Analyst: Current Consoles "Transitioning" to Online Market

Andy Chalk

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Nov 12, 2002
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Analyst: Current Consoles "Transitioning" to Online Market


Analysts at Screen Digest [http://www.screendigest.com/press/releases/pr_13_08_2009/view.html] say the current generation of game consoles is merely a "transitional" step toward an online market that won't be fully exploited until the next generation of hardware is launched.

While the online console market is an important one for developers and publishers even in the current hardware generation, analysts predict that users will spend "only" $1.2 billion in full game downloads by 2013, a hefty chunk of change but still only 11 percent of a total potential market that remains dominated by conventional retail sales. Expansions, microtransactions, online advertising and subscriptions fees will contribute but ultimately represent relatively small sources of revenue extended over long periods of time.

One of the major impediments to the development of the online market is the "traditional games value chain," that is, the brick-and-mortar game sellers. Regular retailers are still far and away the dominant force in the game sales food chain and the move to an online model represents a "substantial threat" to that dominance; publishers, meanwhile, may see the writing on the wall but are still very well aware of the dangers of antagonizing their retail partners and are thus "taking a cautious approach to exploiting the online console opportunity."

As a result, the move to an online-focused market is progressing very slowly and there is simply not enough time left in the current console generation to fully embrace it. "While the online console market is growing strongly and will provide welcome revenue in later years, today's consoles have been consigned to the important but ultimately limited online market role of 'transitional' devices as the industry only slowly makes its way to a more online-console oriented framework," said Piers Harding-Rolls, senior analyst at Screen Digest.

"There will be a substantial addressable online market to exploit towards the end of the cycle," he continued, "but it is likely that this opportunity will remain significantly untapped and it won't be long before the industry will be forced once again to prepare itself for the next generation of hardware."


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Kiutu

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Sep 27, 2008
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And THEN PC gamers will shut up?
Will be nice though then. I am very much a console gamer, but MMO's are very appealing to me, but according to Blizzard, are not easy for consoles.
 

Andy Chalk

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Nov 12, 2002
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It's not easy to translate games that require more from the user than simply MOVE STICK, MASH BUTTON.

Rinse and repeat.

(in case you didn't know)
 

Destal

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Kiutu said:
And THEN PC gamers will shut up?
Will be nice though then. I am very much a console gamer, but MMO's are very appealing to me, but according to Blizzard, are not easy for consoles.
Transitioning to online selling of games won't make MMO's fit any better into console's than they do now, it's just a different means of selling a product.

Transitioning into online sales is something I'm sure most companies would prefer. I would imagine the profit margin is much higher because all that they would pay for is bandwidth, unlike now where it's. CD/DVD/Blu-Ray, packaging, shipping, plus the retailer itself takes a little off the top to sell it.
 

Kiutu

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Sep 27, 2008
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Destal said:
Kiutu said:
And THEN PC gamers will shut up?
Will be nice though then. I am very much a console gamer, but MMO's are very appealing to me, but according to Blizzard, are not easy for consoles.
Transitioning to online selling of games won't make MMO's fit any better into console's than they do now, it's just a different means of selling a product.

Transitioning into online sales is something I'm sure most companies would prefer. I would imagine the profit margin is much higher because all that they would pay for is bandwidth, unlike now where it's. CD/DVD/Blu-Ray, packaging, shipping, plus the retailer itself takes a little off the top to sell it.
I seem to have misunderstood the ENTIRE article. My bad.
 

Rigs83

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Feb 10, 2009
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I got tired of the arms race between consoles and PCs where PC get insanely expensive to upgrade or you have to buy a new PC outright to run the latest games and consoles keep changing with each generation (and often are not backwards compatible) with new issues to worry about. My wallet can't take it so I'll sit back and just watch and see if OnLive or it's competitors can bring me back to being an active gamer. All hail the cloud.
 

Marohen

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I can't help but scoff at this whole idea, it's already been very well established the downsides of pure online game sales, so I'd have to side with said game sellers on this one, and it guarantees to hold it back indefinitely.

Ultimately, though, this whole notion seems like rather poor guesswork when compared to previous technological "Revolutions"; the day when I see digital games completely take up CD-based ones is the day I see credit and debit cards completely take up paper money, or when Email completely takes up snail mail, and so on...