Recently, I decided to give Daggerfall a shot, thanks to it being ported over to the Unity engine and modernized, making it a much more pleasant experience. The thing is, after some point in every playthrough, the game becomes borderline unplayable due to a severe bug in one particular mod I can't live without, so for now, until everything's fixed, I have to look for something else to play in the meantime.
Can you think of anything that would provide me with a similar enough experience? Here's what I want:
Last, but not least, I gotta mention it before someone goes on a way too elaborate explanation about it - I don't need a history lesson. I'm aware Daggerfall was more or less Bethesda's attempt at expanding on the idea of early 3D first person RPGs, like Might and Magic, or Ultima Underworld, and was one of the most advanced RPGs at the time, so a lot of other games from that era are going to be far more primitive in terms of overall design. With that being said, however, I'm not necessarily looking for a game made around the same time. It can be newer than 96. Hell, it can even be made in 2019, as long as it meets the criteria and can be run on a PC that's utter garbage by modern standards. With the amount of nostalgic throwback indie games being made nowadays, there's gotta be at least one similar enough to Daggerfall out there.
Thanks in advance for the help.
Can you think of anything that would provide me with a similar enough experience? Here's what I want:
1. First or third person perspective
2. RPG
3. Fantasy
4. Focus on a single character. Couldn't care less for party-based RPGs.
5. Character creation and some sort of customization in terms of appearance, even if it's as simple as just picking a face and hairstyle.
6. Fluid, non-grid-based movement. I basically want it to handle like an FPS game.
7. Open world with lots of variety in terms of landscape. Doesn't have to be as stupidly gigantic as Daggerfall's world (cause let's be honest, no game world is as big), but at the same time I'd love to see at least a couple distinctly different zones, be it culturally, in terms of climate, or anything, really, as long as it makes the world feel diverse, each of them being fairly large. Bonus points if it has some sort of desert-y area.
8. Lots to explore in terms of locations sprinkled around the game world, and lots to do in terms of quests, guilds etc. I especially love dungeon crawling, so if the game has lots of these for me to clear out, that'd be awesome.
9. Level design on par with Daggerfall. That means fully 3D cities/towns with enterable, multi-story buildings, and dungeons that aren't just glorified Wolfenstein 3D levels, but rather locations with varied and interesting architectural complexity.
10. Retro or retro-stylized graphics. A big part of Daggerfall's charm for me was its old graphical style - primitive 3D models, sprite-based NPCs and weapons etc. I'd love a game that looks similar to that. It can either look like a DOS game, with everything being super low resolution, have a "modern-retro" artstyle (primitive 3D models and sprite-based objects, but the textures and sprites are high-res; example [https://staticdelivery.nexusmods.com/mods/2927/images/6/6-1566069946-1424022699.png]), or like an early 00s game (think vanilla Morowind). I just want it to look old-ish and be relatively non-demanding hardware-wise.
11. [OPTIONAL] Small, unnecessary, but immersion-improving details. I loved how in Daggerfall, in order to be able to find a location, you had to ask NPCs for directions, or if you wanted to buy something at a store, you had to physically browse the shelves rather than just simply talking to the shopkeeper. Those kinds of details made it the game feel much more fun for an immersion freak like myself. I'm aware this is a pretty tall order on top of another pretty tall order, so I'll leave it as an optional requirement. If it's there, nice, if it isn't, not gonna cry over it.
2. RPG
3. Fantasy
4. Focus on a single character. Couldn't care less for party-based RPGs.
5. Character creation and some sort of customization in terms of appearance, even if it's as simple as just picking a face and hairstyle.
6. Fluid, non-grid-based movement. I basically want it to handle like an FPS game.
7. Open world with lots of variety in terms of landscape. Doesn't have to be as stupidly gigantic as Daggerfall's world (cause let's be honest, no game world is as big), but at the same time I'd love to see at least a couple distinctly different zones, be it culturally, in terms of climate, or anything, really, as long as it makes the world feel diverse, each of them being fairly large. Bonus points if it has some sort of desert-y area.
8. Lots to explore in terms of locations sprinkled around the game world, and lots to do in terms of quests, guilds etc. I especially love dungeon crawling, so if the game has lots of these for me to clear out, that'd be awesome.
9. Level design on par with Daggerfall. That means fully 3D cities/towns with enterable, multi-story buildings, and dungeons that aren't just glorified Wolfenstein 3D levels, but rather locations with varied and interesting architectural complexity.
10. Retro or retro-stylized graphics. A big part of Daggerfall's charm for me was its old graphical style - primitive 3D models, sprite-based NPCs and weapons etc. I'd love a game that looks similar to that. It can either look like a DOS game, with everything being super low resolution, have a "modern-retro" artstyle (primitive 3D models and sprite-based objects, but the textures and sprites are high-res; example [https://staticdelivery.nexusmods.com/mods/2927/images/6/6-1566069946-1424022699.png]), or like an early 00s game (think vanilla Morowind). I just want it to look old-ish and be relatively non-demanding hardware-wise.
11. [OPTIONAL] Small, unnecessary, but immersion-improving details. I loved how in Daggerfall, in order to be able to find a location, you had to ask NPCs for directions, or if you wanted to buy something at a store, you had to physically browse the shelves rather than just simply talking to the shopkeeper. Those kinds of details made it the game feel much more fun for an immersion freak like myself. I'm aware this is a pretty tall order on top of another pretty tall order, so I'll leave it as an optional requirement. If it's there, nice, if it isn't, not gonna cry over it.
Last, but not least, I gotta mention it before someone goes on a way too elaborate explanation about it - I don't need a history lesson. I'm aware Daggerfall was more or less Bethesda's attempt at expanding on the idea of early 3D first person RPGs, like Might and Magic, or Ultima Underworld, and was one of the most advanced RPGs at the time, so a lot of other games from that era are going to be far more primitive in terms of overall design. With that being said, however, I'm not necessarily looking for a game made around the same time. It can be newer than 96. Hell, it can even be made in 2019, as long as it meets the criteria and can be run on a PC that's utter garbage by modern standards. With the amount of nostalgic throwback indie games being made nowadays, there's gotta be at least one similar enough to Daggerfall out there.
Thanks in advance for the help.