That's weird, despite refuting your argument about the mortgage simile and your three arguments after the quote, you offer no counter argument. And as for avoiding half of your argument, I assume you're talking about the price of games part. Well here it is:AwesomePeanutz said:Considering you've avoided half of my argument, I'm just going to assume you are an ignoramus teen who has no idea how capitalism works and leave it at that. Good luck in life, mate. You're gonna need it.for example john said:There is a difference between a video game and a house. One can be copied an infinite amount of times with no cost added and the other is a house.AwesomePeanutz said:I've been reading through this thread, and I hate it when people use the excuse "I can't afford it so it's ok for me to pirate." That's like saying "I can't afford to pay my mortgage so I won't have to worry about it."
Games are usually $5-60. And if you own a $300 console then you can surely afford a game. Either shell out the $60 or don't buy it.
Perfect example. Firstly, you can't prove that pirating doesn't affect the developer's profit in a significant way. Second, stealing something "shitty" still means you stole something. If a game is crap, then don't play the damn game. Finally, not being able to afford something doesn't give you the right to take it (see my original post above). We don't live in a communist country, numbnuts.Zannah said:Again with this discussion... No, piracy still doesn't harm sales in any significant way. Yes, the devs making shitty games, charging way too much, not porting properly, not fixing bugs, not treating their employees properly, not releasing demos and rarely if at all supporting their products have it coming.
(Oh and for the record, if I worked in the creative industry (which I do), my opinion wouldn't change. Fun thing is, I can't afford the entertainment I'd like to have, because the entertainment industry doesn't pay me enough)
Firstly, I think you're right, what proof is there that pirating doesn't increase a developer's profits. Second, how will will you know if a game is crap. Since everyone's tastes in games are different, going off of ratings doesn't always work. Finally, if you weren't going to (or can't) buy a game, then pirating it doesn't hurt the developers and may in fact help them (see my original post above). Blah Blah Blah communist country, numbnuts.
Not everyone can afford a $300 console and the $60 that come after that.