I've had this idea for a Civil War game that could actually retain a Civil War atmosphere if it was done right.
There are human players on both teams, as well as about eight fucktonnes of NPC's on both. There is a ticket system, like in Battlefield, whenever someone is killed. When a side runs out of tickets, the army will rout, leading to "Post-Combat" (details later).
Combat would be first charging into battle. This would be melee oriented. There will be an initial clash between the main bodies of the two armies, in which a rifle-mounted bayonet is used. The player can also choose a place to take long distance shot from a forest or something.
I'm talking maybe a few hundred soldiers in close quarters combat, but also a stealth element is available. But so it isn't obvious who the players are, NPC's can attack from range as well.
Post-Combat would be a less chaotic game mode that takes place after a rout, where the winning team combs the battlefield for wounded or hiding enemies. The players on the losing side take over the body of a wounded soldier. The wounded soldier can take this opportunity to set a trap, like an explosive or something, and wait for an enemy to walk nearby so he can kill them. There are hundreds of bodies that can be controlled, and not all of them will be alive. It wouldn't be obvious. The wounded player would control their 1 working arm with the mouse, leaving it up to the player to remain undetected as they reach for an explosive or some other weapon.
What do you guys think?
I imagine in practice there would be processing issues with several hundred soldiers on a wide-open battlefield.
There are human players on both teams, as well as about eight fucktonnes of NPC's on both. There is a ticket system, like in Battlefield, whenever someone is killed. When a side runs out of tickets, the army will rout, leading to "Post-Combat" (details later).
Combat would be first charging into battle. This would be melee oriented. There will be an initial clash between the main bodies of the two armies, in which a rifle-mounted bayonet is used. The player can also choose a place to take long distance shot from a forest or something.
I'm talking maybe a few hundred soldiers in close quarters combat, but also a stealth element is available. But so it isn't obvious who the players are, NPC's can attack from range as well.
Post-Combat would be a less chaotic game mode that takes place after a rout, where the winning team combs the battlefield for wounded or hiding enemies. The players on the losing side take over the body of a wounded soldier. The wounded soldier can take this opportunity to set a trap, like an explosive or something, and wait for an enemy to walk nearby so he can kill them. There are hundreds of bodies that can be controlled, and not all of them will be alive. It wouldn't be obvious. The wounded player would control their 1 working arm with the mouse, leaving it up to the player to remain undetected as they reach for an explosive or some other weapon.
What do you guys think?
I imagine in practice there would be processing issues with several hundred soldiers on a wide-open battlefield.