r_Chance said:
The game still looks interesting to me. I think what a lot of people forget is that it took some tactically idiotic decisions in "Aliens" (i.e. taking away the marines ammunition) to get the marines slaughterd.
What got the marines killed was overconfidence. They had no clue what they were facing, they panicked, and everything went to shit from there. Taking the ammo away was a kinda stupid decision, but only insofar as they were ordered to
continue the mission anyway. Given that it could have set off a reactor explosion, removing the ammo was smart, but what would have been smarter was to pull them out rather than send them on unarmed. Once again the problem is overconfidence.
r_Chance said:
The Aliens may be physically superior to humans, but guns and technology tend to more than make up for that. Against an armed organized force (marines) it will take either peculiar tactical situations or massive numbers to make it into a fight. The large number of Aliens in the trailer and the confusing / tight architecture of the facility should do that. Just don't expect one Alien to stalk and wipe out a bunch of marines like they were the unarmed crew of a civilian freighter.
I'd have to disagree with you. Aliens move essentially silently, take an incredible amount of punishment, don't seem to need to breath, have no problem with vacuum or deep-sea pressure and can squeeze themselves into places a marine can't fit. One xenomorph can potentially murder a whole squad of marines by picking them off.
Certainly this tends to be played down a bit in the games, where the marines are still cannon fodder but are given the potential to do significant damage, but that's because they're games. If the marines were as vulnerable as they are in the books/comics/movies, it wouldn't be any fun to play
