So as you are almost definitely aware - due to your devilish intelligence and handsomeness - there has been quite the flux of new age adventure games coming out in recent years. Games like the completely linear but hypnotically deep Dear Esther or open-ended and wildly varied Stanley Parable are two pretty minimalistic but poignant examples of how diverse an art form gaming can be.
As it so happens, I am being given a chance to make whatever 3D game I like over the remaining year and a term of my College course. I've chosen to make a minimalist first person adventure game cut out of the same mould as the games mentioned above, except with the soft and not-too-challenging addition of some basic puzzles to put some level of 'game' into the project.
Given that story is going to be a really important element of the game, I've decided to get that nailed in this early stage. I know that I'd like the game to have either sinister or creepy undertones that might not be immediately apparent. I have a couple of surreal ideas pertaining to a man living on the moon, trying to find a way back home, loosely based on this short film that I saw when I was young;
http://vimeo.com/58445945
But really, I'd like to hear your ideas. What sort of stories do you think would fit this kind of game? Something that you might have to play through multiple times to fully understand, or maybe you'll get a completely different story if you look at it from a different perspective?
I'm sure that you guys will have better ideas than anything I could come up with.
As it so happens, I am being given a chance to make whatever 3D game I like over the remaining year and a term of my College course. I've chosen to make a minimalist first person adventure game cut out of the same mould as the games mentioned above, except with the soft and not-too-challenging addition of some basic puzzles to put some level of 'game' into the project.
Given that story is going to be a really important element of the game, I've decided to get that nailed in this early stage. I know that I'd like the game to have either sinister or creepy undertones that might not be immediately apparent. I have a couple of surreal ideas pertaining to a man living on the moon, trying to find a way back home, loosely based on this short film that I saw when I was young;
http://vimeo.com/58445945
But really, I'd like to hear your ideas. What sort of stories do you think would fit this kind of game? Something that you might have to play through multiple times to fully understand, or maybe you'll get a completely different story if you look at it from a different perspective?
I'm sure that you guys will have better ideas than anything I could come up with.