slash2x said:
Lightknight said:
...360's 24% failure rate (your 50% numbers were over double actuality
Huh.... I was [http://www.ign.com/articles/2009/08/17/report-xbox-360-failure-rate-reaches-54] reading....
We appear to have conflicting sources:
http://kotaku.com/5448703/video-game-statistics-at-a-glance?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29&utm_content=Google+Reader
http://www.informationweek.com/personal-tech/home-entertainment/xbox-360-most-unreliable-gaming-console/219501312
The difference is our study source. All the links we're providing are rooted in one study each. Your sources are all from a Game Informer survey, my sources are all from a Square Trade (An extended warranty service provider that actually knows the numbers because they process faulty consoles) study that is the most up to date. This study from Square Trade in particular examined 16,000 game consoles it serviced from the second quarter of 2007 to the first quarter of 2009. It analyzed 2,5000 ps3's, 2,500 Xbox 360's, and 11,000 Wiis all selected at random. The game informer just had its readers respond to a poll without any attempt at randomization of sample size. There are all kinds of ways that the game informer study could be skewed because of that. Not the least of which being internet shenanigans that inflate responses.
Whenever you read an article on the web, you've got to follow the cited sources back to the original. I can't tell you how many times I've found completely unreliable sources that got picked up by a semi-legitimate news source that in turn got picked up by the big boys before anyone figured it out.
So, I doubt the reliability of your source's methodology. Around 2009 and later, Microsoft had gotten the problem resolved (finally) and got a lot closer to the 10% rate that the ps3 was at to begin with.
Regardless of it being 1/4 or 1/2, it's still too high for me to be an early adopter. Which is a shame, because Sony didn't do a bad job and Microsoft's failure makes me suspicious even of them.
Yeah that is off by a factor of about 6.... I program so it is also a work expense, mostly so I do not have to wait a week for the compiler..... Really ..... OK also so I can play everything on Steam at max settings playtest my work.......
Hehe, I didn't think to expense mine. But I don't think I work from home enough to have legitimately written it off.
I COULD have built one for $500 that would smoke the Xbone but I do not need one.
This is a mistake that even the most savy techs among us make. For $500 you could make a machine that appears to match or mildly exceed an Xbone on paper. Keep in mind that 6 years ago you could have done the same (or more expensive, actually) for a 360. But note that today's games like Skyrim don't have minimum specs at 512MBs like the 360/ps3 are. The min processor specs also don't fall in line. This is because developers can push the hardware in standard configurations a LOT further than they can when they can't be sure of the hardware. So while you'll be playing games on the ps4/XBO for the next 5-6 years, you won't be doing so on a $500 computer. Your multiple thousand dollar machine? Yeah, you'll be playing games. I saw a $1,500 budget power machine from 2006 that almost exactly matches Skyrim's minimum settings on pc. It really was quite powerful in its day. Right now, a 2GB RAM machine, 2.0GHz dual processor, and a 512MB RAM Video Card is roughly equivalent to the 360/ps3. Roughly. Back in 2005/2006? $1,500 would get you something like that.
I see no particular reason why this generation would prove any differently yet thanks to Youtube being around for so long we can actually see people making the same argument you're making here and compare their claims to reality thanks to the test that is time. It drastically fails to account for advances in technology over the next couple of years as well as developers placing special efforts into making sure games fit on the two main consoles. Do you have a gaurantee that AAA will make sure their games work on a $500 machine you made 5 years ago?
For $500 you can build a machine that can play almost any current gen game on ultra settings. You have to do a bit of twisting but it can be done. But that's also in a market that has been held back by weak consoles for the past two or three years. The next two years should be very interesting in pc tech like they were four years ago.
I also run Ubuntu so I have SIGNIFICANTLY less over head pull from the OS on the system specs. It also allows for true multi-thread processing getting me all that I can out of every core specifically for the program in the foreground.
Yeah, geeze, Microsoft's three OS's are real grabby when it comes to RAM on the XBO. I mean, it isn't as bad at resource allocation as Vista was but you're talking about nearly 40% of the processing getting gobbled up by processors.
But modern hardware allows for multi-threading. It just isn't commonly developed for due to significant developing costs involved to optimize via multi-threading that I'm sure you're aware of.