just about everything on Very Easy because the achievments don't care about the difficulty.
That's what I think a good list of achievements should contain. While the very term achievement is the completion of a difficult task, I think it is important for gaming to have reasonable expectations for players. Of course challenge for an achievement doesn't have to come from ball busting difficulty, it could just as easily come from a time investment.
What I want to know fellow forum folks, is what makes a good achievement in your eyes. Do you want achievements to come from crazy tasks that make the badge something to notice, or would you rather the list to be...well "achievable"?
Personally because i'm into achievement hunting now, and I still don't have a lot of free time, I look for lists that are straightforward and don't require too many (if any) crazy feats. Persona 5's original trophy list was a giant asshole, requiring a huge collectathon that required multiple playthroughs of the 100 hour RPG. However Persona 5 Royal's list took all of that out and was 100%able with a single playthrough, assuming you knew the story choices to make. Thus that was the edition of the game that I platinumed. God of war 4 was another game that I felt was fair enough with it's ask in terms of the trophies. While super hard difficulty was there, it wasn't a requirement for the platinum and you could beat the game on story mode and get all the achievements. However that didn't remove all the challenge from the list entirely as even on Story mode difficulty the super bosses where quite a pain in the ass. I like the lists that maybe have one or two real tests in them, but the rest of it is straight forward enough that they can be done if you try to aim for them.
Using MK11 as an example again, my biggest challenge is going to be completing that fucking tutorial combo, because everything else in the game is merely a test of time not EVO-level skill. Play 50 online matches? No problem, I don't have to win I just have to show up. Do every fatality on every character? No problem it's just a matter of doing it because very easy barely fights back. All other achievements follow this pattern of simply taking the time to do them. And that's what I like, turns out....I like checklists.