EzraPound said:
No, games do not need toning down. What needs to happen is that the parents have to be told what potential content there is within games, and what the ratings mean. I've heard some parents actually believe that the numbers refer to the difficulty of the games. Someone smack some sense into them!
Yeah, if you're dumb enough to believe that digitalized killing can incline anyone to violence - ESRB ratings serve no purpose; and if they do, why do we make kids under 18 study über-violent Shakespeare plays that were condemned as morally bereft in their own time? The only thing stopping me from buying an eight year-old GoW is the fact I think the game's lame.
The purpose of the ESRB is to provide ratings that are supposed to either appeal and/or provide information as to the content of the game, the exact same as the Motion Picture Ratings for movies. However, the two groups have the same flaws in that they try to put all types of content into a mere four or five categories, and the fact that if people don't care, they will see a movie/play a game regardless. I think its a good thing that they exist, however, several people don't bother to take them seriously or even notice, thus making their existence seem meaningless. I can't imagine Tetris being equated with Silent Hill 2 in any way other than being a videogame. I wouldn't let an 8-year old play something with a monstrous executioner raping zombie nurses. I mean, it was politicians and parents who demanded a ratings board so that they could monitor what type of content was in the games their children played, but apparently, it goes under the radar for many nowaday parents.
On a different note, I don't think its exactly correct to say that NOBODY gets ANY negative reactions from playing a violent game. What may not affect or bother you or me at age 12 may, in fact, deeply disturb or mentally scar someone else at age 12. This is because of the simple fact that everyone is different, and I believe determining what my child should play would depend on their mental stability, maturity, and how much they know about the difference from reality and fantasy. And, yes, whether or not the game looks interesting.
As for the Shakespeare thing, I think its because most high schools are aware that by age 16, the students are quite likely to know enough about violent and sexual encounters that they can handle Shakespeare's now-considered-to-be-not-that-bad works of famous literature. I also think its because we READ the plays, rather than watch them in English class, and the violence is written in basic descriptions inbetween lines. But again, everyone is different.
EzraPound said:
Let's try Descartes' posture for a second: why is it even necessary to censor games at all? As I said before, Shakespeare's plays were considered reprehensible for their violence and sexual content in their time, and now we teach them to high school kids. Ditto Goya's paintings - cultural standards are always changing. Find me proof violent games impact children negatively in any way and I'll flag; I'm glad mothers are buying their eight year-olds Gears of War, and I hope they pick up No More Heroes and some hentai game while they're at it.
As it stands, to say parents are "irresponsible" for buying their kids violent video games merely appeases the notion games could cause legitimate social damage if they were 'let free', which, insofar as every study performed has shown it, simply isn't true.
I do not appreciate censorship as well, but the ESRB is not censorship, its looking at what happens in a game and then slapping a label on the bottom-left corner saying what goes on in it. Game makers take note of the existence of the ESRB, and may make a game with a target age rating in order to maximize appeal.
I'm sorry, but I must ask if you are being sarcastic when you say that you hope parents pick up No More Heroes and porn for their 8-year olds. I'm a poor judge of sarcasm over the net. Because the idea that you can just give ANY material to ANY person of ANY age and just say,"Nothing's going to happen ever." is a foolish idea, if you ask me. Because everyone is different.
I don't think that parents who buy M-rated games for their children are irresponsible. If they follow those three metrics of maturity, stability, and knowledge of fantasy/reality, then I think they've made good judgment. I do, on the other hand, think that a parent who buys an M-rated game for their child who is whining for it, and dismisses all videogames as childrens' playthings, and never considers the fact that the ESRB was established to help parents make informed decisions over which games to buy, then goes on to blindly follow the bad publicity on so-called connections between teen violence and videogames and starts ragging on them out of ignorance IS an irresponsible parent.
But no, if games were "set free", I don't think much would change, because I think people have already reacted in ways that I think they will now always react to videogames, so if the ESRB were dismantled and there were no more E, E10+, T, M, or AO, I don't think many would notice. Only the ones who were responsible in the first place and tried to make informed decisions.
Sorry for the long post, I just had a lot to reply to for EzraPound.