Anthraxus said:
You know what i meant. BG would of been better if it was FULLY TURN BASED. Ok ?
I want to see and know everything that's going on while it happens in the battles and be able to enjoy everyone's actions as they happen. Not have to pause and scroll back in the battlelog to see wtf just happened. Also RtwP becomes a total clusterfuck at times.
Yes, i know what you meant. And I'm sorry, but I can pretty much guarantee you that close to 100% of anyone who ever played Baldur's Gate would have hated that. We have other games (notably the Final Fantasy series) for that.
The problem with fully turnbased games is that the combat of those games is completely inflexible and lacks depth. Baldur's Gate on the contrary allows you to pull alternative tricks, including LoS abuse, kiting etc. Those are things you'll never see in a fully turnbased game. Like i said, we have plenty of fully turnbased games, we don't need anymore of those, and we certainly don't need to replace the combat system in one of the most unique game series there is. Most of us finds them boring anyway (although the interesting universe of games like FF can make up for it quite for the stretch). An uninteresting combat system is the last thing those games need.
Baldur's Gate actually had a very sophisticated auto-pause system for people who preferred the game that way. You could make the game auto-pause based on certain conditions, including making it auto-pause once every round (6 seconds of combat at 30 FPS) was over, which made the action easier to follow and a lot closer to the fully turnbased experience.