Are Gears of War and Call of Duty secretly political satire?

phereck

New member
Aug 8, 2010
91
0
0
Violent War Fantasy or Satire?



Video games in many ways, like other art forms (yes, video games are an art form) mirrior our society in unexpected shocking ways. Mario is a plumber, link is the fantasizing child, and many others have real world equivalents. The extraterrestrial enemies in the Halo game series are religious fundamentalists who want to kill the "infidels" or "demons", much like the Islamic extremists the united states currently has a deadlock on vanquishing. But how do games like this relate to our world, especially through politics?

Two of the most popular game franchises out now are the Gears Of War trilogy and the Modern Warfare trilogy. These two video games are known for their wartime settings and violent explosive action and both may have hidden underlying messages about warfare that players are unaware of. In Halo for instance, I doubt many people could pick out the biblical symbolism that is widespread in the series. Many are ignorant of the Ayn Rand influences in the antagonist of the award winning Bioshock. How about the anti-war messages in the Metal Gear Solid series? Gears Of War and Modern Warfare at first glance may not have anything important to say, but looks are deceiving. In a generation where electronic games can tell stories and present characters on the same level as a book or film, underlying messages in the work should be accounted for.

I'll start with Gears, seeing as it's messages are slightly more obvious and most likely intentional. For those who are not familiar with Gears Of War, it is a video game trilogy for the XBOX 360 developed by Epic games. It is a third person shooter set in a science fiction universe with aesthetics resembling a combination of Steam-punk, World War 2 era technology, and James Cameron's film Aliens. The story is about a war on a planet called Sera (Its Ares, the Greek god of war's name spelled backwards) between human colonists and the planets indigenous reptilian, underground dwelling race, the Locust. The main protagonist, Marcus Fenix, must lead his squad through the brutal war to save humanity from destruction. The characters are on par with a high brow action war film, the action is gory, violent, and brutal on almost comical levels, and the game-play involves "over the shoulder aiming", and a focus on using protective cover to prevent taking damage from enemies. The game also runs on the unreal 3.0 game engine (software that are used as the game's building frame) and as a result, was one of the first games to achieve a impressive look of photo-realism.

The game's violence and interesting game-play made it popular and is one of the most loved games on the 360 game console. First, lets look deeper into the story. The back-story states that the humans came to Sera after earth is presumably uninhabitable to to human stupidity. A valuable resource called Imulsion is discovered on the planet, inciting a deadly resource war. Disturbed the the human conflict on the surface, the locust inflict a underground-to-land blitzkrieg. The attack is known as emergence day, and ends the war between the humans, beginning one with the locust. The humans eventually deploy "scorched earth" policy and destroy their own cities to prevent the locust from using them as bases. Resource war, resistance from natives, violent conflict against those natives, does that sound familiar? Like the so called "brute-like" and "evil" Locust, the native Americans during the colonization of America where seen in similar light. The native American where just protect their land and culture, which the Europeans had no right to rape and pillage from. The locust may be a similar case. In the second installment of the trilogy the locust are revealed to be a cultured race, with a monarchy and wide-spanning cities underground. In away their culture represents our own.

The humans live under a political party called The Cogs, with the idea that the soldiers under it are cogs in a giant war-machine. Government officials ware outfits that would not be out of place in the Nazi SS. It is very obvious the humans live under a at least semi-fascist regime. During the war, our human heroes destroy a quarter of the planet's underground Eco-system, destroy their own capital and flood part of the underground to damage the enemy, and do all of this with "noble intentions" Does Gears Of War have a message about politics and warfare in our past history and at present? The answer is absolutely.

The game that has received more acclaim than gears of war, or most recent game franchises is the Modern Warfare trilogy. The game is a "first person shooter" based in the present day world and follows the beginning and end of a fictional world war 3 between America and European allies against Russia, now controlled by communist "ultra-nationalists" The war is set in motion by a Russian terrorist mastermind named Vladimir Markarov, after his mentor, Imran Zakhaev is killed by a squad of British SAS operatives after he tries to launch nuclear weapons at the United States. The story is full of pretentious monologues from the main characters about duty and war and sacrifice, and is full of scenes more suited to a Hollywood action film than a realistic military tale. Despite the melodramatic story and extremely linear single player story, the game series has won many awards and is one of the best selling franchises in video game history, mostly due to it's competitive multi-player which acts as a more violent equivalent of virtual paintball complete with customizable weapons and the ability to use state of the art military gear to defeat other players.

At first glance this game has nothing to say, its just right-wing militaristic fantasy gun-porn made to blow off any post-September 11th revenge fantasy steam. It is also a spin-off of the mostly world war 2 focused Call Of Duty series, the trilogy beginning with Call Of Duty 4:Modern Warfare ( AKA COD4MW). COD4 is in many respects, a very good game. The story was simple but compelling, it was full of action, and had memorable characters. The sequels went away from the more Black Hawk Down style story, to the equivalent of a James Bond/Tom Clancy story as directed By Roland Emmerich. But looking closer, the series has a lot to say about war politics in our age. One thing that should be addressed is the character's moral ambiguity. The heroes are often as cruel and violent as the villains. Captain Price, a British SAS operative who serves as one of the major characters often pulls of dangerous stunts likely to put civilians in danger, and always tortures people that he interrogates for information, usually killing them immediately afterward. He has a almost insanity-driven drive to kill the main antagonist and even risks the safety of Washington DC to protect it. He is a, while not clearly stated, probably mentally unstable character, resorting to blind vigilantism.

he villain, Makarov, is not to clearly motivated to hate the United States, but he does and will not show any remorse, even purposefully murdering innocent people to further his goals, as seen in a disturbing mission in the game where the player takes the role of a undercover CIA operative and witness a gun-massacre at and airport, before being killed and used as a scapegoat the direct Russia into war with the United States. The series is not shy of showing to horrors of war and the violation of human rights that happens in real war. None of the characters seen to ever heard of a thing called the Geneva Conventions. Characters even make reference to famous films, including the bizarre usage of the "don't call me Shirly" line from the comedy film Airplane. Its like a child playing a violent sandbox game with army men, in a way showing what the military seems like from a civilian's point of view. Using the recruitment film tactic of making service look like a role as an action hero.

In Modern Warfare 2, a major revelation reveals much about the game's message. General Shepard, a United States general is revealed to be the one whole put the third world war into action with Makarov's help. Believing that the war to go the way of a John Ford film and be glorious and heroic, showing the military strength of the United States. The mad general, as a result, causes the deaths of millions and is killed by Price's friend and squad-mate John "Soap" Mctavish. General Shepard represents the far right wing gun nuts who wish for another great war, and who in some cases, even hold office in our government. The inaccurate portrayal of war and melodrama, along with the clever and somewhat offensive badges awarded in the multi-player mode, and the over-the-top characters make this game not a realistic military simulation, but a bizarre sort of black comedy, showing the brutality of war and the De-humanizing and gamifying of war, making the players who enjoy it look like senseless idiots, who see war as a game. Modern Warfare is not a game masterpiece for its game-play or story, but it's ability to mock it's players without them knowing. Even if the developers at Infinity Ward studio didn't intend it, it was a great achievement.

Even games that make the war-fighting and violence the enjoyable part, can make a compensating message, saying that if we don't change our politics and antagonistic stances towards each other, man is doom towards everlasting violence.



-Bram McAlmont
 

Netrigan

New member
Sep 29, 2010
1,924
0
0
Gears is hitting a lot of standard sci-fi tropes. They're incorporating elements of the post-9/11 political climate into the narrative, but reflecting the current political reality is a standard trope of science fiction... such as Star Wars incorporating post-Vietnam elements in the narrative, such as a NIxonian villain and Ewok/Vietcong parallels. The only parody in the work is the tongue-in-cheek machismo stuff.

Modern Warfare... honestly, I see their plots as an excuse to string cool set-pieces together. CoD 4 seemed to be played pretty straight all the way through. MW2 seemed to flirt with parody in the early gung-ho narration, which devolved into a pretty straight-forward betrayal trope halfway through the game. There's a veiled dig at American Military Might (the Americans always seem to be getting themselves into jams the British have to pull them out of), but I don't think this rises to the level of parody... it's just a bit of snark.
 

skywolfblue

New member
Jul 17, 2011
1,514
0
0
phereck said:
James Cameron's film Aliens.
What? Aliens get used for a lot of things, but Gears? I haven't seen any major influences, could you be specific?

phereck said:
The story is about a war on a planet called Sera (Its Ares, the Greek god of war's name spelled backwards) between human colonists and the planets indigenous reptilian, underground dwelling race, the Locust. The main protagonist, Marcus Fenix, must lead his squad through the brutal war to save humanity from destruction. The characters are on par with a high brow action war film, the action is gory, violent, and brutal on almost comical levels, and the game-play involves "over the shoulder aiming", and a focus on using protective cover to prevent taking damage from enemies. The game also runs on the unreal 3.0 game engine (software that are used as the game's building frame) and as a result, was one of the first games to achieve a impressive look of photo-realism.

The game's violence and interesting game-play made it popular and is one of the most loved games on the 360 game console. First, lets look deeper into the story. The back-story states that the humans came to Sera after earth is presumably uninhabitable to to human stupidity. A valuable resource called Imulsion is discovered on the planet, inciting a deadly resource war. Disturbed the the human conflict on the surface, the locust inflict a underground-to-land blitzkrieg. The attack is known as emergence day, and ends the war between the humans, beginning one with the locust. The humans eventually deploy "scorched earth" policy and destroy their own cities to prevent the locust from using them as bases. Resource war, resistance from natives, violent conflict against those natives, does that sound familiar? Like the so called "brute-like" and "evil" Locust, the native Americans during the colonization of America where seen in similar light. The native American where just protect their land and culture, which the Europeans had no right to rape and pillage from. The locust may be a similar case. In the second installment of the trilogy the locust are revealed to be a cultured race, with a monarchy and wide-spanning cities underground. In away their culture represents our own.

The humans live under a political party called The Cogs, with the idea that the soldiers under it are cogs in a giant war-machine. Government officials ware outfits that would not be out of place in the Nazi SS. It is very obvious the humans live under a at least semi-fascist regime. During the war, our human heroes destroy a quarter of the planet's underground Eco-system, destroy their own capital and flood part of the underground to damage the enemy, and do all of this with "noble intentions" Does Gears Of War have a message about politics and warfare in our past history and at present? The answer is absolutely.
Yep. Gears of War has been really blunt about portraying some of the darker aspects of our world.

phereck said:
The game that has received more acclaim than gears of war, or most recent game franchises is the Modern Warfare trilogy. The game is a "first person shooter" based in the present day world and follows the beginning and end of a fictional world war 3 between America and European allies against Russia, now controlled by communist "ultra-nationalists" The war is set in motion by a Russian terrorist mastermind named Vladimir Markarov, after his mentor, Imran Zakhaev is killed by a squad of British SAS operatives after he tries to launch nuclear weapons at the United States. The story is full of pretentious monologues from the main characters about duty and war and sacrifice, and is full of scenes more suited to a Hollywood action film than a realistic military tale. Despite the melodramatic story and extremely linear single player story, the game series has won many awards and is one of the best selling franchises in video game history, mostly due to it's competitive multi-player which acts as a more violent equivalent of virtual paintball complete with customizable weapons and the ability to use state of the art military gear to defeat other players.

At first glance this game has nothing to say, its just right-wing militaristic fantasy gun-porn made to blow off any post-September 11th revenge fantasy steam. It is also a spin-off of the mostly world war 2 focused Call Of Duty series, the trilogy beginning with Call Of Duty 4:Modern Warfare ( AKA COD4MW). COD4 is in many respects, a very good game. The story was simple but compelling, it was full of action, and had memorable characters. The sequels went away from the more Black Hawk Down style story, to the equivalent of a James Bond/Tom Clancy story as directed By Roland Emmerich. But looking closer, the series has a lot to say about war politics in our age. One thing that should be addressed is the character's moral ambiguity. The heroes are often as cruel and violent as the villains. Captain Price, a British SAS operative who serves as one of the major characters often pulls of dangerous stunts likely to put civilians in danger, and always tortures people that he interrogates for information, usually killing them immediately afterward. He has a almost insanity-driven drive to kill the main antagonist and even risks the safety of Washington DC to protect it. He is a, while not clearly stated, probably mentally unstable character, resorting to blind vigilantism.

he villain, Makarov, is not to clearly motivated to hate the United States, but he does and will not show any remorse, even purposefully murdering innocent people to further his goals, as seen in a disturbing mission in the game where the player takes the role of a undercover CIA operative and witness a gun-massacre at and airport, before being killed and used as a scapegoat the direct Russia into war with the United States. The series is not shy of showing to horrors of war and the violation of human rights that happens in real war. None of the characters seen to ever heard of a thing called the Geneva Conventions. Characters even make reference to famous films, including the bizarre usage of the "don't call me Shirly" line from the comedy film Airplane. Its like a child playing a violent sandbox game with army men, in a way showing what the military seems like from a civilian's point of view. Using the recruitment film tactic of making service look like a role as an action hero.

In Modern Warfare 2, a major revelation reveals much about the game's message. General Shepard, a United States general is revealed to be the one whole put the third world war into action with Makarov's help. Believing that the war to go the way of a John Ford film and be glorious and heroic, showing the military strength of the United States. The mad general, as a result, causes the deaths of millions and is killed by Price's friend and squad-mate John "Soap" Mctavish. General Shepard represents the far right wing gun nuts who wish for another great war, and who in some cases, even hold office in our government. The inaccurate portrayal of war and melodrama, along with the clever and somewhat offensive badges awarded in the multi-player mode, and the over-the-top characters make this game not a realistic military simulation, but a bizarre sort of black comedy, showing the brutality of war and the De-humanizing and gamifying of war, making the players who enjoy it look like senseless idiots, who see war as a game. Modern Warfare is not a game masterpiece for its game-play or story, but it's ability to mock it's players without them knowing. Even if the developers at Infinity Ward studio didn't intend it, it was a great achievement.
Well... It's kind of hard to call something "satire" when they meant it to be serious. I really really doubt Infinity Ward was spending all this time to make a subtle mockery, I think they were wholeheartedly committed to "America Fuck Yeah".
 

Smooth Operator

New member
Oct 5, 2010
8,162
0
0
If you imagine it as such then it no doubt is, heck with a strong enough imagination they can be anything you want.

But the actual games are just war porn, or in internet terms "America, Fuck Yeah"
 

phereck

New member
Aug 8, 2010
91
0
0
Mr.K. said:
If you imagine it as such then it no doubt is, heck with a strong enough imagination they can be anything you want.

But the actual games are just war porn, or in internet terms "America, Fuck Yeah"
Well yeah, I'm sure infinity ward didn't intend that, but that's how it came across to me is all I'm saying. I just like trying to look at things differently.
 

repeating integers

New member
Mar 17, 2010
3,315
0
0
Mr.K. said:
If you imagine it as such then it no doubt is, heck with a strong enough imagination they can be anything you want.

But the actual games are just war porn, or in internet terms "America, Fuck Yeah"
Never assume complete stupidity when there's a possibility it could be satire.

Poe's Law [http://en.wikipedia.org/wiki/Poe's_law]
 

VoidWanderer

New member
Sep 17, 2011
1,551
0
0
Less Political Satire, more alternate history involving, "surprise surprise" American History. In my opinion anyway.

But then again look hard enough and there is always a good chance you will find what you seek.

Good idea, though. Just need more evidence.
 

Gamer_152

New member
Mar 3, 2011
199
0
0
I wish the games industry was narratively that mature but no, I don't believe for a second that Modern Warfare or Gears of War are satire, I think they are as they appear at face value, just stories of American and humans respectively, triumphing over a foe. As a side note Gears is not photo realistic, but if it was it wouldn't be so simply because it was using Unreal Engine 3.
 

Gorilla Gunk

New member
May 21, 2011
1,234
0
0
Mr.K. said:
"America, Fuck Yeah"
I never really understood why the Modern Warfare games are seen as this when the heroes of the series are two British dudes and almost every American character either screws up or dies.
 

JohnDoey

New member
Jun 30, 2009
416
0
0
I don't think they are satire but both the Gow and MW series are extremely anti-war.
 

repeating integers

New member
Mar 17, 2010
3,315
0
0
Gamer_152 said:
I wish the games industry was narratively that mature but no, I don't believe for a second that Modern Warfare or Gears of War are satire, I think they are as they appear at face value, just stories of American and humans respectively, triumphing over a foe. As a side note Gears is not photo realistic, but if it was it wouldn't be so simply because it was using Unreal Engine 3.
See, I think that's a very cynical viewpoint to take, assuming that the people who work on video game stories are stupid simply because they're working on video game stories. Of course the OP's argument could well be a load of bollocks anyway as I've not played either game very much.
 

Busdriver580

New member
Dec 22, 2009
270
0
0
I would believe that GOW is satire based on the first game, but all the over the top set pieces in the other 2 really break that creepy depressing mood. Also I wouldn't give Gears of War much credit, because most of the thematic and narrative elements seem to have been emulated from the Warhammer 40k franchise.

Call of Duty may be though, it would have to be less overt in order to sell, but that would explain why people don't really consider it.
 

Gamer_152

New member
Mar 3, 2011
199
0
0
OhJohnNo said:
Gamer_152 said:
I wish the games industry was narratively that mature but no, I don't believe for a second that Modern Warfare or Gears of War are satire, I think they are as they appear at face value, just stories of American and humans respectively, triumphing over a foe. As a side note Gears is not photo realistic, but if it was it wouldn't be so simply because it was using Unreal Engine 3.
See, I think that's a very cynical viewpoint to take, assuming that the people who work on video game stories are stupid simply because they're working on video game stories. Of course the OP's argument could well be a load of bollocks anyway as I've not played either game very much.
I'm not saying video game writers are stupid at all, but what I am saying is that the proof is in the pudding and when you compare video games up to other storytelling mediums they fall short in terms of narrative. The excuses have often been that video games are still evolving as a storytelling medium and that they're still trying to learn to fit narrative around gameplay properly, and while I agree with these arguments I think it would be patronising to the obviously very skilled people in the industry to just accept these explanations as an excuse for why video game stories often tackle subjects without depth and meaning.

While it's probably to some considerable degree due to the fact that businessmen don't think the gaming audience want complex stories and that story takes a back seat to art, design, and technical performance, for whatever reason the majority of the games industry doesn't seem to be putting that much effort into making meaningful stories. It's certainly something that can be done, just look at Bioshock, but most games these days, for all their huge teams and millions of dollars of backing seem stuck in purely providing shallow empowerment fantasies and to a considerable degree that is what series like CoD and Gears have represented.
 

Realitycrash

New member
Dec 12, 2010
2,779
0
0
I haven't played any "realistic wargame" since Ghost Recon 2, so CoD might actually be a really subtle satire for all I know, but I seriously doubt it. Also, let us remember Poe's Law here; A satire is only of worth if enough people realize that it IS a satire. It might take time, and it might be subtle (go read A Modest Proposal if you haven't), but it has to come across in the end. And with CoD..No, I really doubt that it ever will be viewed as such.

(And oh, Poe's Law isn't explicitly about satire, but also for trolling. The law states that when you see something incredibly stupid online, and you figure it for a troll, it might very well be an incredibly stupid genuine person, as they do exist IRL).
 

dyre

New member
Mar 30, 2011
2,178
0
0
Extraordinarily subtle political satire aimed at immature teenage gamers? Something seems off.

Anyways, even if this is a satire, I don't see the message. There are certainly themes in Call of Duty, but I don't see a whole lot of social commentary.
 

ShakyFt Slasher

New member
Feb 3, 2011
151
0
0
Busdriver580 said:
I would believe that GOW is satire based on the first game, but all the over the top set pieces in the other 2 really break that creepy depressing mood. Also I wouldn't give Gears of War much credit, because most of the thematic and narrative elements seem to have been emulated from the Warhammer 40k franchise.

Call of Duty may be though, it would have to be less overt in order to sell, but that would explain why people don't really consider it.
I personally think Gears 3 has the most "satirical" content due to many of it's plot elements but I personally don't believe that just because a game has set-pieces it disqualifies it from having a decent story (The Uncharted Series). Though I do agree that Gears 2 doesn't have a very good story at all and neither does 1 really for that matter.
 

ShakyFt Slasher

New member
Feb 3, 2011
151
0
0
dyre said:
Extraordinarily subtle political satire aimed at immature teenage gamers? Something seems off.

Anyways, even if this is a satire, I don't see the message. There are certainly themes in Call of Duty, but I don't see a whole lot of social commentary.
Call of Duty and Gears of War aren't neccesarily aimed at "immature teenage gamers" it's just an audience that has responded well to them. That's like saying GTA is aimed at children because some (irresponsible) parents let their kids play it.
 

dyre

New member
Mar 30, 2011
2,178
0
0
ShakyFt Slasher said:
dyre said:
Extraordinarily subtle political satire aimed at immature teenage gamers? Something seems off.

Anyways, even if this is a satire, I don't see the message. There are certainly themes in Call of Duty, but I don't see a whole lot of social commentary.
Call of Duty and Gears of War aren't neccesarily aimed at "immature teenage gamers" it's just an audience that has responded well to them. That's like saying GTA is aimed at children because some (irresponsible) parents let their kids play it.
C'mon, these people (devs) aren't stupid. They do market research to see who their consumer base, and caters games to those people accordingly.
 

TerribleAssassin

New member
Apr 11, 2010
2,053
0
0
Sort of stopped reading after you said that people missed the Ayn Rand philosophy in BioShock. But you do make interesting points, but I think it's less about subtle satire, more just enriching a world.

[small][small][small][small][small]How do you think people miss the Objectivism in BioShock?[/small][/small][/small][/small][/small]