Aposthebest said:
Hazy said:
People laud The Chinese Room for their writing capabilities, but here, it's ham-handed and doesn't convey the same oomph of the diaries found in Castle Brennenburg, despite being twice as long and trying to sound twice as intelligent. It tries to be "deep" and compelling, but like Dear Esther, it's superficial depth that "sounds cool," until you take a magnifying glass to it and see what trite it really is. Give me the story of some lowly servants locked in the cellar to starve to death over a pretentious soapbox monologue about how God is a pig and yadda yadda yadda, wake me when it's over.
They are different stories and have different focuses. DD was focused more on the protagonist and the morality of his actions alone, whereas in MfP they went for a broader look into society and how it's evolving and the morality of allowing such a society to exist.
In any case, what did people expect anyway? Yet another orb being dug out? Yet another castle? More red goo on the walls? Now if that wouldn't be original..
Actually, I was down for anything in terms of story, since very little was said about it. Maybe if they made reference to the Orb in the back story, that'd be cool, but no, I was expecting a completely separate storyline.
It's not an "immitation". In fact, it ain't a direct sequel to begin with, since the stories aren't connected with each other in the slightest.
Could they have done a better work? Well, the answer to that is always yes. But comparing it to the awfulness of Dear Esther...now people are just getting a bit too dramatic. At least the studio has shown signs of improvement. They could have chosen a better monster though, because "Duke used to be cool".
No, you're right, they aren't direct sequels (despite the namesake,) they're not even spiritual successors - one is desperately trying to fill in the shoes of the other, despite having none of the charisma. I like to think of it like this: TDD was naturally great, it was organically how a horror game is supposed to operate, but I feel like AMFP is a game that's
trying to be good. They focused on writing a stellar story, but this isn't Dear Esther - they need to provide gameplay - sharp puzzles, imposing monster encounters, and great levels to stay up to snuff. On most of these accounts, they've failed, and it really goes to show just how difficult it is to make a good survival horror title.
Well, they did improve. Instead of being a hold W to win simulator, now it's a hold W to win
and pull lever simulator. No, but being serious, it isn't as bad as Dear Esther, but that's like saying getting hit in the balls is better than getting hit in the balls and robbed - neither outcomes are very preferable, and as much as I dislike to, comparing it to TCR's previous work is sadly the only way to convey this game's lack of overall variety. Sexbad put it best when he said that, between the monster encounters, the rest of the game is just "dead air."
And lastly, people need to stop bashing on the game about removing oil,etc, when the Justine DLC showed that you don't need any of them to have the game going. Frictional Games themselves removed those, yet I don't remember anyone going nuts over that.
Maybe it's because Justine was a free, short DLC? I've got no idea, but removing the inventory system and sanity meters were detrimental the game as a whole, see:
Andy Chalk said:
rolandoftheeld said:
Am I alone in this? Does anyone else still value tension and atmosphere over rubber-masked men going "Boo?"
Tension can only be maintained for so long without some kind of payoff. That's one of the reasons the sanity mechanic in TDD was so effective despite being such an obvious and sometimes awkward contrivance: The simple act of witnessing the horror around you carried a price. If that's not present, and the monsters you encounter are largely unfrightening and ineffective, and the game world is mostly empty and makes very little sense, what's left to drive that tension? Sooner or later, walking through foreboding corridors and reading about strange, grotesque things afoot starts to lose its zip if there's not something more to back it up.
I really recommend everyone checks this out. He hits the nail on the head.