We've all seen the influx of developers changing games to make them easier to play, sacrificing depth so that the majority of gamers don't get lost or confused.
Is this trend to make games so easy they cease to be fun? I keep thinking of older games that made you figure out where to go rather than just showing you the path (Fable 2). This hobby is getting more mainstream, that's fine, but what happened to actually having a challenge?
Many games this year could have been great but they were just way to easy without any way to make them more difficult (Borderlands).
Am I just nostalgic for games that used to have real challenge? Is this an antiquated view to have about the hobby?
Is this trend to make games so easy they cease to be fun? I keep thinking of older games that made you figure out where to go rather than just showing you the path (Fable 2). This hobby is getting more mainstream, that's fine, but what happened to actually having a challenge?
Many games this year could have been great but they were just way to easy without any way to make them more difficult (Borderlands).
Am I just nostalgic for games that used to have real challenge? Is this an antiquated view to have about the hobby?