Hmm. So it's finally finished. I've been following this for some time, and it's certainly an impressive technical achievement...
Good to hear it more or less works as a game idea too. Though it's disappointing about the lack of polish.
slycne said:
There was one aspect to time travel that I found rather vexing though. If you go back in time, your units will continue to follow your orders as they are given in the future unless you use the undo command to clear them, which requires you to select the unit and then select on the timeline where you want commands deleted from. Maybe I'm not seeing the broader picture, but when all I want to do is keep my hero unit from dying by moving him slightly away from the front line, it would be so much more intuitive if he simply ignored future orders once I started commanding him in the past.
That sounds like it would have unforseen consequences. Also, since issuing orders in the past takes chronoenergy, imagine the headache that would result if you just want to tweak an order slightly, but delete a huge chain of commands instead...
Maybe the probability of needing to make a minor adjustment to a complex set of orders is lower than that of changing the orders altogether, but having to re-enter a huge number of orders all over again sounds pretty nasty.
Especially if each order issued costs you chronoenergy in the process.
Still, I guess it sounds like there should at least be a command to cancel 'existing' orders (They're technically orders that haven't been issued right? Or am I confusing things here? Time travel will do that. XD)