That campaign was pretty dumb, especially because of how juvenile it was.
Since it was based around whether or not "Your mom" would hate it (personally, my mom wouldn't care), EA is making one of three assumptions about you, the customer:
a) You're a teenager, still at home with your mom, and that you'll be 'cool' if you get this game, because you'll be 'defying' your parents, big rebel that you are.
b) You're not a teenager, but you're still under the thumb of your overbearing mom, possibly living with her long after you should have moved out, and that you'll be 'cool' if you get this game, because you'll be 'defying' your parents, big rebel that you are.
Or c) You're not a teenager, and you don't live at home with your mom, but you still have to prove how 'cool' you are by 'defying' your parents, big rebel that you are.
All three assumptions are based on you being so emotionally immature that you base your decisions on what you like based on whether your (hypothetically) strict, overbearing, conservative mother would like it or not, and that the only difference between you and the stunted, sniveling man-children who follow 'Mother's' every whim is that you have to be defiant even when you have no reason to be. That's what EA thinks of you, and pretty much of all gamers.
Don't know about the rest of you, but that's an opinion I find insulting, personally (though probably accurate of most of us gamers). Yet another reason I refuse to buy any more EA games (including anything Bioware makes).