An RPG like Grand Theft Auto

chuckman1

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Jan 15, 2009
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So for awhile I've been searching for a role playing game with more similarities to Grand Theft Auto than the Elder Scrolls but have had little luck. There's Stick RPG 2 which is the closest I've seen but there's no story you just work different jobs to get better stuff and so on it gets boring.
But imagine an rpg in a Grand Theft Autoish setting (maybe with more freedom like the ability to make drug sales to people on corners, spray painting wherever you want, prostituting yourself out or running a ring for that, smuggling to make money, etc)

Would you play a game like this? I know I would. What games are there similar to this? How would someone go about making this? I may want to make a game like this one day although I'd probably try to have a very good story and conversation options.
 

Dragoon

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Jan 19, 2010
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So you want a sandbox game but with more interactivity? Honestly I don't think there are any games like that and there probably won't be, it's a nice idea but it's just too hard to implement. Closest you'd get are games like GTA such as Red Dead Redemption and Saints Row.
 

Odbarc

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Jun 30, 2010
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I forget what it's called.

It was GTA sandbox where you were some super-cop that had RPG elements. Xbox-360. My brother rented it, seemed to love it, I never saw/played it.
 

savageoblivi0n

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Odbarc said:
I forget what it's called.

It was GTA sandbox where you were some super-cop that had RPG elements. Xbox-360. My brother rented it, seemed to love it, I never saw/played it.
I think you may be thinking of Crackdown
 

Beach_Sided

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Jun 25, 2010
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I remember seeing a preview of 'Watch Dogs', which sounds like it might be like this......
 

Odbarc

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savageoblivi0n said:
Odbarc said:
I forget what it's called.

It was GTA sandbox where you were some super-cop that had RPG elements. Xbox-360. My brother rented it, seemed to love it, I never saw/played it.
I think you may be thinking of Crackdown
YEEEEESSSSS!!!
 

Razza353

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Oct 24, 2012
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I really liked LA Noire but it's not entirely what you're looking for, it's not AS free. Still, interesting concept that I am enjoying playing.
 

AnotherAvatar

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Sep 18, 2011
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Saints Row has a bunch of RPG elements, as did San Andreas.

Not a bad idea though, I'm picturing something like Vampire the Masquerade only without the Vampires.


Edit: Also, maybe go bug the guys making Shadowrun Returns, it's a cyberpunk rpg with an open setting, add in drug dealing and self-prostitution and you probably about have what you're looking for (but with advanced tech and magic).
 

Owen Robertson

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You want a totally open, sandbox crime simulator. It would be shat on by people for glorifying crime, because crime would be the only option. Can you go to community college and do your taxes as well? No. That type of shit is the reason you're playing games in the first place.
Sometimes games suffer from this social paradox. If it's very fun, it's not very realistic. If it's very realistic, it's not very fun.
 

Owen Robertson

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denseWorm said:
In True Crime: Streets of LA you level up your character's skills and can customize him. You can also teach him new driving, fighting and gunplay moves by completing training courses. Beautiful game, too, amazingly fun with a titanic setting. TC: NY was pretty crap.
True Crimes was fun, and we both enjoyed it, but I don't think the general consensus was "beautiful". It looked o.k. for it's time. Christopher Walken's narration MADE that game for me though...
 

chadachada123

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I would play a True Crimes-type game that focuses a bit more on RPG-type elements.

Actually, GTA: San Andreas is halfway there in terms of gameplay. Not nearly close enough to what you're talking about, though, which is a shame.

I would ABSOLUTELY play a AAA version of Stick RPG 2 that involves building street cred and so on, tagging places, the whole bit.
 

chuckman1

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Owen Robertson said:
You want a totally open, sandbox crime simulator. It would be shat on by people for glorifying crime, because crime would be the only option. Can you go to community college and do your taxes as well? No. That type of shit is the reason you're playing games in the first place.
Sometimes games suffer from this social paradox. If it's very fun, it's not very realistic. If it's very realistic, it's not very fun.
Well I wouldn't want crime to be the only option (in GTA you can be a taxi driver) but I'd want to show how sometimes it feels crime is the only way "well I could save my money buy a taxi and drive around bored out of my skull 50 hours or steal a car, rob a drug dealer, make 10,000 in one drop off then sell the car if it starts getting heat. It's easier faster and funner to go the GTAish way so most people playing it would pick it but you could be law abiding if you wanted. Although it'd be hard to work jobs considering "inner city schools don't teach us shit, graduated high school can't spell diploma" -Too Short
I'd want the free choice to be their to also in a way show lack of true free choice.
 

TaintedSaint

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denseWorm said:
In True Crime: Streets of LA you level up your character's skills and can customize him. You can also teach him new driving, fighting and gunplay moves by completing training courses. Beautiful game, too, amazingly fun with a titanic setting. TC: NY was pretty crap.
Game was fun but buggy and the supernatural curveball did not help much.
 

Launcelot111

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I had a game like that on my graphing calculator back in the day. It was called drug quest or something and all you did was resell crack in another part of town and then occasionally shoot some passerby. It wasn't as cool as the 5 minute version of zelda that my friend painstakingly copied from like 30 pages of code.
 

Nieroshai

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There's APB, an MMO where you play as either a street gang or a vigilante, very inspired by GTA. It is worth looking up, and I'm sure it's F2P. If I remember, it does have a heavy PVP focus though. So it might not be what you want. It's not straight-up death match, but there are world event scheduled missions you can opt into all the time.
 

BBboy20

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RPG...as in real-time sandbox action dictated by statistics? Not that I know of. Until there's a crime-driven GTA-like game where there is an multitude of different guns where even the same model may have small variations/your abilities and endurance dedicated by numbers/headshots on human may or may not actually kill them/the fact that you have a rank after an certain amount of experience has been acquired...no, I don't think there has been something like that yet.