And the Most-Pirated Game of 2010 Is...

Smooth Operator

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John Funk said:
SpcyhknBC said:
I'm very hurt by this article, where are the numbers for PS3 piracy? No love for the PS3, how sad.
PS3, as far as I know, is still mostly secure.
Admit it, it's straight up racism! You didn't include it just 'cause it's black!

No the PS3 has some "jailbreaks", but console folk usually can't be bothered with all that hassle, so maybe laziness is the cure for piracy...
 

Soxafloppin

Coxa no longer floppin'
Jun 22, 2009
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I actually have no idea how to pirate a game lol, my bad..or good I suppose.

Can you not download PS3 games or something? Its noticably missing.
 

Nilix

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Aug 14, 2008
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OANST said:
Corwynt said:
Cryo84R said:
Corwynt said:
I like how asshurt people get on this forum when piracy comes up.
Try making a game then seeing it get stolen right out from under you.
Many people still buy the product anyway.

Also...

Piracy =/= Stealing
Piracy absolutely does equal stealing, and any attempts to argue that it doesn't just shows that you are ignorant of what it means to steal.

Piracy is the theft of data. It is taking something that doesn't belong to you. It's really very clear cut.
To add onto this, in essence, what people are really stealing when they pirate games isn't just the data itself, it's the experience. Games, movies, and etc are all forms of entertainment. Entertainment provides an enriching experience for the people engaging in it.

Entertainment isn't something that you can physically take from others, it's an emotion. However, it's something that is bought and sold. Thus, acquiring it without paying for it is most definitely stealing. I'm pretty sure that's part of the reason why circus events have tents. Because the only people who should be enjoying the entertainment are the ones who got in, and you don't get in if you don't pay. Are you going to sneak inside and say "It's not theft because I'm taking anything?" You are engaging in an experience that you are not entitled to, and that is where the theft lies.

Which brings me to the next point, no one is entitled to said entertainment without purchase. You can not justify pirating a game with things like "It's too expensive." or "Corporations are greedy." If it was food and water, I would understand because those are necessities of life, but man survived without playing Black Ops and Dante's Inferno, and they will continue to do so. There is no "noble cause" in piracy, if you really wanted to make a statement, simply stop playing their games.
 

tehroc

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John Funk said:
Either way, it's probably difficult to be one of the developers of a game like Dante's Inferno or Alan Wake and struggling with your bills, and then see that a million people played your game without ever paying you for it. For all pirates might want to crow about stickin' it to The Man, where The Man is Bobby Kotick or John Riccitiello, the CEOs aren't the ones really getting hurt by this.
Neither are the developers, its the corporation that suffers the loss. Corporations can kiss my white ass and I live to see them all get fucked just like how they fuck everyone they can (but let's just save that comment for the religion/politics forums). I have not needed to pirate anything the past years, not with Steam offering fabulous deals constantly and services like Gamefly offering rentals for a low monthly fee.
 

OANST

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Mornelithe said:
OANST said:
I think you misunderstood what I was saying. I'm saying that cancelling the pc version was not the ideal situation for them. As in, I'm sure they didn't want to do it. But saying that it's karma that their company is suffering because they weren't able to put it on pc is very petty.
Then they should've thought twice about getting into bed with Microsoft. As I said though, the only company suffering is Microsoft, Remedy was reimbursed in full, for the monetary loss, I'm sure. Either way, I laugh at them both.
That's fine. You're a trite, petty person. But that's fine. Someone has to be trite and petty so that the rest of us can show you to our children and say "Don't be like that".
 

barbzilla

He who speaks words from mouth!
Dec 6, 2010
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The real question is, did he steal the fish from the market prior to doing this? I still hold to my point, the battle between pirates and developers is only hurting us (the consumers). I understand that from a monetary standpoint a good deal of the pirates would never pay for the game outright, and therefore the profit/loss dynamic isn't changing from lost sales (that much). Where we are getting hurt is the extra cost of developing or buying DRM as well as licenses for said DRM is driving cost up, maybe not a lot, but still some. The irritation that DRM places on the legit end user is undue, and the stress it puts on pirates is seldom worth the bother. To top it all off we are losing games for the PC because of this battle. The fault lies with both parties, not just one or the other.
 

OANST

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barbzilla said:
The real question is, did he steal the fish from the market prior to doing this? I still hold to my point, the battle between pirates and developers is only hurting us (the consumers). I understand that from a monetary standpoint a good deal of the pirates would never pay for the game outright, and therefore the profit/loss dynamic isn't changing from lost sales (that much). Where we are getting hurt is the extra cost of developing or buying DRM as well as licenses for said DRM is driving cost up, maybe not a lot, but still some. The irritation that DRM places on the legit end user is undue, and the stress it puts on pirates is seldom worth the bother. To top it all off we are losing games for the PC because of this battle. The fault lies with both parties, not just one or the other.
Well, no. The fault lies with the pirates. You can't really blame someone for trying to keep people from stealing their product. However, the complete failure of every drm to date will probably lead to these companies looking to other avenues of stopping it. You just can't really blame them for trying.
 

ZephrC

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Mar 9, 2010
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John Funk said:
Either way, it doesn't change the truth of what I said: It really does suck to see more pirates playing your game than actual people. That's an observation, not an argument.
Okay, I'm well aware that pirates are thieves, and we don't like them here. That's good. I still think they qualify as actual people though. Or is it the Escapist's official position that pirates are subhuman?

(Sorry, I just thought that was a really funny thing to say.)
 

barbzilla

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Dec 6, 2010
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@ OANST, You are correct I can't blame them for trying. What I do blame them for is continuing to use the same DRM software that has failed to stop pirates for years, yet aggravates the poo out of us poor souls who pony up the cash.
 

OANST

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barbzilla said:
@ OANST, You are correct I can't blame them for trying. What I do blame them for is continuing to use the same DRM software that has failed to stop pirates for years, yet aggravates the poo out of us poor souls who pony up the cash.
Well, yeah. That is pretty stupid.
 

Tom Phoenix

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As horrendous as these figures are, they ultimately only serve to distract people from what is important to keep in mind...and that is that quality titles will sell regardless of piracy.

Something that developers often forget is that you shouldn't be wasting time chasing potential customers; instead, you should reward your paying customers. If you attempt to obtain non-purchasing customers through restrictions and limitations, all you will end up doing is driving those customers away that are paying for your titles.

That said, I am kind of suprised TorrentFreak didn't include any figures for handhelds as well. Considering that both the DS and PSP suffer from a great degree of piracy, it would have been interesting to see what were the most pirated titles on those platforms.

EDIT: Oh, I almost forgot. I said I would include this video every time piracy was the topic:

 

Snotnarok

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Nov 17, 2008
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Who didn't grab starcraft 2 off a torrent before buying it? There was no demo, people were saying it was a lot like the first one. Hell I knew someone who said it's not worth the money because they didn't even give a tech tree or a instruction manual, even a jewel case for the bloody game.

Downloaded it, found I liked it, got it for realz and I ....don't even play online matches. I think I played 4 with a friend vs the AI and that's it. Not competitive enough to play online.

Edit: Think of it as a "make your own demo" sort of thing. Because seriously ya can't TRY it before you buy it, you can't return it if you don't like it. And I did buy it infact...


On the left there with the rest of the PC games, you know the ones that don't have bloody demos either.
 

Tdc2182

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Tim Latshaw said:
Sissies. March into a store, look the associate in the eye and demand to buy Kirby's Epic Yarn like a MAN.
You win.

And Jeebus Rice, 5 million copies were pirated? Thats a ridonculous amount.
 

OANST

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Tom Phoenix said:
Something that developers often forget is that you shouldn't be wasting time chasing potential customers; instead, you should reward your paying customers. If you attempt to obtain non-purchasing customers through restrictions and limitations, all you will end up doing is driving those customers away that are paying for your titles.
So, marketing is pretty pointless, eh?
 

Tom Phoenix

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OANST said:
Tom Phoenix said:
Something that developers often forget is that you shouldn't be wasting time chasing potential customers; instead, you should reward your paying customers. If you attempt to obtain non-purchasing customers through restrictions and limitations, all you will end up doing is driving those customers away that are paying for your titles.
So, marketing is pretty pointless, eh?
Word-of-mouth is the most effective form of marketing. A fellow gamer telling another gamer that a certain game is awesome is more effective than a thousand billboards and TV/Internet advertisements. And how do you generate word-of-mouth? By treating your paying customers well.