If there's one thing I've noticed when Yahtzee reviews modern-day military shooters (or as he calls them these days, spunkgargleweewee games), it's that he always touches on how unsympathetic the protagonists are. This is usually based solely on the fact that the protagonists are usually with the American military and the antagonists are usually from another, less powerful country. Frankly I find this tends to make him sound anti-American, ironic considering its the country that provides a large (if not the biggest) portion of his fan base. But there's no denying he has a point; the only countries that could threaten America with open war are generally its allies, and fighting an open war against other countries is going to be a very one-sided fight. But does that mean a less-powerful country can't be a legitimate enemy?
Personally I think less powerful antagonists could still be legitimate threats in these games. Consider North Korea, a country that certainly wouldn't be able to take on America in an all-out war, but still scares people because of its capacity to develop WMDs and its tendency to be run by megalomaniacs with god complexes who enjoy making people nervous with their weapons-grade uranium cocks. Also, consider terrorist groups like Al Queda, a bunch of hateful religious fanatics and racists living in caves that still managed to land a serious blow to the U.S. with three hijacked air planes.
I think the problem with the majority of spunkgargleweewee games is they keep having the U.S. fighting other countries in open warfare. This comes across as fantasy fulfillment because no country's leaders in their right minds are going to declare open war on America. If the developers of these games want these types of antagonists to still seem legitimate, they need to do one of two things: a) have the U.S. providing military aid to a less-advanced ally being threatened (like when Iraq attacked Kuwait) or b) make the antagonists trying to launch covert attacks on the U.S.
The first option is best if you insist on keeping up the 'open warfare' aspect of the game. Since the idea of somebody attacking the U.S. openly is out, the next best option to get America involved in an all-out war (outside of making it the antagonist) is to have an ally attacked and the U.S. come to its aid. That is at least plausible (all you foreign policy critics lay off; this's a game we're talking about). The second option would probably require some gameplay tweaking, but its still doable. The skirmishes the players get into may be smaller, and you'd likely need advanced AI that can use guerrilla tactics against players, but that could be appealing to players, making the enemies fewer in number but more of a challenge individually, rather than having them wade through waves of enemies that have all the survival instincts of suicide bombers that left their C4 vests behind.
To me motivation is a big determining factor in how sympathetic one side or another is in a conflict. Granted you don't tend to feel sorry for a side that isn't struggling, but neither is it possible to feel sorry for an underdog if they're resorting to things like mass murder of civilians. So I think a less equipped enemy can still be a legit villain if handled correctly. It takes the right combination of motivation and tactics, but I think it can be done. But modern day military shooters aren't going to achieve it if they insist on keeping up with the open warfare trend, because there's no denying the U.S. would have to get betrayed by just about all its allies to be genuinely on the ropes in a pitched military conflict.
Personally I think less powerful antagonists could still be legitimate threats in these games. Consider North Korea, a country that certainly wouldn't be able to take on America in an all-out war, but still scares people because of its capacity to develop WMDs and its tendency to be run by megalomaniacs with god complexes who enjoy making people nervous with their weapons-grade uranium cocks. Also, consider terrorist groups like Al Queda, a bunch of hateful religious fanatics and racists living in caves that still managed to land a serious blow to the U.S. with three hijacked air planes.
I think the problem with the majority of spunkgargleweewee games is they keep having the U.S. fighting other countries in open warfare. This comes across as fantasy fulfillment because no country's leaders in their right minds are going to declare open war on America. If the developers of these games want these types of antagonists to still seem legitimate, they need to do one of two things: a) have the U.S. providing military aid to a less-advanced ally being threatened (like when Iraq attacked Kuwait) or b) make the antagonists trying to launch covert attacks on the U.S.
The first option is best if you insist on keeping up the 'open warfare' aspect of the game. Since the idea of somebody attacking the U.S. openly is out, the next best option to get America involved in an all-out war (outside of making it the antagonist) is to have an ally attacked and the U.S. come to its aid. That is at least plausible (all you foreign policy critics lay off; this's a game we're talking about). The second option would probably require some gameplay tweaking, but its still doable. The skirmishes the players get into may be smaller, and you'd likely need advanced AI that can use guerrilla tactics against players, but that could be appealing to players, making the enemies fewer in number but more of a challenge individually, rather than having them wade through waves of enemies that have all the survival instincts of suicide bombers that left their C4 vests behind.
To me motivation is a big determining factor in how sympathetic one side or another is in a conflict. Granted you don't tend to feel sorry for a side that isn't struggling, but neither is it possible to feel sorry for an underdog if they're resorting to things like mass murder of civilians. So I think a less equipped enemy can still be a legit villain if handled correctly. It takes the right combination of motivation and tactics, but I think it can be done. But modern day military shooters aren't going to achieve it if they insist on keeping up with the open warfare trend, because there's no denying the U.S. would have to get betrayed by just about all its allies to be genuinely on the ropes in a pitched military conflict.