Er...-goes to go google Alyx Vance- Ah, I see. Well until she has E-cup breasts I don't think they're exactly over-sexualizing her.
You clearly have no literary knowledge whatsoever. Character development is NOT essential to a strong story of believable characters. A character does not need to change in order to be realistic, interesting, or enjoyable.President Moocow said:but unfortunately didn't read my post carefully enough. I SAID that Yuna also not immune to stereotypes, being the Yamato Nadeshiko. Do you know what that is? It's basically EXACTLY what you mention, stereotypical Japanese women. But here's the big difference: Yuna CHANGES and matures into something MORE than that, as well as displays other qualities. Funny, in X-2, she resembles NOTHING of Yamato Nadeshiko, yet you say she's even worse? She wasn't soft-spoken, she resolved a fucking dispute by pointing a gun at a Ronso's head. Stereotypical Japanese woman my ass.
Alyx is NOT a realistic character. She's a one-dimensional stereotype. If you think undeveloped characters make for realistic ones then you should try and watch a few more movies. Mike's development from a law-abiding citizen to a head of the family is the FUCKING ESSENCE of the Godfather, a movie that's universally acclaimed. Character development is essential to a strong story of believable characters, and Alyx is none of that.
The only woman asides from Judith Mossman and the female resistance members.saejox said:she doesnt even has a personality. DOG has more character than her.President Moocow said:I like to ask my friends "if you were to think of one female character that's an accurate portrayal of a human being in a video game, who would it be?"...........
alyx is the only woman in that game. no competition = WIN by default.
Ok, name a movie or book that has a strong story of believable characters in which the characters are EXACTLY the same from start to finish and every single event doesn't change them and no morals are learned. See, if you actually knew a goddamn thing about literature, you'd know that it's not as straightforward as that, many things can happen and good authors can make things work. If you see her as a believable and realistic then you've got a pretty bad perception of reality.Joeshie said:You clearly have no literary knowledge whatsoever. Character development is NOT essential to a strong story of believable characters. A character does not need to change in order to be realistic, interesting, or enjoyable.
Oh I see, so this really has nothing to do with a lack of development, you just dislike her character. Well there's personal bias for you. (Oh and no, I don't hate ALyx, I actually enjoyed her company in the game but saw no value in it)I hated Yuna in X-2 because she became even more annoying than in X.
I'M VERY CALM RIGHT NOW. Haha, all I do is press shift and it makes people think that I'm shouting. One annoyance of the internet is that you can't see people's MOTHERFUCKING tone and their MOTHERFUCKING body language. You're in no position to evaluate my emotional state since frankly since you're only seeing my WORDS. I could be calm, irritated, raging or serene and you'd never know.Also, you need to learn to chill the hell down. This isn't serious business here.
Ok, this is why you don't fucking take people out of context, it changes all meaning of what they said. I said she isn't immune to stereotypes HOWEVER (see, this is why you have to keep reading) she is far more developed and has traits other than just a stereotypical japanese woman (whilst Alyx is ONLY a stereotypical "girl next door" with no other traits) and she actually changes and becomes someone who has qualities and has matured (whilst Alyx remains the same from start to finish).veloper said:So now we learn this Yuna doesn't cut it either.President Moocow said:but unfortunately didn't read my post carefully enough. I SAID that Yuna also not immune to stereotypes
You said in your OP that there were more examples of better portrayal of women, in games.
Out with it then. Most here at the escapist don't even play JRPGs, so bring a better example.
Oh right, what am I thinking? I should have seen the joke. It was so obvious that you weren't laughing at the idea that Yuna is more developed than Alyx, you were referencing an infamously shitty laughing scene in the game!MiracleofSound said:Untie that panty knot there, buddy.President Moocow said:That's a pitiful argument. I EXPLAINED why Yuna is far more realistic than Alyx is, character wise and if you have a fucking reason to disagree then I expect you to fucking SUPPORT YOUR GODDAMN OPINION. NOT just state a fact. It's not even just a bad debating tactic, refusing to acknowledge any point of view is close-minded and pretty fucking rude.MiracleofSound said:Yuna, more realistic than Alyx...
That made me... laugh.
Do like this guy, who at least EXPLAINS his disagreement for Yuna:
It was a joke referring to Yuna's infamously fake and un-human like laughing scene.
That's why the 'laugh' was in italics.
You need to relax, your excessive swearing and flaming makes you look like a crazy person.
So I'm not allowed to criticize a popular game because otherwise it's trolling? Oh right! Let me guess, a bunch of tools who try to rip on popular stuff and then when people see them trolling they say "well, Yahtzee does it", right? I can see how if that were the case, any attempt to criticize a popular game would end horribly. Well luckily I don't care as much.Sven und EIN HUND said:Fair enough (I just spent time actually reading the OP). I see where you're coming from in that looking at something from all possible angles is a definite eye-opener and can help you to better your knowledge and expand the way you think about things, but a lot of the time it's trolling, especially with an insanely popular game such as Half-Life 2; it's 'cool' or whatever to challenge the norm. Looking at your points, they're pretty much all wrong (in my mind, I'm fine with respecting other peoples' opinions and they're entitled to them). Alyx Vance is a brilliant character, as are basically all of the characters in HL2; you actually care about them, and that's something that's all but gone amiss in modern gaming. There is an immense amount of character development throughout the course of the game, believe me, and Alyx is no exception.President Moocow said:Challenging a popular viewpoint is not trolling, it's enlightening. The purpose of this thread is that people look more critically about characters in video and many people here are noticing that, which makes me quite happy. I'm also learning a few interesting things as well.Sven und EIN HUND said:Well, I didn't read all of this, because you're probably just trolling, but, in terms of characters in games I've seen, Alyx is great.
It was a fairly obscure joke, in fairness. I thought being a FF fan you'd get it.President Moocow said:Oh right, what am I thinking? I should have seen the joke. It was so obvious that you weren't laughing at the idea that Yuna is more developed than Alyx, you were referencing an infamously shitty laughing scene in the game!MiracleofSound said:Untie that panty knot there, buddy.President Moocow said:That's a pitiful argument. I EXPLAINED why Yuna is far more realistic than Alyx is, character wise and if you have a fucking reason to disagree then I expect you to fucking SUPPORT YOUR GODDAMN OPINION. NOT just state a fact. It's not even just a bad debating tactic, refusing to acknowledge any point of view is close-minded and pretty fucking rude.MiracleofSound said:Yuna, more realistic than Alyx...
That made me... laugh.
Do like this guy, who at least EXPLAINS his disagreement for Yuna:
It was a joke referring to Yuna's infamously fake and un-human like laughing scene.
That's why the 'laugh' was in italics.
You need to relax, your excessive swearing and flaming makes you look like a crazy person.
I apologize for mistaking your joke as yet another person dismissing the concept entirely.
I'll give you one that I was just watching, "The Adventures of Robin Hood" with Errol Flynn. Robin Hood in particular since he doesn't really change during the entire movie, but he's still a strong character. One could argue that becoming an "outlaw" changes him, but he still retains the same morals and same personality as he had before.President Moocow said:Ok, name a movie or book that has a strong story of believable characters in which the characters are EXACTLY the same from start to finish and every single event doesn't change them and no morals are learned.
Would you mind defining this in your own words? I've seen far too many instances of people misusing the phrase.President Moocow said:"Mary Sue"
Erm, maybe you're missing my point. I realize that in non-interactive sequences Yuna is very well developed, but my point is that for her to be a really good "video game character" they should have reflected that in gameplay as well. It's also totally possible to do this without turning the game into an open-world choice system like Fallout (heck, HL2 is completely linear, and it still manages to relate nearly all of it's story to gameplay). The developers could have easily mirrored the stages of Yuna's maturation through each of the aeons she gets. Better yet, make her combat style change as well. The same could be done for the relationship.President Moocow said:Oh and @boholiku
Good reply. I like what you said and you're right that making a character model, animate it, make her live and breath is an achievement to behold.
But what you said about FFX. I'm glad you disclaimed that you only played a little bit because you missed so much about her character. First of all, no. The events in the game DON'T reflect on the gameplay. She doesn't get +3 confidence for getting a new aeon. Her relationship with Tidus is important to the story but has no effect on the gameplay (except when she is missing and has to be saved). They aren't intertwined, but that doesn't mean the story wasn't there! In fact intertwining gameplay with the story would have been tedious, considering how developed the story is (and there's no choice system, it's linear).
I must beg to differ.President Moocow said:I like to ask my friends "if you were to think of one female character that's an accurate portrayal of a human being in a video game, who would it be?"
It's no surprise that Alyx Vance is a popular choice but what's odd is that she's no more realistic than over-sexualized game babes, only in a much more subtle way. Now, don't mistake me, super sexy girl in video games are fine, but I find it odd that Alyx Vance is spoken of as if she was living proof that the game industry CAN portray realistic characters when really, she's only living proof that Valve knows how to market the "girl next door" stereotype.
If you don't know what the "girl next door" stereotype is, it's pretty much Alyx Vance. A friendly female friend who's just there for comfort, not intimate relationships, and it's a common fetish amongst American boys (and nerds, as Valve cleverly figured out). Her entire role as a character boils down to pretty much giving the player the "girlfriend experience", which is the emotional equivalent of a porn game. She arouses feelings of care, comfort and compassion. Mimicking the non-sex related qualities often seen in long-term relationships. But that's it. That's her entire character. She's a one-dimensional stereotype, designed by developers to appeal to a certain aspect of the male teenage and adult mind: The desire of someone's comfort and compassion.
Frankly I see Valve as an incredibly ingenious company. They deviated from the typical kind of game babe and sold sexy in a very different (very non-sexual way) and it's worked. People actually talk about Alyx Vance as if she's a real character.
The funny thing is that other game characters are much more realistic portals of human beings. Like Yuna, for example. A shy, uncertain, character who matures over the course of her journey who eventually makes a moral stand. Her entire pilgrimage is a coming-of-age story and a pretty good one, for a video game. She's more similar to a human being than Alyx Vance could ever be. Unfortunately she still can be stereotypical as well, mostly in the form of Yamato Nadeshiko (look it up if you don't know it) but the big difference is that she at least has character development, and even shares a romantic relationship. To me, the famous Suteki da ne underwater kissing scene (fyi, they totally had sex, too) is one of the most artistically beautiful scenes in a video game and I'm very disappointing that such beauty is never really seen in games anymore where the focus is just on selling the sexy (Bayonnetta, for example, which doesn't even try to be subtle), without any romantic themes. FFX is a coming of age story that is akin to both teenage boys and girls and deals with some very interesting themes. Even FFX-2 has some character development where a more confident Yuna seeks out her love. Not as well done as FFX in my opinion but still decent.
Real character development in video games is far too uncommon, and frankly that's a shame. If there were more, maybe Alyx Vance wouldn't be considered realistic. Maybe female characters could show the same kind of development seen in good movies/books. Why do game developers limit themselves to sexy one-dimensional characters when they could craft far more realistic characters?