While its been kind of a trend for awhile now to have the "wiki game" where you need a browser open to figure stuff out. Is it just me or does it seem more games, even big budget accessible ones are just flat out dropping tutorials and/or contextual instructions.
Meanwhile we have an upsurge in partnered streamers/youtubers who are immediately popping out guides and how tos for the same game. To the point it becomes a question of whether the game is being designed so that those sort of things can be made, and attracting that marketing stream inherently by giving them viewers desperate to figure out WTF is going on in a game.
Apex is the most recent example. A hero game that told Overwatch to hold its beer and gives you training in literally one character's basic abilities. Have fun joining a game and trying to figure out what Wraith's powers do for you, or how to use smoke or what it does. Or what a survey beacon for Pathfinder looks like.
Anthem of course, had the worlds worst demo. Apparently deigning to highlight next to nothing of any of its unique mechanics and leaving the heavy lifting for the video crowd to try and highlight.
Destiny's always kind of pulled that trick with its Raids, but even some basic tier content is just baffling lacking in contextual clues. Go find that Ascendant portal in this map by wandering around an entire area for an hour listening for a buzzing, before using a rare consumable. Or watch the convenient youtube guide that somehow found it within an hour of it going up. (And some of the challenges themselves, though they are more Destiny's godawful platforming combined with a middle finger to anyone with any kind of vision issues)
Meanwhile we have an upsurge in partnered streamers/youtubers who are immediately popping out guides and how tos for the same game. To the point it becomes a question of whether the game is being designed so that those sort of things can be made, and attracting that marketing stream inherently by giving them viewers desperate to figure out WTF is going on in a game.
Apex is the most recent example. A hero game that told Overwatch to hold its beer and gives you training in literally one character's basic abilities. Have fun joining a game and trying to figure out what Wraith's powers do for you, or how to use smoke or what it does. Or what a survey beacon for Pathfinder looks like.
Anthem of course, had the worlds worst demo. Apparently deigning to highlight next to nothing of any of its unique mechanics and leaving the heavy lifting for the video crowd to try and highlight.
Destiny's always kind of pulled that trick with its Raids, but even some basic tier content is just baffling lacking in contextual clues. Go find that Ascendant portal in this map by wandering around an entire area for an hour listening for a buzzing, before using a rare consumable. Or watch the convenient youtube guide that somehow found it within an hour of it going up. (And some of the challenges themselves, though they are more Destiny's godawful platforming combined with a middle finger to anyone with any kind of vision issues)