Alan Wake II

BrawlMan

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You're not supposed to be taking on hordes as you are in Control so the feeling/balancing are totally different.
That depends. By late game, they throw a lot of enemies at you. More so with Saga and the section just before the boss fight with Mr. Scratch when trying to contain him The combat works for the most part, but how the flashlight works, most people prefer how it was done in the first game. Even when you're dead on, the light will "miss" the the shadow weak point(s)/shields at times.

Yeah, but RE2 Remake didn't have zombies flash-stepping right in your face.

Alan Wake 2 has the combat of a Silent Hill, but the enemy behaviour of an RE4 Remake.
Yep.
 

Silvanus

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That depends. By late game, they throw a lot of enemies at you. More so with Saga and the section just before the boss fight with Mr. Scratch when trying to contain him The combat works for the most part, but how the flashlight works, most people prefer how it was done in the first game. Even when you're dead on, the light will "miss" the the shadow weak point(s)/shields at times.
Perhaps, but that fight is an endgame one-off that still only /approaches/ the number of enemies that you'd expect from an average midgame fight in Control. And even then you get significant support in that fight.
 

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Perhaps, but that fight is an endgame one-off that still only /approaches/ the number of enemies that you'd expect from an average midgame fight in Control. And even then you get significant support in that fight.
Most of us ain't saying the combat should be like Control or Max Payne, but there needed to be some extra polish/refinement (mainly how the flashlight works). The combat works, but it's clear encounters work best when you're fighting 3-5 enemies at most, or fighting 2 powered up Taken. Enemy more than that, and it gets messy. Yes, Saga get support in one of those next-to-last encounters, but it doesn't necessarily make it easier than before.