Ascendancy: 1900 (an Intrigue game)

Anti-American Eagle

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May 2, 2011
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Ascendancy



"It is now the 2660th year of the world by the Auroran Count, the 1900th year since the gods arose, and by my count the 1573rd year since the first of the cataclysms. It has been 726 years since the return of civilization, 720 years since word of the Yellow thing began to spread..."

"It is by the blessings of the dead ones that I have lived to see this day and it is by the curses of the dead ones that I have suffered to see this day."

"Sinan is gone..."
"626 years have passed..."
"A new time of industry has begun..."
"The grip of the Ascendant has weakened on the Earth..."
"Men walk the lands again, reclaiming their former glories..."
"One day at a time..."
"An age of man..."
"A storm is coming..."
"A new destiny..."

- fragments of a lost diary

Hello. For the past couple of years I've been developing and running a narrative nation game, and after having tested and played it for over a hundred turns I've decided to take a crack at revising it, the rules and the setting, and move the world forward.

Forward 726 years infact, long after the end of the current game. From the ashes of the past comes a new game. Ascendancy, what I am terming an intrigue game after its past as a god and nation game. This game is a player driven roleplay and story brewed between the various players acting as factions and the figures within them in a world mostly dominated by a multi-national confederacy.

You can play anything you set your mind to within this framework I am attempting to establish. Want to play a political party inside a nation, or in general within the confederacy? Go right ahead. Noble House? Yep. Merchant company? Sure. Mercenaries? Sure. Cult? Which god?

The rules for this "intrigue game" as I've written for the running of things are not intended to bind players, they exist to consistantly monitor how effective a faction is at any particular task. I encourage players to experiment and invent, and to make their society their own.

The setting is a world recovering and rebuilding after a long period of ruin and anarchy following a divine apocalypse. The year is 1900 AD (not our world, but of similar though somewhat higher levels of development on average), and the Argent Confederacy has seen the world safe over the long centuries since its formation. Its congress bickers and squabbles over the now petty and ancient grudges between its peoples.

If you're interested (and would be willing to stick around for a bit) read on and let me know if you have any questions or suggestions.

I'm looking for people interested in a long and consistant game. My plan is to run the recruitment for two months starting today, and begin on GiantITP on New Years Day with a turn running for approximately a week and a half. I'd like for sheets to be submitted to me by New Years but I'll be leaving recruitment open past this point for anyone running late due to the holidays.

[hr]

Hello everyone. An update. We're working on introducing a new continent to our world. We're looking for anyone interested in playing explorers or trading companies looking to explore the new land.

If you're interested in writing lore for the new land to join as inhabitants of this new realm, we would also welcome you. Still working on a new map and the lore.

Message me or post here if you're interested.
 

Anti-American Eagle

HAPPENING IMMINENT
Legacy
May 2, 2011
3,772
8
13
Country
Canada
Gender
Male
Original Recruitment [https://v1.escapistmagazine.com/forums/read/540.842654-Mythopoeia-A-combined-Nation-and-Godgame-RP-Now-closed]: https://v1.escapistmagazine.com/for...a-A-combined-Nation-and-Godgame-RP-Now-closed
Second Recruitment [https://v1.escapistmagazine.com/forums/read/540.854323-Mythopoeia-A-combined-Nation-and-Godgame-RP-now-recruiting#21144859]: https://v1.escapistmagazine.com/for...Nation-and-Godgame-RP-now-recruiting#21144859
Game Thread [https://v1.escapistmagazine.com/forums/read/540.843623-Mythopoeia-RP-of-gods-and-nations-game-thread-closed#20769330]: https://v1.escapistmagazine.com/for...-gods-and-nations-game-thread-closed#20769330
Group [https://v1.escapistmagazine.com/groups/view/Mythopoeia-group]: https://v1.escapistmagazine.com/groups/view/Mythopoeia-group

Setting Thread [http://www.giantitp.com/forums/showthread.php?506647]: http://www.giantitp.com/forums/showthread.php?506647
Rules Thread [http://www.giantitp.com/forums/showthread.php?506645]: http://www.giantitp.com/forums/showthread.php?506645
Original Recruitment Thread [http://www.giantitp.com/forums/showthread.php?506837]: http://www.giantitp.com/forums/showthread.php?506837
Second Recruitment Thread [:"http://www.giantitp.com/forums/showthread.php?522244]: http://www.giantitp.com/forums/showthread.php?522244 [http://www.giantitp.com/forums/showthread.php?522244]
Third Recruitment Thread [http://www.giantitp.com/forums/showthread.php?545504]: http://www.giantitp.com/forums/showthread.php?545504 [http://www.giantitp.com/forums/showthread.php?545504]
Out-Of-Character Thread [http://www.giantitp.com/forums/showthread.php?508062]: http://www.giantitp.com/forums/showthread.php?508062
Game Thread [http://www.giantitp.com/forums/showthread.php?508138]: http://www.giantitp.com/forums/showthread.php?508138

Mythweavers Forum [https://www.myth-weavers.com/game.php?g=32204]: https://www.myth-weavers.com/game.php?g=32204
Setting Thread [http://www.giantitp.com/forums/showthread.php?571095]: http://www.giantitp.com/forums/showthread.php?571095
Rules Thread [http://www.giantitp.com/forums/showthread.php?572627]: http://www.giantitp.com/forums/showthread.php?572627
Tumblr [https://luminenwalker.tumblr.com/]: https://luminenwalker.tumblr.com/

GiantITP Recruitment Thread [http://www.giantitp.com/forums/showthread.php?575133]: http://www.giantitp.com/forums/showthread.php?575133
Mythweavers Recruitment Thread [https://www.myth-weavers.com/showthread.php?p=13952190]: https://www.myth-weavers.com/showthread.php?p=13952190
Escapist Recruitment Thread [https://v1.escapistmagazine.com/forums/read/540.1056416]: https://v1.escapistmagazine.com/forums/read/540.1056416

Game Thread [http://www.giantitp.com/forums/showthread.php?577380]: http://www.giantitp.com/forums/showthread.php?577380
Out of Character Thread [http://www.giantitp.com/forums/showthread.php?576932]: http://www.giantitp.com/forums/showthread.php?576932
Discord [https://discord.gg/EeHvCUk]: https://discord.gg/EeHvCUk

Grand Index: https://www.myth-weavers.com/showthread.php?t=478805
Index: https://www.myth-weavers.com/showthread.php?t=478804
Setting: https://www.myth-weavers.com/showthread.php?t=452723
Rules: https://www.myth-weavers.com/showthread.php?t=454668
Applications: https://www.myth-weavers.com/showthread.php?t=459475
Sheets: https://www.myth-weavers.com/showthread.php?t=459477
Game: https://www.myth-weavers.com/showthread.php?t=459852



Faction Name:

Main Faction Concept:
[hr][/hr]
Component Concepts

Minor Concepts: (Four +1 Concepts)

Moderate Concepts: (Two +2 Concepts)

Advanced Concept: (One +4 Concept)

Heritage Concept: (One +3 Concept relating to your faction's heritage or its relation to its parent nation)

Inheritance Concept: (One +5 Concept. This is only for those who were a part of the previous game. I'll be handing this out personally.)
Faction Name: The Vatnahlifir

Main Faction Concept: The Vatnahlifir is an occult organization within the militaries of the Khaganate. Descended from the Janissaries, it was founded as a seperate army for Ajivha by Sinan nearly 800 years ago to be a more elite force. Originally composed of the best and brightest that Ajivha had at its disposal they were broken and put back together by Sinan to become Fedai under his control. These Fedai, an army of their own stand as the guardians of Ajivha and its Khaganate holding the first and last lines of defence against the unnatural, blending into all of its forces, its factions, its society.

It is a sizeable faction who's influence spreads across the whole of the Khaganate and beyond with a blank check written nearly 800 years ago by the Khagan, and his successors. Their members undergoing rite after rite in search of the secrets of the past and the beyond, hoarding relics of magic and technology, history, in an attempt to get ahead of the historical curve that only they can see.

They are a force to be reckoned with and few if any openly oppose them.

[hr][/hr]
Component Concepts

Minor Concepts:

Garbed In Sanctity (+1 to Wealth Production) - The Vatnahlifir as a whole is an organisation garbed in sanctity. Their manner, their dress, their reputation. They are a force that wears the cloak of religious dogma to their advantage and profits from it. Not that they've ever needed to profit.

Their symbol of choice is an axe-like pseudo-rune which they plaster across their clothing, buildings, and property in general.

Investigators (+1 to Espionage Conflict Rolls) - The main force of the Vatnahlifir seen in public outside of those that collect the dead are their investigatory branch. Working in the Khaganate and beyond as Covenant officers they uproot and burn the varied supernatural threats to society, primarily Ascendant worshipers and the Yellow threat.

Relic Hunters (+1 to Wealth Production) - The Vatnahlifir as a group have a predilection for the hoarding of relics. As it was at their founding, one of their purposes is the collection, cataloguing, and use of artifacts for the betterment of society. This combined with their rites has morphed into the compulsive hoarding of artifacts and cultural relics. Their veteran members are often seen carrying them in them into battle whether or not they're useful with ancient weapons and vehicles being especially prized.

Sacred Armaments (+1 to Military Conflict Rolls) - Heavily armed and armoured, Vatnahlifir carry the finest weapons in the Khaganate. Most of them carry heavily customized rifles produced in house by blacksmiths and artisans. Automatic rifles (a technological secret held by the Vatnahlifir) amongst them, as well as rockets, bombs, rifle-grenades, mortars, and all manner of gas and incendiary. Chemical, alchemical, and occult in engineering their arms are the finest in the confederacy and the beyond.

Moderate Concepts:

Collectors of the Dead (+2 to Influence Production) - The Vatnahlifir in the spirit of their founder's miracle offers their services to the dead, claiming that they are able to pierce the veil separating the world and the Aetherial Sea. They do so in exchange for boons across the continent with local governments, not restricting the poor and insignificant but taking longer to process them and cross them over with the influential and wealthy receiving the miracle first.

Rites of the Sinan (+2 to Espionage Conflict Rolls) - Corvans within the Vatnahlifir undergo a strenuos series of rites throughout their training whether they be from the outside or raised into it. Their bodies and minds are broken and put back together as fedai (roughly translated from Old Ajivhan meaning "those who sacrifice"), and then they undergo rites physical, spiritual, alchemical, and surgical to produce what are known within the Vatnahlifir as phantoms.

During this rituals their bodies, minds, and souls are linked to Sinan, a process began by the act of inserting Simulacra crystals sourced from Sinan (or other phantoms) directly into the brain. Said crystal replaces their nervous system and eventually renders the recipient immortal.

These processes often leave the phantoms psychotic in some way with the most common afflictions being pica, paranoia, and degrees of sociopathy.

Advanced Concept:
The Choir of Chains (+4 to Military Conflict Rolls) - The Vatnahlifir's most well known weapon is the Choir of Chains, a collection of 11 stable conjurers rendered into fedai by processes even more gruelling than that used in the production of phantoms. Their minds are broken, leaving them compliant, and are put back together more carefully than the previously mentioned phantoms. They undergo a period of willing imprisonment meant to get them in the right state of mind while in service, like the phantoms wearing Vegvisir armour and Aegishjalmur masks, unlike the phantoms being chained together on and off the battlefield.

They think in Galdr chants, in the Litany of Chains, in the Lorica of Storms and the Mantra of Fire. Their minds are religious and devoted to Sinan and the concept of Ajivha, and together in a choir they conjure their rainbow flames that burn through anything and everything.

Heritage Concept:
Fortress Ajivha (+3 to Unity Production) - Ajivha and its Khaganate like its predecessors are a fortress. At the shortest notice its citizens are ready to defend themselves and their kindred against any threat. This unity lends to a strong and hardy nation that rarely bends to outside force.

Inheritance Concept:
REVELATION: Secrets of the Flesh (+5 to Espionage and Military Conflict Rolls) - The Vatnahlifir are privy to the blasphemous secrets of Sinan and the hellfire of Ajivha, gained through blood sacrifice and the consumption of flesh and cultivated samples of the wax flesh of Sinan left behind. This unholy knowledge is used to fuel their rites and produce increasingly powerful phantoms for the long war.
 

Anti-American Eagle

HAPPENING IMMINENT
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May 2, 2011
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We have roughly 12 people interested so far for anyone watching. Two weeks to turn 1 starting, anyone applying or joining after that point will be caught up with bonus actions.
 

Anti-American Eagle

HAPPENING IMMINENT
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May 2, 2011
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I've decidedly posted the Game Thread a day early to give everyone a little extra time for their first post (and because I'll be busy during the next couple of days). Recruitment is still going until the end of January as was originally planned and late players will receive bonuses to help keep the balance of power. The first turn due to its unusual beginning will last longer, starting today (Monday the 31st) and ending on Saturday (the 12th).

Happy New Years everyone! Have a good week!
 

Anti-American Eagle

HAPPENING IMMINENT
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May 2, 2011
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Turn 2 has begun for those interested. If you need any help with your sheet, the world, the rules, etc message me.
 

Anti-American Eagle

HAPPENING IMMINENT
Legacy
May 2, 2011
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We're now a couple days into turn three now and we have about a week left for the official recruitment period.
If you're interested please state your interest. If you have any questions feel free to ask them.

...


So. Just to be clear to anyone watching. People have signed up for this and it is running.

I'm still deciding on whether or not I should mirror events here. Would anyone left viewing this forum be interested in that even if you don't want to join?
 

Anti-American Eagle

HAPPENING IMMINENT
Legacy
May 2, 2011
3,772
8
13
Country
Canada
Gender
Male
Hello everyone. I thought I would share this with it being some days into turn 4 and the official recruitment period ending. I've decided for the time being to leave recruitment open ended to new players. If you're interested let me know by posting in here or by PMing me and I'll get you up to speed and see about putting a sheet together.

To reiterate. Recruitment is remaining open.

I've also decided due to the lack of activity to mirror the weekly updates here to see if that can breathe any life into these old forums. I'm going to begin today to do so, posting one of my weekly updates every day until we're caught up (which will take less than a week), and then continuing with mirroring each saturday.

We currently have five players with two more putting sheets together and I intend to run this as long as people want me to.
 

Anti-American Eagle

HAPPENING IMMINENT
Legacy
May 2, 2011
3,772
8
13
Country
Canada
Gender
Male
Ascendancy

"It is now the 2660th year of the world by the Auroran Count, the 1900th year since the gods arose, and by my count the 1573rd year since the first of the cataclysms. It has been 726 years since the return of civilization, 720 years since word of the Yellow thing began to spread..."

"It is by the blessings of the dead ones that I have lived to see this day and it is by the curses of the dead ones that I have suffered to see this day."

"Sinan is gone..."
"626 years have passed..."
"A new time of industry has begun..."
"The grip of the Ascendant has weakened on the Earth..."
"Men walk the lands again, reclaiming their former glories..."
"One day at a time..."
"An age of man..."
"A storm is coming..."
"A new destiny..."

- fragments of a lost diary

[hr]

January 1900 (Turn 1, Winter)...

The end of the world has come and went, and the machinations of the races of men have kept going. The world as safe as it has been made is still a dangerous place and the click of the world's clock is a constant reminder that we all have so little time. Even the immortals felt it.

Ah. But such wonders one could see in the short time afforded to the living.

You are free to post however you like however here is the norm from the previous games.

At the top of your post include the location and/or date in bold and/or underlined. If you change location or the time frame make such a thing clear with an additional date line. At the bottom of your post (in a spoiler) declare your actions in a clear way, whether normal actions or something you've come up with.

I'd ask that you run things through some form of spellcheck but as long as it's comprehendable I'm not worried.

---

The first turn, each player has five actions to spend without spending additional resources. Each turn after this each player has three actions. If you wish to take additional actions you must spend wealth. Four actions total costs 10 wealth, and five actions total costs 30.

If you wish to do something in secret, mark your action as secret and PM me what you're doing with said secret action.

---

Each turn lasts seven days, beginning and ending on Saturdays. The first week due to its unusual beginning will last longer, starting today (Monday the 31st) and ending on Saturday (the 12th). If you have an issue with this let me know. If you can't keep up with this schedule you have a one week action bank allowing you to post every other week if need be.

---

If you need to get in contact with me message myself through discord or in a PM here. In my absence JoJo and Novabomb are the authorities on the game world should I be unavailable.
Setting Thread [http://www.giantitp.com/forums/showthread.php?506647]: http://www.giantitp.com/forums/showthread.php?506647
Rules Thread [http://www.giantitp.com/forums/showthread.php?506645]: http://www.giantitp.com/forums/showthread.php?506645
Original Recruitment Thread [http://www.giantitp.com/forums/showthread.php?506837]: http://www.giantitp.com/forums/showthread.php?506837
Second Recruitment Thread [:"http://www.giantitp.com/forums/showthread.php?522244]: http://www.giantitp.com/forums/showthread.php?522244 [http://www.giantitp.com/forums/showthread.php?522244]
Third Recruitment Thread [http://www.giantitp.com/forums/showthread.php?545504]: http://www.giantitp.com/forums/showthread.php?545504 [http://www.giantitp.com/forums/showthread.php?545504]
Out-Of-Character Thread [http://www.giantitp.com/forums/showthread.php?508062]: http://www.giantitp.com/forums/showthread.php?508062
Game Thread [http://www.giantitp.com/forums/showthread.php?508138]: http://www.giantitp.com/forums/showthread.php?508138
Mythweavers Forum [https://www.myth-weavers.com/game.php?g=32204]: https://www.myth-weavers.com/game.php?g=32204
Setting Thread [http://www.giantitp.com/forums/showthread.php?571095]: http://www.giantitp.com/forums/showthread.php?571095
Rules Thread [http://www.giantitp.com/forums/showthread.php?572627]: http://www.giantitp.com/forums/showthread.php?572627

GiantITP Recruitment Thread [http://www.giantitp.com/forums/showthread.php?575133]: http://www.giantitp.com/forums/showthread.php?575133
Mythweavers Recruitment Thread [https://www.myth-weavers.com/showthread.php?p=13952190]: https://www.myth-weavers.com/showthread.php?p=13952190
Escapist Recruitment Thread [https://v1.escapistmagazine.com/forums/read/540.1056416]: https://v1.escapistmagazine.com/forums/read/540.1056416

Game Thread [http://www.giantitp.com/forums/showthread.php?577380]: http://www.giantitp.com/forums/showthread.php?577380
Out of Character Thread [http://www.giantitp.com/forums/showthread.php?576932]: http://www.giantitp.com/forums/showthread.php?576932
 

Anti-American Eagle

HAPPENING IMMINENT
Legacy
May 2, 2011
3,772
8
13
Country
Canada
Gender
Male
February 1900 (Turn 2, Winter)...

[hr]

December 1894 - Vesille, The Northern Raptor States

Yellow smoke drifted across the skyline as the assault began. Music blared from a speaker on the absurdly quick helicopter as gunfire rained from the Gatling cannons down on the things below.

It was a good day despite the circumstances. It had been years since they'd been allowed to bring the helicopters out. The right fuel for the ancient craft was too hard to produce to use them for everyday operations, or so they said. It was a hard won skill that the jumpers had learned to pilot them, to shoot accurately at the high speeds they obtained in the craft, and to rappel from the open doors down to the ground.

They were necessary skills to fight the yellow quickly and effectively in these days. Armed and armoured with the best they had at their disposal they carried Solothurn avto rifles to clear the streets and tunnels from the yellow, large multi-barreled rifles designed to fire several different calibers and types of bullets and used multiple magazines of ammunition. They wore the faceless Aegishjalmur masks to protect against poisons, and plated Vegvisir armour developed centuries ago with occult practices to guard the bodies and spirits of its wearers.

The tools they carried on their bodies were varied but the purpose was clear. Extermination.

[hr]

January 1900 - The Isle of Bedlam, The Ajivhan Khaganate

It was raining when the ship docked in Bedlam, unsurprising. It rained very nearly every day and every hour around the now ancient asylum complex. No one was completely sure why but some, including Red, thought that the sheer number of broken minds warped the forces of nature around the spires of the small city.

The walk wasn't very long from the silver gates of the docks to the small garden and entrance to the cells his old friend lived in now.

The Vatnahlifir
Create a Concept - Fedai (+1 to Military Conflict Rolls) - The core of the Vatnahlifir are composed of Fedai, Fedayeen, literally meaning "Those Who Sacrifice." Hardened and extremely disciplined forces dedicated to Sinan and the dream of Ajivha they are highly skilled soldiers and spies.

Develop a Concept - Garbed in Sanctity (+2 to Wealth Production)
Develop a Concept - Investigators (+2 to Espionage Conflict Rolls)
Develop a Concept - Relic Hunters (+2 to Wealth Production)
Develop a Concept - Sacred Armaments (+2 to Military Conflict Rolls)
[hr]
Kismet
Create a Concept - Investment (+1 to Wealth Production)
Develop a Concept x4 - Investment (+5 to Wealth Production)
[hr]
The Exterminator's Guild
Develop a Concept - Untraceable Income (+5)
Develop a Concept - Treasure Chest (+3)
Develop a Concept - Quest Reward (+2)
Create a Concept - Curious Trinket (+1 Influence)

5. A monogrammed female's very expensive down-filled parka dyed multiple shades of blue with a silk inner lining and silk tassels is found at the entrance to a dungeon with its entrance located somewhere near a city built on the northern ice barrens.

[hr]
The Administratum of Awn
Create a Concept - Employee Storage Benefit. (+1 Unity)
Create a Concept - Employee Branch Loan Program (+1 Wealth)
3) 3x Begin Building the case for the Messenger Guild to be incorporated into the Administratum Proper.
[hr]
The Oculiuris (One Action Saved)
Create a Concept - Ancient Armaments (+1 Military Conflict Rolls): The Oculiuris use advanced weapons plundered from ancient armories to gain an edge in armed conflicts.
Create a Concept Alchemy: Transmutation (+1 Wealth Production): The Oculiuris use their knowledge of alchemy to create valuable materials from cheaper items.
Develop a Concept - Ruin Raiders (+3 Wealth Production)
Increase Influence - The Union of Auroran Republics: Create schools for the less fortunate, and to recruit promising individuals.
[hr]
The Crimson Enigmas (Five Actions Saved)
 

Anti-American Eagle

HAPPENING IMMINENT
Legacy
May 2, 2011
3,772
8
13
Country
Canada
Gender
Male
March 1900 (Turn 3, Spring)...

[hr]

December 1894 - Vesille, The Northern Raptor States

Red looked on through his eyeless mask as he grabbed the rope and slid down into the fogged yellow-coated streets, gunfire echoing out around him. Men ran ragged in the streets, wearing yellow paint or running from men covered in yellow paint, as abominations stalked the streets seeking to kill or forcibly convert those they hadn't already taken as the city turned into a charnel house of smoke and meat.

Short pops went off as they eyed their first target on the streets and the thing fell. A stinking Yellow thing of chitin and fangs, its yellow burning blood painting the street.

[hr]

January 1900 - The Isle of Bedlam, The Ajivhan Khaganate

Red left his pistol and his mask with the attendant as he entered the asylum, a wretched and beautiful place engineered in the past to contain those they couldn't control. The cell he was looking for was... number 511 on the Eastern side of the isle. It contained his old friend, Pyotr. And every year he came and spoke with him, made sure the guards were treating him well, though that was never a concern with the phantoms. As insane as they became they were treated as the princes of old the moment they crossed the line between soldier and inmate.

He passed through hall of wretch after wretch before he found the cell, and it was empty. Well aside from the books, bed, and holy marks coating the walls.

After finding an orderly he found out that Pyotr was at the central gardens today, he had been going for the past month apparently.

The Vatnahlifir
Create a Concept - A Frozen Forest (+1 to Unity Production) - Spoken to the increasingly damaged psyches of the phantoms of Bedlam is the mantra of the Frozen Forest, a peaceful and effective mantra that soothes the minds of the inmates or so it is claimed. The words are believed to be sourced from an ancient and little known manuscript scavenged from the ancient aetherial collective.

Create a Concept - Hunger (+1 to Unity Production) - The phantoms of the Vatnahlifir are often afflicted with a particular psychosis, a hunger, composed of a variety of conditions. Though they will never starve they feel a deep hunger that manifests in a variety of ways, usually for flesh in one way or another, though it has found other ways to appear.

Create a Concept - Oneiric Visions (+1 to Unity Production) - The phantoms of the Vatnahlifir often dream of the aether and the land of Arcadia, stories of their dead and ancestors are often shared in ceremonies and meetings between the phantoms and the various priests and certain honoured guests of the Khaganate.
[hr]
Kismet
Develop a Concept x3 - Investment (+8 to Wealth Production)
[hr]
The Administratum of Awn
1) Develop Concept Employee Branch Program (+2 Wealth)
2) Develop Concept Tax Collector (+4 Wealth)
3) Continue Campaign to absorb the Messenger Guild.
[hr]
The Oculiuris (Four Actions Saved)
[hr]
The Crimson Enigmas (Five Actions Saved)
 

Anti-American Eagle

HAPPENING IMMINENT
Legacy
May 2, 2011
3,772
8
13
Country
Canada
Gender
Male
April 1900 (Turn 4, Spring)...

[hr]

December 1894 - Vesille, The Northern Raptor States

Finding the way to the tunnels didn't take very long, the buildings had been sighted ahead of time and they weren't exactly hidden. The plan was to blow holes in the buildings to collapse them with blasting oil and trinity sticks, then breach the rubble to enter the tunnels.

It was an easy plan that had worked in the past. It made sure there was only one entrance at the site and killed anything in the way.

War shields were dropped from the helicopter down onto the streets and Reds team moved quick to collect them after the bombs were set. They would need them in the confines of the tunnel complexes or gods forbid the cultists formed firing lines in the streets.

After the explosions they readied themselves and set the lyddite charge on the mound of broken buildings. The fun part was just ahead.

[hr]

January 1900 - The Isle of Bedlam, The Ajivhan Khaganate

"Listen only to the sound of my voice."
"Let your mind relax. Let your thoughts drift."
"Let the bad memories fade. Let peace be upon you."
"Surrender yourself to your dreams."
"Let them wash over you like the gentle waves of the bluest ocean."
"Let them envelop you. Comfort you."


The broadcast over the loud speakers was new to Red, and wasn't something he was particularly fond of despite the calming effect it had. It was too... he wasn't sure. It didn't help that it was spoken in Aetheric.

"Imagine somewhere calm."
"Imagine somewhere safe."
"Imagine yourself in a frozen forest."
"You're standing in a clearing."
"Trees around you so tall, they touch the sky."
"Pure white snowflakes fall all around."
"You can feel them melt on your skin."
"You are not cold."
"It cannot overcome the warmth of your beating heart."
"Can you hear it?"
"You only have to listen."


Wandering through the lush gardens of Bedlam, it didn't take very long to find Pyotr. Sitting. Meditating. Gaunt and sickly looking.

"Can you hear it slowing?"
"You're slowing it."
"You are in control."
"Calm."
"At peace."


The Vatnahlifir
Develop a Concept - A Frozen Forest (+2 to Unity Production)
Develop a Concept - Hunger (+2 to Unity Production)
Develop a Concept - Oneiric Visions (+2 to Unity Production)
[hr]
Kismet
Create a Concept - Searching (+1 to Wealth Production)
Develop a Concept x2 - Searching (+3 to Wealth Production)
[hr]
The Administratum of Awn
1) Create Concept Liberty Guild Guards (+1 to Military Conflict rolls)
2) Develop Concept Liberty Guild (+3 Influence Production)
3) Continue Campaign to absorb the Messenger Guild.
[hr]
The Oculiuris (One Action Saved)
Create Concept - Alchemy: Homunculus (+1 Influence Production)
Develop a concept - Alchemy: Transmutation (+2 Wealth Production)
Develop a Concept - Thousand Eyes (+2 Espionage Conflict Roles)
Develop a Concept - Of One Mind (+4 Unity Production)
Increase Influence - Dead Republic
Increase Influence -Republic of Awn
[hr]
The Crimson Enigmas (Five Actions Saved)
 

Anti-American Eagle

HAPPENING IMMINENT
Legacy
May 2, 2011
3,772
8
13
Country
Canada
Gender
Male
May 1900 (Turn 5, Spring)...

[hr]

December 1894 - Vesille, The Northern Raptor States

Red was the first one down into the man-sized tunnel. He always was. Officers served at the front. That was the way of Ajivha, especially the Vatnahlifir.

His mask kept everything light and visible as he marched into the darkness, his gun peeking out from behind his shield. The moment he saw something he'd let loose a volley of silenced fire and that would be the end of it. There were very rarely anyone in these tunnels that didn't need to die. Never anyone that could be saved.

Pyotr and the rest walked a few feet behind him in succession shields and rifles at the ready for the first branch.

[hr]

January 1900 - The Isle of Bedlam, The Ajivhan Khaganate

"Pyotr?"

Reddened dead-looking blue eyes turned to meet Red's and a souless voice replied, "Yes?"

Pyotr looked as if he had been starving to death for years and Red wasn't sure if that was disease or choice. He had been gaunt even when he was fighting but this was sickening. Though he thought this wasn't the first he had seen of this in his work as a chaplain, and it was still probably healthier than eating nails or other assorted inedibles like so many took to.

"Pyotr... It's me. Rederick."

"Rhetoric?" The gaunt man looked puzzled for a few moments before speaking again, "Rhetoric, it's been too long... too long. Where have you been?"

"I've been working in the North, there's been another outbreak."

"Another?... I had hoped it had been over the last time."

"The war never ends... Let's sit. Speak. How have they been treating you?"

The Vatnahlifir
Develop a Concept - A Frozen Forest (+3 to Unity Production)
Develop a Concept - Hunger (+3 to Unity Production)
Develop a Concept - Oneiric Visions (+3 to Unity Production)
[hr]
Kismet
Develop a Concept x3 - Searching (+6 to Wealth Production)
[hr]
The Administratum of Awn
1) Send Representative to SCC
2) Create Concept Company Forms (+1 Espionage)
3) Create Concept Trade Regulation (+1 Wealth)
[hr]
The Oculiuris (Four Actions Saved)
[hr]
The Specialists Collectors Collective (Three Actions Saved)
[hr]
 

Anti-American Eagle

HAPPENING IMMINENT
Legacy
May 2, 2011
3,772
8
13
Country
Canada
Gender
Male
June 1900 (Turn 6, Summer)...

[hr]

December 1894 - Vesille, The Northern Raptor States

By the time they had found him, he had completely lost it. Naked and covered in the acid-blood of the yellow things as it burned into his flesh. Unsupervised and in the darkness of the grotto Pyotr had decided in his wisdom after the dozens of battles he had been in against the Yellow that he needed to embrace the taboo and understand the enemy, understand their flesh, and drink their blood.

He had to be dragged kicking and screaming from the tunnels in the midst of the combat he had become a liability. And it pained Red to drag his long friend and subordinate through it.

[hr]

January 1900 - The Isle of Bedlam, The Ajivhan Khaganate

Pyotr tapped his bandaged fingers on the small glass table between them, humming and looking through his dead eyes at Rederick trying to see into his soul, "I... I've been having dreams. Not the normal ones. These ones are worse. My magic is barely under control now."

"... What kind of dreams?"

"They're nightmares but they're not like the normal ones. Beyond the memories, the corruptions, the fire. It's like seeing beyond the walls of his ancient memories. I dream of the hunger, and where it comes from. I think I'm close. I... hear voices now. They're a choir."

"What have you-?"

Pyotr slowly began to unbandage his hands and fingers exposing bone and sinew and badly healed scars and infections. "They found me eating my hands last week. I was screaming about teeth, or so I've been told. It's not the first time. I can only remember them in a haze at best but I think I know where it comes from."

Rederick stared hard at his old friend, and after a few moments, so he dumped the glasses on the table and poured into them from a flask of koronahol he kept in his coat. In his years as a chaplain he had seen many a thing, but not in those he was close to. He wondered how long it would be before Pyotr was taken for testing like so many who claimed to see the beyond.

The Vatnahlifir
Develop a Concept - A Frozen Forest (+4 to Unity Production)
Develop a Concept - Hunger (+4 to Unity Production)
Develop a Concept - Oneiric Visions (+4 to Unity Production)
Diplomacy - Send a weapons shipment to the Sveit
[hr]
Kismet
Create an Artifact - The Fated Flag (Provides +6 to combat three times, before extracting a cost)
[hr]
The Administratum of Awn (Three Actions Saved)
[hr]
The Oculiuris (Three Actions Saved)
Improve concept
Alchemy: Transmutation (+3 Wealth Production)
Alchemy: Homunculus (+2 influence production)
Thousand Eyes (+3 Espionage Conflict Roles)
Of One Mind (+5 Unity Production)
Increase Influence
-Dead Republic
[hr]
The Specialists Collectors Collective (Five Actions Saved)
1) enhance concept: perks (+2 Unity)
2) enhance concept: blacklist (+2 Unity)
3) enhance concept: loyalty (+1 Unity)
[hr]
The Sveit
Action 1: Diplomacy: establish a trade/ formal treaty - a deal with the Vatnahlifir
Action 2: Concept: develop a new concept - Border defence: The city of Svalt is devoted to defending its borders and roads. +1 to military rolls
Action 3: Search a ruins
[hr]
 

Anti-American Eagle

HAPPENING IMMINENT
Legacy
May 2, 2011
3,772
8
13
Country
Canada
Gender
Male
July 1900 (Turn 7, Summer)

"Listen only to the sound of my voice."
"Let your mind relax. Let your thoughts drift."
"Let the bad memories fade. Let peace be upon you."
"Surrender yourself to your dreams."
"Let them wash over you like the gentle waves of the bluest ocean."
"Let them envelop you. Comfort you."


"Imagine somewhere calm."
"Imagine somewhere safe."
"Imagine yourself in a frozen forest."
"You're standing in a clearing."
"Trees around you so tall, they touch the sky."
"Pure white snowflakes fall all around."
"You can feel them melt on your skin."
"You are not cold."
"It cannot overcome the warmth of your beating heart."
"Can you hear it?"
"You only have to listen."


"Can you hear it slowing?"
"You're slowing it."
"You are in control."
"Calm."
"At peace."


...

In the month of July, a party of Ajivhan diplomats, working for Project Covenant, dressed in green finery journied from their offices in Valthee to the site of the Specialist Collectors Collective and their party bearing ceremonial arms and gifts of medicinal tonics.

The Vatnahlifir
Create a Concept - Mass Indoctrination (+1 to Unity Production) - From the highest office to the farthest servant, the Vatnahlifir has a mission to indoctrinate its members to loyally serve the cause to the death. How it accomplishes this varies significantly, often beginning as young children, but it extends beyond their own members with the general activity of the cult of Sinan and its influence across the Khaganate.

Create a Concept - Bjofastafur (+1 to Unity Production) - The Bjofastafur device developed in the year 1191 by occultists within the Vatnahlifir to safeguard their secrets and general human intelligence against enemy acquisition. Implanted into the bodies of every single member of the Vatnahlifir and certain allies, the Bjofastafur device is a bundle of living metal, kaplo, and simulacra crystal. The carefully sculpted simulacra crystal is used as a vial to hold the alchemically treated wild mage blood necessary for the function of the device. When the symbiotically merged simulacra crystal detects certain foreign taints such as spirit possession or recombinant infection it violently spreads through any already unclaimed parts of the body to seize the soul, before setting the blood on fire an incinerating the body.

Create a Concept - Stimulants (+1 to Unity Production) - The Vatnahlifir, especially their phantoms, make extensive use of a wide variety of stimulants, alchemical or otherwise. The drug of choice is an alchemical entheogen known as Thyrazine, which they manufacture from genned crops derived from the ancient aetherial collective. Thyrazine, they claim, strengthens the mind and soul against outside influences. It also heightens senses, quickens thought, and strengthens the body.

Diplomacy - Attend the SCC party.

[hr]
Kismet
Create a Concept - Profiteer (+1 Wealth)
Develop a Concept x2 - Profiteer (+3 Wealth)
[hr]
The Administratum of Awn (One Action Saved)
1-2) Continue Campaign to absorb the Messenger Guild.
3) Develop the Employee Loan program. (+3 Wealth)
4) Begin plans to create the 1st National Bank of Awn. (+1 Wealth)
5) Create concept, auditor's division (+1 Wealth)
[hr]
The Oculiuris (One Action Saved)
Diplomacy
Respond to the party invitation stating our intent to accept the invitation.
Improve concept
Thousand Eyes (+1 Espionage Conflict Roles)
Of One Mind (+1 Unity Production)
Increase Influence
-Dead Republic
-Republic of Awn
[hr]
The Specialists Collectors Collective (Five Actions Saved)
Send out invitations
Party preparations
enhance concept: perks (+3 Unity)
[hr]
The Sveit (Three Actions Saved)
[hr]
Hive of Ice (Three Actions Saved)
[hr]
 

Anti-American Eagle

HAPPENING IMMINENT
Legacy
May 2, 2011
3,772
8
13
Country
Canada
Gender
Male
August 1900 (Turn 8, Summer)

Tare had known she was different for as long as she could remember. The fairies told her as such. The voices. They came to her and told her of the world and the world beyond. Who she could trust. Her mother. Who she couldn't. Her father. They taught her how to deal with the bullies. How to sharpen the stones and make it look like an accident.

She was never to speak of them or what they told her though. No matter how trustworthy they seemed, this was her secret.
[hr]
The Specialist Collectors Collective

The diplomats accepted the gift happily, examining the ornamental pistols carefully and examining the barrels wondering how much work would be needed to make them functional.

They then accepted the exotic liquor and looked positively pleased at the odd flavour and its effect. As much magic as they had at their disposal, theirs looked... less by comparison.

[hr]
The Frozen South

The automatons sat in the dark watching the open hatch for hours as they contemplated the meaning of the recombinants, reactivating their components had taken alot out of them after a millenia of silent waiting, watching, expecting rescue from the century bunker or gokvahar. not that they knew what had happened to their ancient seats of power.

When the runic controls had failed them, they drifted until they were shot down by what they could only guess was Grat or Auroran artillery. And then they locked the hatches and sealed the breach, waiting for anyone. The cataclysms came and went as they waited in the darkness, watching their now ancient cargo, dismantling what they had to and repairing themselves for the long wait ahead of them as the ice spread further and further North.

For all they knew, they were the only ones left. And so their leader, a clockwork machine named Masih designed to pilot the ancient vessel, poked his seven eyed head out into the tunnel and spoke with a rumbling tinny voice "Hello! Is there anyone out there!"

The Vatnahlifir
Develop a Concept - Mass Indoctrination (+2 to Unity Production)
Develop a Concept - Bjofastafur (+2 to Unity Production)
Develop a Concept - Stimulants (+2 to Unity Production)
[hr]
Kismet
[hr]
The Administratum of Awn (Four Actions Saved)
[hr]
The Oculiuris (Four Actions Saved)
[hr]
The Specialists Collectors Collective (Five Actions Saved)
[hr]
The Sveit
Action 1: Improve concept: Developed Travel Infrastructure
Action 2: Improve concept: Developed Travel Infrastructure
Action 3: Improve concept: Developed Travel Infrastructure
Action 4: use magical message means to send out the invitation
Action 5: Improve Strong Industry and Trade
Action 6: Merge Ajivhan arms and border defence
[hr]
Hive of Ice (Three Actions Saved)
Heightened Security (+1 Espionage)
Shaky Diplomacy(+1 influence)
Rapid Expansion(+1 Unity)
[hr]
 

Anti-American Eagle

HAPPENING IMMINENT
Legacy
May 2, 2011
3,772
8
13
Country
Canada
Gender
Male
September 1900 (Turn 9, Fall)

Her secret. The fairies, came to her after the first time her father had beaten her. An old Auroran man, that drank near constantly. Beat her when he was too drunk or angry. The voices told her that his time would come and that she would soon take her anger out on him and that he'd never be able to hurt her again...

[hr]
The Specialists Collectors Collective

The representatives of the Khaganate mentioned their particular interests in rare weapons, new drugs, and artifacts in general. Though they had their own trade in the obscure they were almost always interested in expanding their range of acquisitions through further groups.

Their highest priorities in foreign acquisitions as mentioned were rare and obscure weapons, new drugs with which they could experiment, and magical artifacts of their ancient past. For all they had moved forward it was difficult to convince them of the value of something that couldn't be used in warfare or killing.

[hr]
The Svalt

A party of high ranking covenant officers arrived in the Sveit as instructed in their invitations bearing gifts of medicine and alcohol.

[hr]

The Frozen South

Masih poked his head out of the hatch, "Hello! Is anyone out there!" The tunnels echoed with his rumbling tinny voice as he looked into the darkness. Masih took a few steps out into the ice tunnel with his gangly serrated limbs and looks at the drone before him, "Hello... Friend? Would you mind telling me how what year it is?.. We've been buried for quite some time, our connections are down, no one came for us, we slept for some years..."

The Vatnahlifir
Develop a Concept - Mass Indoctrination (+3 to Unity Production)
Develop a Concept - Bjofastafur (+3 to Unity Production)
Develop a Concept - Stimulants (+3 to Unity Production)
[hr]
Kismet
[hr]
The Administratum of Awn (Five Actions Saved)
[hr]
The Oculiuris (Four Actions Saved)
[hr]
The Specialists Collectors Collective (Five Actions Saved)
[hr]
The Sveit (Three Actions Saved)
[hr]
Hive of Ice (Five Actions Saved)
[hr]
 

Anti-American Eagle

HAPPENING IMMINENT
Legacy
May 2, 2011
3,772
8
13
Country
Canada
Gender
Male
October 1900 (Turn 10, Fall)

It was the night of the third when her mother saw her playing with the fairies. She didn't see them. She thought she was dancing on her own. She had her hair pulled and was yelled at for this. She was too old for imaginary friends... and she couldn't speak of the fairies.

She wished other people could see them, that they would let her speak of them.

[hr]
The Frozen South

Masih followed the drone through the tunnels, and watched in awe at the swarming creatures in the chamber. It had been... centuries he supposed since he had seen so many creatures, and it made him wonder of the state of the world. The reference to a central mind, the alert, and the sheer number of creatures. Were these recombinants as they remembered them? No one came for them, and as far as he knew they had been exterminated so... what did that mean?

"Hello," he says to the gathered Jerlin. "My name is Masih, my crew and I have been lost for some time and we were wondering if you could help us?"

"We're a bit lost and were wondering what has happened? We crashed and no one came for us..."

The Vatnahlifir
Develop a Concept - Mass Indoctrination (+4 to Unity Production)
Develop a Concept - Bjofastafur (+4 to Unity Production)
Develop a Concept - Stimulants (+4 to Unity Production)
[hr]
Kismet
[hr]
The Administratum of Awn (Five Actions Saved)
[hr]
The Oculiuris (Five Actions Saved)
[hr]
The Specialists Collectors Collective (Five Actions Saved)
[hr]
The Sveit (Five Actions Saved)
[hr]
Hive of Ice (Five Actions Saved)
[hr]
 

Anti-American Eagle

HAPPENING IMMINENT
Legacy
May 2, 2011
3,772
8
13
Country
Canada
Gender
Male
November 1900 (Turn 11, Fall)

Tare hadn't seen or heard from the fairies in weeks. She left her home deep in the night to look for them, walking into the forest where she knew their groves to be. It was a long walk, and she knew her father to be hunting in the pitch black but she did not care. They promised he would be dealt with and she had the knife she had hidden for months from her parents.

[hr]

Masih looked at the giant and said, "Deal. Though in all honesty I wouldn't know where to begin, our magic hasn't worked in centuries. We can't form new runes, and the metal is rebellious."

[hr]

Throughout the confederacy there existed rumours of sacred objects made of a golden substance, these rumours have persisted across the generations and millenia with some claiming them to predate the gods of the third age. What these objects are is debated, some calling them the eyes of Agerra, they grant great fortune to those who claim them. It is claimed by some of the more radical scholars that these objects are keys to something greater, though what this greater thing may be is unknown.

[hr]

Whispers of another continent to the West spread across the lands, spoken of in the old times before the cataclysms, the rumours of this land were nearly forgotten due to the strife and focus on sheer survival by most over the centuries. Though these rumours have returned out of a sense of hope in brighter times.

[hr]

Bodies washed ashore of strange creatures... that weren't aberrations.

The Vatnahlifir

Create a Concept - Aether Chaplains (+1 to Unity Production) - The Fedai and Phantoms of the Vatnahlifir are supported by the so-called Aether Chaplains, priests of the gods and the aether amongst their forces that tend to their spiritual and mental wellbeing.

Create a Concept - Eminent Authority (+1 to Wealth Production) - Across Ajivha, its Khaganate, and the Confederacy the Vatnahlifir are an eminent authority of matters of the supernatural and their knowledge is sought after by any with enough sway to strike a deal with them.

Create a Concept - Smuggling Networks (+1 to Wealth Production) - Across the Confederacy are a series of smuggling networks and black markets originally founded by Ajivhan Janissaries for the purpose of moving illegal, illicit, or otherwise unwanted materials across foreign land, in reality for the purpose of controlling crime and making it easier to move soldiers and equipment into foreign territory under the noses of local governments. These networks have grown and evolved and for the most part continue to report to Ajvhan spies.
[hr]
Kismet
[hr]
The Administratum of Awn (Five Actions Saved)
[hr]
The Oculiuris (Five Actions Saved)
[hr]
The Specialists Collectors Collective (Five Actions Saved)
[hr]
The Sveit (Five Actions Saved)
[hr]
Hive of Ice
The World Knows: After a series of Dead Jerlin washed along multiple shores people now know of some Rouge element of the Swarm are still around. (-2 espionage, +3 Military)
Hive Mind Sync: The Hive mind after going through multiple iterations has finally been set. (+1 Unity)
Bodies piling up: Along certain shorelines to the south east dead bodies are abundant and show signs of rapid growth and deep tissue scaring(-1 Espionage, +2 Military)
Harmonious Decree: Within the Hive of Ice most Jerlin are going through rapid adaptation to be allowed to fly. (+2 Military)
Hide in Plain Sight: After short rapid telepathic communications The Central Mind has made it paramount that the Hive needs to stay hidden. (+2 espionage while on home turf)
[hr]
 

Anti-American Eagle

HAPPENING IMMINENT
Legacy
May 2, 2011
3,772
8
13
Country
Canada
Gender
Male
Hello everyone. An update. We're working on introducing a new continent to our world. We're looking for anyone interested in playing explorers or trading companies looking to explore the new land.

If you're interested in writing lore for the new land to join as inhabitants of this new realm, we would also welcome you. Still working on a new map and the lore.

Message me or post here if you're interested.
 

Anti-American Eagle

HAPPENING IMMINENT
Legacy
May 2, 2011
3,772
8
13
Country
Canada
Gender
Male
December 1900 (Turn 12, Winter)

"What the-," Tare's father looked down, rifle in hand, from his tree stand as he noticed his daughter in the middle of the forest. Confused, he yelled out "Hey!" and began to climb down. He knew this to be wrong but he was sure it was her.

She turned sharply as she noticed him and began walking towards him.

"What are you doing out here? How did you find me?"

"I was looking for you, daddy." She stated as he approached, lowering himself to her as he shouldered his rifle, hands outstretched trying to grasp her.

"What? How did you get out this far? Where's your mother?"

The blade slid down her sleeve, landing in her palm, she made one quick motion and caught him unprepared slicing into his neck.

He howled in pain and anger and confusion as he recoiled from the slash, and she tried to capitalize on the attack by going for his guts. She stabbed deep in and caught something as he in a rage struck her and knocked her back. He grasped for the butcher knife stuck in his guts as she lay on the ground watching the blood pour from his slashed neck and bloodied organs leaking out of his stomach.

The Vatnahlifir
Develop a Concept - Aether Chaplains (+2 to Unity Production)
Develop a Concept - Eminent Authority (+2 to Wealth Production)
Develop a Concept - Smuggling Networks (+2 to Wealth Production)
[hr]
Kismet
Develop a Concept x3 - Profiteer
[hr]
The Oculiuris (Five Actions Saved)
[hr]
The Specialists Collectors Collective (Five Actions Saved)
[hr]
The Sveit (Five Actions Saved)
[hr]
Hive of Ice (Three Actions Saved)
[hr]
Mamma Lu's Map Shop (Three Actions Saved)
[hr]
The Gambiyat
1. New Concept: Rules and Regulations: +1 Unity
2. New Concept: Partnership Programs: +1 Unity
3. New Concept: Legal documentations: +1 Unity