I immediately thought of this, does this count?sageoftruth said:All this talk about the importance/unimportance of grittiness suddenly has me wondering what would happen if someone made sickeningly sweet versions of Dark Souls and Gears of War.
Ah, but see, that's what makes it more challenging. Though I'd like to see a stealth kill in that game.blackrave said:Now question is- How you can hide tuned muscle car in shadows? I think neon, exhaust pipe and engine noise will give it away.Zhukov said:Isn't that like saying that racing games need to have more dialogue and stealth sections?
TLDR: JRPG is the name for the particular genre of RPG that developed in Japan during the NES and SNES era. The term as used by gaming buffs today has nothing to do with location of production.Twilight_guy said:1. Define "JRPG" to me that means every RPG made in the country of japan. Your statements make no sense in regard to that entire category.
2. No. For example, I've heard people upset with recent Final Fantasy games because they were unfun not because they had bad stories. Gritty is not going to solve things there are more problems then thematics.
3. No Silver Bullets. No one thing is going to solve all of your problems... ever. Don't suggest that one simple change is going to solve all your woes.
Yea, like this!bananafishtodaywins said:"Gritty" does not equal mature. Obligatory:
Because that whole era of media is what happened when people started thinking that way. A better standard for maturity would be intellectual and emotional range. You need to have moments of levity to complement the grave ones, and you need to have whimsy to complement highmindedness. (Persona does well and FF13 does poorly on this front imo.)
I'd pick Dragon Age: Origins and FF6 as a WRPG and a JRPG that did this splendidly. Both feature an interesting, diverse cast of characters that all have their highs and lows and all have complex, multi-faceted personalities. Leliana's romanticism and apparent girlishness underscore her checkered past and make her reaction to the Sacred Urn thing far more compelling. Same with Oghren's boisterous oafishness and the meeting with Branka. Locke's whole roguish treasure hunter shtick does the same for his relationship with Rachel. Celes's personal growth and passion makes her suicide attempt far more tragic than if she'd been moping around the whole game.
Compare to Deus Ex: HR or the Witcher, where everyone's varying shades of "smug asshole," or FF13, where everyone's whiny and miserable all the time.
I've never read/seen Game of Thrones, so I can't really comment on whether it fits your criteria for "maturity" or mine. But yeah. A mature work is deep and complex, and works that just go for "gritty" tend to be shallow and immature. (Unless your definition of maturity is the same as the ESRB's...) Gear of War is gritty as hell, but it's one of the most immature games of this console gen.
I... wow.gyrobot said:But what do people expect from the fantasy genre now? To emulate ASOIAF, the political intrigue, the brutal cynicism and ultimately be as mature as possible. The funny thing is that JRPGs at one point was like that with Ogre Battle, Valkyrie Profile and Xenogears which served as the greats of JRPG. When JRPGs made the shift to making stuff lighter in content, WRPGs picked the ball up, using ASOIAF rather than Tolkien as their inspiration and has sold well compared to JRPGs which is becoming mostly kiddier.
So for JRPGs to be liked again, I recommend tossing in a bit of ASOIAF, some mature content and call us in the morning. We will dismiss the Turn Based stuff as part the genetic makeup of the genre. But the childishness is a disease that needs to be cured
When I talk about the people, I am talking about the general audience who isn't a JRPG fan yet, they like some sense of familiarity. One trend nowadays in media entertainment is to do adult retellings (Snow White and the Huntsman, G&G Witch hunters) or be as far away from escapism as possible (Craig Bond, NBSG, Walking Dead). Escapism is seen as a negative in entertainment at the moment, from people complaining about Overstrike being too "kiddy" (cue the Fuse Gritty reboot) to the bashing of JRPGs, there is obviously a lack of appeal in terms of escapism and more appeal towards "validating entertainment" aka stuff that makes people count their blessings.Sonic Doctor said:Really, as people have already pointed out, your words are just what you think would make you like JRPGs. From what I have read on this first page of comments and from experience in the real world and vast amounts of internet surfing, JRPGs still get a lot of love and ones that become loved are still being made.gyrobot said:snip
Every game doesn't have to become gritty and adult to be liked.
Seriously, statements like this make me sick.gyrobot said:Well lets think for a moment why people hates JRPGs? Because it doesn't fit the current standards expected by the current attitude towards the fantasy genre.
First, you need to define who, because just saying "people" is an encompassing word that when used without a qualifier, usually means the speaker is saying "everyone". All you have to do is add the word "some" in front of "people", and maybe go on to say the reasons you, like "some people", don't like JRPGs.
Second, that second sentence is blatantly loaded and one-sided, and because of that, it is wrong. There is no one attitude towards the fantasy genre(Unless you think your attitude/view is the only one. Then I have to ask, why did you even make such a thread if you think such a thing?)
I also ask, what current standards? But of course I'm guessing you are referring to your standards that relate to your attitude on the fantasy genre.
There is no one true mold or even an evolving standard mold to making JRPGs/RPGs, because most JRPGs/RPGs do things different with each game. Let the creators create what they want to make, let the people that like such things have what they like. You have your games, and other people have their games. Everything doesn't have to be the same, because the same thing day in and day out is boring, standards and molds are boring.
I for one don't watch one type of show forever, read only one type of book, or play only one type of game. I watch, read, and play many types. I would say to you need to broaden your horizons and find enjoyment in new ways of doing things, and if you don't want to do that, don't try and force your likes on other groups to change things to your liking.
Finally, I will add that your last statement is incredibly wrong. Childishness isn't a disease, it is just an aspect in some games, and many people like games that aren't serious. Try using your statement compared to other forms of media. What you said is like saying that we need to stop making children's books, movies, shows, etc, because the world needs to just grow up.
Even though some childishness in some games is that way because children play them, adult gamers still like to play them like that too, just as adult readers/viewers still like to read/watch things that are geared towards children.
Life as an adult doesn't all have to be responsibility, blood, guts, sex, hardship, and tears. It can also be whimsical, free, cute, cuddly, heartwarming, and laugh inducing happiness.
Wasn't Overstrike changed because of focus groups? From what i found so far they changed it because some 12 year olds in their focus groups thought it was too kiddy. Besides, plenty of games are popular without being gritty. Borderlands, TF2, pokemon, every single Nintendo game, most mobile games. This is going to be a huge generalization but fuck it. When most developers make "gritty" games they usually make it to appeal to immature people, because kids like games like call of duty. The type of people who like actual well made gritty won't be the mass audience. Look at Witcher 2. It sold decently well, but it's still considered very niche.gyrobot said:When I talk about the people, I am talking about the general audience who isn't a JRPG fan yet, they like some sense of familiarity. One trend nowadays in media entertainment is to do adult retellings (Snow White and the Huntsman, G&G Witch hunters) or be as far away from escapism as possible (Craig Bond, NBSG, Walking Dead). Escapism is seen as a negative in entertainment at the moment, from people complaining about Overstrike being too "kiddy" (cue the Fuse Gritty reboot) to the bashing of JRPGs, there is obviously a lack of appeal in terms of escapism and more appeal towards "validating entertainment" aka stuff that makes people count their blessings.
Never played starcraft, but from your description i would choose neither. I'd like someone who does a bit of both. I got bored of the macho vengeance filled invincible action hero who lets nothing phase him after the second god of war game.And for angsty characters we can care little about that, the problem is how they cope. Do they cope by crying about it or do they end up like Jim Raynor, a man betrayed by the one who turned the revolution into a despotic regime who was content to leave him alive as a pariah, a man who lost his girlfriend who becomes a psychopath who achieves her dreams of revenge. How did he cope? Substance abuse and for other guys like him, maybe a couple session of carefree sex.
All while brewing his own means to snap back at those who wronged him.
So in other words, you just want all games to look and feel the same? Well, I guess the discussion is over, there can be nothing more said here. We can all go home, our work here is done.gyrobot said:When I talk about the people, I am talking about the general audience who isn't a JRPG fan yet, they like some sense of familiarity. One trend nowadays in media entertainment is to do adult retellings (Snow White and the Huntsman, G&G Witch hunters) or be as far away from escapism as possible (Craig Bond, NBSG, Walking Dead). Escapism is seen as a negative in entertainment at the moment, from people complaining about Overstrike being too "kiddy" (cue the Fuse Gritty reboot) to the bashing of JRPGs, there is obviously a lack of appeal in terms of escapism and more appeal towards "validating entertainment" aka stuff that makes people count their blessings.
And for angsty characters we can care little about that, the problem is how they cope. Do they cope by crying about it or do they end up like Jim Raynor, a man betrayed by the one who turned the revolution into a despotic regime who was content to leave him alive as a pariah, a man who lost his girlfriend who becomes a psychopath who achieves her dreams of revenge. How did he cope? Substance abuse and for other guys like him, maybe a couple session of carefree sex.
All while brewing his own means to snap back at those who wronged him.
I agree. I likes me some gritty stories. But I also like variety. I don't get why people need so much sameness to enjoy games. A bright colourful world? KILL IT WITH FIRE!erttheking said:I mean, there's nothing wrong with a dark story, but it's not a standard every piece of fiction in the world needs to meet.
I liked FF13 but I can see why other people don't. It's definitely not the best FF game.Exius Xavarus said:While I'm not a large fan of FF13, I'd rather play that, than play GTA4. Largely because I dislike GTA as a whole. :x
I want morally complex characters, to make people question themselves in life. To show how sometimes we are not steadfast and well-adjusted and altruistic but can be petty, self destructive and self loathing. Western gaming is not afraid to give extremely fatal flaws to the heroes in general and make them pay dearly for it.klaynexas3 said:So in other words, you just want all games to look and feel the same? Well, I guess the discussion is over, there can be nothing more said here. We can all go home, our work here is done.gyrobot said:When I talk about the people, I am talking about the general audience who isn't a JRPG fan yet, they like some sense of familiarity. One trend nowadays in media entertainment is to do adult retellings (Snow White and the Huntsman, G&G Witch hunters) or be as far away from escapism as possible (Craig Bond, NBSG, Walking Dead). Escapism is seen as a negative in entertainment at the moment, from people complaining about Overstrike being too "kiddy" (cue the Fuse Gritty reboot) to the bashing of JRPGs, there is obviously a lack of appeal in terms of escapism and more appeal towards "validating entertainment" aka stuff that makes people count their blessings.
And for angsty characters we can care little about that, the problem is how they cope. Do they cope by crying about it or do they end up like Jim Raynor, a man betrayed by the one who turned the revolution into a despotic regime who was content to leave him alive as a pariah, a man who lost his girlfriend who becomes a psychopath who achieves her dreams of revenge. How did he cope? Substance abuse and for other guys like him, maybe a couple session of carefree sex.
All while brewing his own means to snap back at those who wronged him.