I was referring to a designer like Ken Levine or Shigeru Miyamoto. Not the guy who balances out the games. Maybe we're using a different terms for them? Creative lead? Who decides what goes into the game? Who controls the mise-en-scene?RollForInitiative said:Sorry, but game design is what I do for a living and I'd never equate it to being a director -- not on a large team, at least. It's a flattering analogy, but half of us deal in abstracts and psychology while the other half deal in mathematical formulas and spreadsheets. The "director" is the project's collective leads and often the producer.ThrobbingEgo said:Okay, number one, the game designer is like the director. The director is the auteur of the film, the video game designer is the auteur of a video game. The person in a movie blowing shit up isn't the artist, he's the special effects guy. The people in charge of the tech behind the HDR lighting are special effects guys. Character designs? Makeup and costume.
You might as well say movie directing is a science or psychology. You might as well say that about a writer. You could say the same thing about a composer. I'd say you're wrong in making that distinction away from artist.
On a small team, I'd happily concede to the designer taking the equivalent role of the director.
Anyway, you know what I'm getting on about. For a games as art discussion, check this out. [http://www.destructoid.com/the-memory-card-20-the-message-in-the-glass-48554.phtml] This goes back to my crazy Cahiers du Cinema statement in the above post.