Alt+Escape: ImmorTall

banthesun

New member
Apr 15, 2009
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When a flash game can make me cry, it's obviously doing something right. This was one of the most beautiful and touching games I've played.

Also, Dommyboy, your avatar is reaaaaaaaly distracting.
 
Feb 18, 2009
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Andronicus said:
Really? I can't walk back to the ship. I get to the little ditch and can't walk any further.
It´s not immediately possible, but later the ditch just...disappears, and you can enter the ship. The father looked kinda pissed, when I turned back as soon as the shooting started. I´m such a coward.
 

Chipperz

New member
Apr 27, 2009
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Yeah, I played this earlier, it's a beautiful game.

It's kind of sad to see the comments on Kongregate that basically read as "THIS SHUD HAV LVLS! NO CHALENJE IZ NO GAEM!"... Monkeys...
 

FROGGEman2

Queen of France
Mar 14, 2009
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Eh... I get it, but it wasn't "wow, so deep", because it's point was "humans are violent" which fails to be interesting to me anymore. Also, if playing a game published by Armorgames, at least have the courtesy to link us to their version of the game.
 

zamble

We are GOLDEN!
Sep 28, 2009
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Outright Villainy said:
BrainWalker said:
I really dig that the strength of your "bullet time" ability is based on how good of a protector you are. If you actually let someone die, it sucks.
I loved that part, the more that die, the less he really tries, it's sad then as the rest slip away easier and easier...
I love these depressing pseudo-games!
Also, if one dies and you stay at their side, the alien will mourn, then die of sadness... or so ite seems.
Very sad.
 

Bagaloo

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Sep 17, 2008
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I didn't even consider that you could just turn back and go back to the ship, or the area near it. I just kept on plodding along, protecting my family as best I could. And then I died. And the father and son didn't even shed a tear. Which pissed me off.

I just did it again, making a point of getting out of the way of all the bullets and missiles, and letting them all die. Interesting family reactions when one of them is taken out.
 

Fritzvalt

Amazing Human Being
May 12, 2009
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So... I love artsy games and this is utterly breathe-taking, in my opinion. Thanks John, every time I come to alt-escape I come away impressed.
 

Dragon_of_red

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Dec 30, 2008
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I loved that game, it was actually that good, people complain about it not being an actual game but i dont care, these artsy games are fantastic.

Its really good how the further you get down the game, the slower you get and the more bentover you become.

I died both times, once when i all i had was the little girl, you stayed and cried untill i was buried, and the next time i died with all the people still alive, and the girl was the only one to stay and cry, all the others looked at me and walked off.
 

Katana314

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Oct 4, 2007
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It was a pretty strong message, if not a very creative one. I do tend to get the feeling I'm being preached to, when a game is so short that the gameplay doesn't draw me in, so much as it just forms as a reason to give some humanity-hating message.

If I'm honest, I thought the ending to Braid was much better.
 

chaos order

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Jan 27, 2010
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if u guys thought this game was touching or meaningful u should also play loondon(this isnt a typo), i personally like the game and its message about how society usually rejects those who are different even of they mean no harm and can actually help
 

kennyloo69

New member
Nov 16, 2009
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It's hard to feel compassion toward the family when they didn't feel compassion for themselves. By that I mean that they kept getting killed because they kept running toward the soldiers like morons. That ruined any point this game was trying to make for me.
 

Remigus

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Jul 23, 2009
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Quite moving for such a short simple game. People shouldn't over-analyze it's missing narrative. see it as a short film, but with different endings you have a hand in!
I liked it!
 

ygetoff

New member
Oct 22, 2008
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I wonder how many different endings there are?

I played once, and only the kids survived. Sad...
 

dfcrackhead

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Apr 14, 2009
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CmRet said:
I played this on Kongregate and I played it because it looked good. I played through it and I was deeply touched by it though I have to regrettably say that the mother was hit bit no one else was. Some of the comments were saying it was bad and I was one of the people who said it wasn't. It's a very short game but seriously a piece of art. Very touching.
On Kong, as a regular member, we get a lot of these "Artsy" games and after awhile they just become "meh" at best, personally I thought this game was rather bland and predictable and not even worth the time required to try and get the easy badge they put up for it.
 

MGlBlaze

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Oct 28, 2009
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BrainWalker said:
darkknight9 said:
I understand the point being made, but c'mon... if the people are sad that the alien died protecting them at least have the common courtesy to bury the poor guy...
Cgull said:
Not sure I like the lack of grieving from the family, or even a small gesture other than tears. Surely the sacrifice was worth more?

Unless it was the creators plan to make us see the family as cold people, willing to believe they're worth the selfless death of a brave stranger and use this to hold up a mirror to the innate sense of self in society.

Alternatively, it's late and I'm thinking far too much into this. As this is most likely, the music was nice.
Well what more do you want? A funeral? War is happening all around them and they're running for their lives. They don't have time to grieve. They'll have time to grieve when they can be sure that they will also have time to live. If you think they don't grieve properly for the alien, then just let someone die during the course of the game, and see how they grieve for each other. The survivors carry on as best they can, but every now and then they're overcome and have to stop to mourn their loss, even as bombs are dropping and bullets are flying. If you think it's sad when you save everyone, just see what happens if you fail to protect the parents, but the kids survive. Now that is depressing..

The one problem I have is at the "good" ending of the game, the one in which the alien is the first to die. The family mourns the fallen alien, each one staying a different length of time. But when one member of the family decides to move on, they simply run off and leave the rest behind. Even when it's down to just the mom and the little girl, when mom stops crying she walks right past her little girl, and doesn't stop to so much as put a comforting hand on her shoulder, much less take her hand and keep her from being left alone in the snow. That's messed up.

I really dig that the strength of your "bullet time" ability is based on how good of a protector you are. If you actually let someone die, it sucks.
I got an ending where only the little girl was left. She just... sat there as the snow came down. She'd lost her family, and the one who had tried to protect them just died as well. No longer did she possess the will to live; she stayed there, hoping to catch a stray bomb, or bullet, or whatever. She was so broken that she couldn't even cry any more.

Amazing how such an otherwise simple game can say something like that without words. Of course this depends on individual interpretation, but yeah.
 
Jun 13, 2009
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I played this on my daily scan of armour games only yesterday, and it really is an amazing piece of work. The lack of sound effects, couple with a simple and interactive musical accompaniment really makes it so moving.

Take that "video games are ruining our kids" crowd. Teaching kids the bleak reality of humans and how despicable they can be, how dare they be so astute.
 

Hashime

New member
Jan 13, 2010
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I played and everyone survived, It really was a moving considering how short it was, I liked it.