Ammunition and reloading in games

Recommended Videos

Gerrawn

New member
Apr 2, 2009
368
0
0
The name of the game escapes me, but there was one WW2 shooter that had that system. Instead of seeing how much ammo you still had left in your magazine you saw the weight of it, the heavier the mag, the more bullets you had in it.
 

Gethsemani_v1legacy

New member
Oct 1, 2009
2,551
0
0
Gerrawn said:
The name of the game escapes me, but there was one WW2 shooter that had that system. Instead of seeing how much ammo you still had left in your magazine you saw the weight of it, the heavier the mag, the more bullets you had in it.
Red Orchestra did this. It worked really well too.

The OPs idea seems good and all, my main gripe with it is that it could quickly become really, really annoyingly, mind shatteringly boring. There would have to be some way to do it "in the background" or have the game automatically perform it at certain point (ie. you return to your safe house/the local bar and have the option "reload mags when in safety" turned on) otherwise I can imagine how it becomes a real gamebreaker to sit with R pressed down for 30 seconds on end after every gunfight just to refill your magazines.
 

rekabdarb

New member
Jun 25, 2008
1,462
0
0
because of the following
A: game dev i assume are lazy
B: that would take so much time and effort to make each magazine of each gun and each shell/bullet
C: it would probably destroy whatever it's on

think of it like this, while your saving or some shit the character starts putting all the clips together so they are full
 

legion431

New member
Mar 14, 2010
729
0
0
S.R.S. said:
It's a video game. I understand it's "unrealz" but so is shooting a gun without ear protection.

Ammo will have weight in New Vegas, so we all have something to look forward to.
Ammo will only have weight in the hardest difficulty.
 

OmegaXzors

New member
Apr 4, 2010
461
0
0
If you went two realistic, a couple shots and you'd be down. I always wondered how a FPS would play if someone shot you in the leg and you immediately were crippled.

I like the idea of knowing your ammunition to the bare bone so you plan around it, but I think the casual gamer would be turned off.
 

Marine Mike

New member
Mar 3, 2010
467
0
0
Altorin said:
S.R.S. said:
Marine Mike said:
S.R.S. said:
It's a video game. I understand it's "unrealz" but so is shooting a gun without ear protection.

Ammo will have weight in New Vegas, so we all have something to look forward to.
I never wore ear protection shooting my rifle in the Marines, even on the range. Don't have any major hearing loss, and its only uncomfortably loud if you're inside a building.
What about the big guns? Would you need to wear protection then?

e.g.


(not a big gun. I needed an example)
I would imagine his rifle is more powerful then that tommy gun.

OT: I would hate it if ALL games did this, but if a few of them decided to.. ehh, it's their game, they can do what they want, I just won't play it.


Just a little bigger than a tommy gun...
As for BIG guns, the only one I felt absolutely needed earplugs was my MK153 SMAW. Contrary to video game sound effects, rocket launchers are LOUD!
 

Good morning blues

New member
Sep 24, 2008
2,664
0
0
I dunno, I'm not particularly keen on sitting around and waiting for an animation that consolidates my ammunition to play for five minutes after every fight. If you're going for this level of realism, why do you have a HUD or an aiming reticule? It works in Red Orchestra, but you die and respawn with fresh clips every couple of minutes.

Some people ask why most games don't simulate chambered rounds properly (as in if I have a gun with a clip with 30 bullets, fire off a few rounds, and reload, I should have 31 bullets loaded; additionally, if I pull the trigger in the middle of reloading, I should be able to fire that extra chambered bullet), but frankly it doesn't have much of an impact on gameplay and few people will ever notice.
 

mechanixis

New member
Oct 16, 2009
1,134
0
0
Auric said:
Because, mimicing real life generally = retarded game.
That's what I thought too, but Heavy Rain seems to be doing pretty well for itself...

On topic, I do like the idea. There aren't enough truly gritty first-person survival-horror games out there. One of my dream games is a game like this where at the start, you wake up in a ruined building or something with no memory or how you got there or where you are, and all around you is a desolate world filled with monsters and such. You never meet another living, talking friendly NPC in the game - you have to figure out what's going on in the setting purely by picking through the ruins and terrain for clues. No HUD, just buttons that let you look at your clip and rummage through your bag.
 

Silent Eagle

New member
Mar 11, 2010
194
0
0
The first Socom game (Socom US Navy SEALS PS2 game) had a realistic reloading system. If you have 5 mags and you fire 1 round out of each of them, you would have 5 mags with 1 round missing. If you get what im saying.
If you fire 1/2 a mag and reload to a full one then reload again (because the reload cycle is sequential) youll come back to that half full magazine eventually.
You can just keep reloading back to that mag if you want,even if you have 4 out of 5 clips full.
You can get your ammo back if you take it from dead enemies.assuming theyre gun is the same caliber as yours. 5.56x45,7.62x39,11.43x23 etc... Theyre bullets magicaly find theyre way into your pockets lol.
But the reloading is cool about that game.
I see what your saying, I like realisic games as well.
 

Silent Eagle

New member
Mar 11, 2010
194
0
0
BrynThomas said:
So I've been thinking about this for a while, why isn't common for any games to have realistic reloading? The vast majority have the unlimited magazines that are always full, some games have the loss of the remaining contents of the magazine each time you reload, but no game (that I know of) so far has had a realistic reloading with a number of bullets separate from the number of magazines.

I don't think this would be fun with all games, but I think a survival based shooter like STALKER or a horror like Condemned could benefit from my following proposal.

The character has an inventory, there's a number of magazine and a number of each bullets, in a safe area or whenever the player rests, the character can automatically fill as many magazines as he can with the rounds.

When the play taps the button to reload he switchs to the next magazine in an cycle, if the magazine isn't empty it goes back in circulation, this means eventually the player will be drawing half empty mags.

However if the play holds the reload button down, he removes the magazine and start filling it manually with whatever ammo that is floating around the inventory if the button is released he stops filling regardless of many rounds are in it (saying 7 out of 15), this is means in quiet moments the player can make sure all his magazines are full or in desperate moments they can shove a couple of rounds into a magazine before shooting say the last of a mob of zombies climbing up a building.

The ammo and magazine have specific weights, so that needs to be considered in inventory management and enemies magazines would a pot luck on whether they'd have any rounds. Shotguns would reload normally and perhaps machine guns could have links of ammunition as well. The type of weapons you choose would be influenced by all this, revolver versus semi-automatic etc.

This could create tense moments, say for example the player is sneaking through an abandoned building with only an empty handgun they've picked up from a dead body, they find a box of cartridges and suddenly a shrill monster noise erupts from the next room, they hurriedly start reloading their magazine as the door crashes open, they slam a half full magazine in just in time to cap the beast between in the eyes.

So what do you think?
You should play Resident Evil Out Break 1 and 2.
The most realistic reloading available. You might like it.
I do I'm playing them right now. PS2 games BTW also they're hard to find.
The online servers are shutdown for them(sad face)
 

sephiroth1991

New member
Dec 3, 2009
2,318
0
0
I would like survival games to have this but not fast pased action games, In Metal Gear games if you empty a whole mag it ends up your inventory as a way of distracting people.
 

vamp rocks

New member
Aug 27, 2008
990
0
0
all the rainbow 6 games did this i beleive...
i think its a good idea but, as it has been said by other people, it wouldnt work for every game.. altho i do also agree it would be amazing at creating tense moments in survival/horror games
 

Angel52

New member
Feb 14, 2010
10
0
0
As nifty as the idea sounds, the average person that just likes playing videogames with guns in them would likely be pissed off at such a contortion of a seemingly simple concept. Thus, they would be angry, sales would drop, and videogame developers would never try such an endeavor again. As much as some people may like it, it would likely be a minority that takes pride in detail.
 

TerribleAssassin

New member
Apr 11, 2010
2,047
0
0
S.R.S. said:
It's a video game. I understand it's "unrealz" but so is shooting a gun without ear protection.

Ammo will have weight in New Vegas, so we all have something to look forward to.
Only in Hardcore mode though


It does sound like a good idea, for like BioShock, low lighting, deep atmosphere and all that
 

RnAoDm

New member
Apr 22, 2009
132
0
0
Like others have said i think it could be good if done right with something like Resident Evil but also as stated having to stand there after every fight to make sure all your magazines are topped up to not be left empty at that crucial moment would become tiresome.

Perhaps the option to "hold the reload button" while running around could be included as generally there are a lot of times when you get the opportunity to go for a little jog to take item A to point B, this would speed up the process and take away the frustration of standing around forever. Additionally could impose an extra time penalty for reloading while moving, say 30% speed of if u were standing still for example.

This way you might still get forced to wait a minute to finish off the reloading before walking through a suspicious boss looking door but you would have the option to just go with what you got from running about. The careful micro-managers will always be ready for anything but the rushing risk style of play will not be completely lost from being forced to stand there filling a clip for a fight every time.
 

Flour

New member
Mar 20, 2008
1,868
0
0
OmegaXzors said:
If you went two realistic, a couple shots and you'd be down. I always wondered how a FPS would play if someone shot you in the leg and you immediately were crippled.

I like the idea of knowing your ammunition to the bare bone so you plan around it, but I think the casual gamer would be turned off.
Play SWAT4, it has all that.

I played a few levels of that game and it should never become the standard for mainstream shooters. I mean, one unlucky hit and it takes three or four times as long to do anything. And if you're going to reduce the effects of an injured leg/arm, then there's no point of having such a damage system.

Somewhat On-Topic: It might be the games I grew up with but.. Fuck realism. IMO a physics system should only be used to make pretty explosions. Escort missions? Fuck them. If it moves, turn it in an explosion of gore. Locked doors? That's what a rocket launcher is for.
More related to the thread: horrible idea IMO, at some point games stop being fun and this idea puts a shooter in "Microsoft Flight Simulator" territory.
 

WolfThomas

Man must have a code.
Dec 21, 2007
5,291
0
0
Gethsemani said:
The OPs idea seems good and all, my main gripe with it is that it could quickly become really, really annoyingly, mind shatteringly boring. There would have to be some way to do it "in the background" or have the game automatically perform it at certain point (ie. you return to your safe house/the local bar and have the option "reload mags when in safety" turned on) otherwise I can imagine how it becomes a real gamebreaker to sit with R pressed down for 30 seconds on end after every gunfight just to refill your magazines.
Oh yeah it would definitely need an auto reload in safehouses, loading zones, etc. My idea is not to have you have to do the tedious reloading that often, just a couple of times at most, the more you play the game the more you'd try to conserve ammunition and reload where appropriate rather than all the time.
 

inglioti

New member
Oct 10, 2009
207
0
0
i agree. it's especially annoying in games where you have a magnum or magnum styled gun that has an animation showing all the bullets falling to the ground even though you may have only fired once.
well...
it's annoying for me.
 

Wolfram23

New member
Mar 23, 2004
4,095
0
0
I like the idea. Obviously not gonna be fun for a MW2 or even BC2 game, but some genres would greatly benefit from it. It could make things really intense.