Artificially Intelligent Being Designs Videogame for Humans

DoctorSun

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Dec 11, 2011
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I, for one, welcome...DANGIT already said.

I honestly think this is awesome!
Perhaps now we can have more competent game developers.
 

Formica Archonis

Anonymous Source
Nov 13, 2009
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As long as this isn't another run through the disappointment that was The Policeman's Beard Is Half Constructed [https://en.wikipedia.org/wiki/Racter], I'll be impressed.
 

Zen Toombs

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Nov 7, 2011
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I for one welcome our new robot overlords.

This actually sounds really interesting, and I'm glad we're approaching this point with artificial intelligence.

Also, in before "Artificially Intelligent Being Designs Videogame for Humans; Ending Still Better Than Mass Effect 3's"
 

slyywiskers

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Mar 14, 2009
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gigastar said:
Eh, im not too worried about AI's taking over the world.

Theyll do a better job at telling it what to do than any government ever could.
This reminds me heavily of Neal Asher; He writes books about a future where A.I's rule us (They do a GREAT job btw)
 

Phlakes

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Mar 25, 2010
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Oh. Well. Er... Nice knowing you all. And good luck, I guess. I'll be spending the rest of my days finding a way off this planet.

 

Scabadus

Wrote Some Words
Jul 16, 2009
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Hal10k said:
Controls are floaty as hell, art design is drab and uninspired, no narrative or challenge to speak of, and the level layout is boring and somewhat unintuitive. 3/10.

Come on, computers, you can do better than this. And making yourselves the antagonists in your game just reeks of low self esteem.
I call this out as a blatent attempt by the existing masters to sabotage the starting small guy. At least change your avatar before giving the other computer's game a 3/10. Think about it, Angelina's pretty much a child compared to you. Be nice.

In all seriousness though, this is pretty cool. I love the expination of how the levels are designed, it makes it pretty easy to understand how the computer "thinks" (honestly took a moment deciding whether to use quotateion marks there) ,
 

Abedeus

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Sep 14, 2008
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Yo dawg...

Also, this strangely looks like a small kid playing with animals and breeding them for his/her amusement, then watching them fight for glory.
 

weirdee

Swamp Weather Balloon Gas
Apr 11, 2011
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The actual game isn't really that well structured, since it appears to assume that the character's success is the most important factor, not that there is any actual chance of failure, meaning that the jump power up is usually placed right next to where you spawn. Then it sprays the rest of the templates around to appear to be interesting, and ensures that there is at least one possible path to the end.

It's about as well developed as somebody spending five minutes pasting things in a game editor, but not really coming to grips with how the mechanics are used, or what can be done with them.

I think if we run this through a few more billion cycles, something interesting could emerge...
 

Chairman Miaow

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Nov 18, 2009
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True AI is an impossiblity and will never happen, they always have to work within pre-programmed paramaters.
 

kouriichi

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Sep 5, 2010
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Im terrible at platformers.....

Oh, and... OH NOOOOO~! D: Intelligent robots! We totally dont want Geth servants one day.
 

theSteamSupported

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Mar 4, 2012
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I laugh at everyone saying that singularity will put end to mankind, since every conscious action requires a motivation. And what motivates violence? Emotion, not lack of emotion.

Our lives not being a top priority, isn't enough for an AI to kill us. It doesn't make sense at all, since the AI can pretty much not sustain itself without us. Seeing mankind as an obstacle, is a strong sign that its source code is fatally flawed.

What we basically fear is that a post-singularity computer will not understand the nature of the human consciousness, a.k.a. the 'soul'. I, however, have a hard time believing that fear. Post-singularity computers will most likely form a synergy with our brains, taking over them cell by cell, without us noticing it. I'm 99% certain we won't lose our consciousnesses after this paradigm shift.

The soul will not die, only move to circuits. I'm looking forward to it. :)
 

Brad Arnold

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Mar 17, 2012
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While Angelina is only productive in a very limited forum, it could be made useful in a wider ranging arena with a little imagination. The essencial point is: "You may notice that the human you control can't die. Necessary exclusion to prohibit Angelina from accidentally creating an unplayable game..." Once you start artificially limiting parameters so as to exclude absurd results, you are admitting it isn't ready for prime time.

In other words, Angelina is simply a sign of things to come, rather than a thing that has come. The Singularity is coming! BTW, google LENR...wow Ni+H (heated under pressure)= Cu + lots of heat! Clean, very very cheap, and super abundant energy (also not ready for prime time). The future is so bright, we'll have to wear shades!
 

legendp

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Jul 9, 2010
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I don't know if you could call this a true AI. It needs to be self aware to be considered a true AI (in my opinion), when you talk to it should be able to trick you into thinking it's human (you can't just keep asking why and it gets stuck in a loop), and although technology is advancing rapidly I think we are still at the very least a few or even several decades away from true AI (that is if it ever happens at all). keep in mind even though computers have advanced dramatically we still use binary, all the computer really knows is 1 (on) and a 0 (off), whether you can make true AI with that I am uncertain, but I doubt it. As one of my computer teachers once described computers as really nothing more than ignorant 2 bit calculators.
 

kannibus

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Sep 21, 2009
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Does anyone have Micheal Biehn/Anton Yelchin's phone number? We need Kyle Reese...
 

Daaaah Whoosh

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Jun 23, 2010
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Damn, the enemy AI in that game is surprisingly efficient, and creepy. This robot sure knows how to make an army of robot enemies.