I only rented it for a few days but I loved it and I'd definately buy it, but only when it goes down in price (it's good, but not the best). It seems like one of those games you won't touch for a few months after you've completed it.
I think it's main problem is that it doesnt give you enough points per kill. I know it sounds stupid adding unnecassary 0's, but trust me, it just makes a points based game more badass by making everything feel big and cool. It worked for MadWorld, and it bloody well should on Bulletstrom.
I think it's main problem is that it doesnt give you enough points per kill. I know it sounds stupid adding unnecassary 0's, but trust me, it just makes a points based game more badass by making everything feel big and cool. It worked for MadWorld, and it bloody well should on Bulletstrom.
I suppose that could be true. I know from experience that just playing through the campaign once or twice doesn't let you get even reasonably good at scoring.
Getting a bit bemused by people referring to it as a cover based shooter. Taking cover is the worst thing you can do.
Played it, loved it, played it again, loved it again.
Online not so much, but story and echoes were awesome.
Loved the cliché story, the banter and remarks, and Trishka kick ass.
Mostly mine, but she gets away with it.
I was playing it last night. It's nice to have a game that isn't hyper-realistic and I can have some juvenile fun by kicking someone in the face... off a cliff... with a grenade wrapped around his head.
I was playing it last night. It's nice to have a game that isn't hyper-realistic and I can have some juvenile fun by kicking someone in the face... off a cliff... with a grenade wrapped around his head.
Picked it up as an impulse buy on day one and really enjoyed it, the pace suited me just fine and it was just fun to play through. Haven't gone back to it, buy I probably will pretty son. Haven't tried the multiplayer yet though.
I played it, Liked it quite a bit, not perfect but it fulfilled the expectations I had of it. The two 'gimmicks' that it brought to table, comedy and combat, were absolutely great, in my opinion. The humor was the over-the-top, internet level ridiculosity that reminds me best of webcomics and youtube sketch shows. And the combat, is Epic Midway, and let's be honest. You don't criticize Epic Midway games' combat, else Bulletstorm will gets it's two big brothers -Gears and UT3- after you.
The big fault Bulletstorm had was that the writing was sub-par but not terrible, which is the most annoying place for a story to be really, it's good enough to keep you interested, but bad enough that it bothers you. The game runs this Pirates of the Caribbean style enemy/ally swap with an unstable protagonist, almost as if questioning what truly qualifies the human definition of 'monster' leaving with a very entertaining toss-up of opinions and explorations on the concept of evil. For instance, the protagonist -Grayson Hunt- starts off in the game as an alcoholic and because of his alcoholism does something terrible and his partner, Ishi is mortally wounded in the process, half his brain gets replaced with a robot, which has turned him half mad and homicidal. All major characters are a different play on the stereotypical profile of a monster, but ultimately the story doesn't take it anywhere.
the bad guys at the start are the bad guys at the end and vice versa, the story effectively goes full circle making the entire experience feel wasteful and forgettable.
Other than that, I felt that though the combat was awesome, it fell into that same pitfall of common dependant weaponry that systemically defied its run-chaos-shootey-fun theme. To put that in a less confusing way, you're not going to be using the flail gun, and I didn't use the penetrator, 'exotic' weapons prove to be a bit of a burden in all FPS games, I don't think I would have this complaint if I'd tried the multiplayer, but in the singleplayer the guns you will use most is of course, the assault rifle and the pistol. Why? Because they have the most ammo, and one must remember the veteran FPS player's adage; That guns are only useful while they have ammo, and the sparce amount of ammo for say, the bouncer really doesn't outweigh the consequence of dedicating it as one of the four(?) weapons you can have on you at any given time.
The reality about Bulletstorm is that if it had tried just a little harder it would have been as good or better than UT or gears, but that's not really the nature of games like this, the devs designed it to be fun, first and foremost, and there is a distinct feeling that comes from games that have that concept at it's heart. Like running around the rooftops and slamming on to tanks in Prototype, or shoooting things up in People can Fly's(who co-developed Bulletstorm) cult game, Painkiller. That 'free' feeling is the reason I actually enjoyed those games, so give it a look, even if the cynics and hate it.
I was playing it last night. It's nice to have a game that isn't hyper-realistic and I can have some juvenile fun by kicking someone in the face... off a cliff... with a grenade wrapped around his head.
I don't know, but maybe it means to cut one's genitalia off, or it's just a excuse to say the word dick, like when people talk about the film Dick Tracy (damn those immature little dicks).
It's..good, I suppose, but I expected more I guess. Sure, there were a couple awesome moments, but...eh. I don't know how to describe it. I wanted to like it more, but as of now it's a 7/10
It was ok for a single playthrough, I just got a bit frustrated with some of the skill kills, some you'd think you did it right but the game wouldn't accept it or just required it to be 100% precise.
I had a lot of problems with multiplayer, matched up with people who had hugely different pings leading to people dropping left and right. Also just a bunch of people running around the multiplayer not even bothering to do the team challenges, which you pretty much need in order to pass certain levels. People just running around and gunning down enemies for measly points was sad.
I am entirely convinced that People Can Fly plays their games, tears rolling from their eyes, quietly repeating to themselves "This is fun! I'm having fun!" until they finally break into a combination of psychotic laughter and sobs.
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