Assassin?s Creed Revelations Review

gigastar

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Sep 13, 2010
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Hmm...

Well tower defence is a genre i dont mind much, i use it to hone my patience, and assuming the assassins guild in this game is the same as it was in Brotherhood, im not going to mind that much either.

Ok, ill get my parents to get me this for christmas, at least it means i wont get something i dont want, which is often the case.
 

Frost27

Good news everyone!
Jun 3, 2011
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I had been debating whether or not to pick this up. Having finished the first three I am eager for the story continuation, but I wasn't sure if this would just be too much more of the same, it being Ezio's third game and all. I have absolutely no interest in the multiplayer in AC.

Looks like I might have to get it after all but if the next installment isn't a drastically different setting, this may be where I stop.

Great review as always, Thanks!

Tower Defense = Plants vs Templars?
 

NinjaDeathSlap

Leaf on the wind
Feb 20, 2011
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I absolutely loved this game. Coming from an already established AC fanboy that's not much of a revelation (u see wat i did thar?), but still, this was on another level. I can see your point about too many gadgets, but I felt that splitting the weapon wheel in two this time around really sidestepped that problem well while still being able to keep in all the stuff they thought of.

My only complaint would be that it's a bit too easy (apart from fighting the Janissaries, they're a *****). Maybe the tower defense mini-game would have gotten tedious if I'd had to do it more than twice (and that's including the compulsory one). It's so easy to keep your wanted level down, and to get rid of it quickly the few times that you can't avoid it maxing out, that I was only ever attacked once.

And the ending. Oh sweet Lord the ending!
 

Undead Dragon King

Evil Spacefaring Mantis
Apr 25, 2008
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3.5/5? 7/10?

I saw this as a fair score for a fair review. Let's see if Jim Sterling's commentary on the "hate out of 10" will come out here.
 

Darth Rahu

Critic of the Sith
Nov 20, 2009
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So wait for a price drop? I still have Brotherhood to play so I can wait. Nice review Steve.
 

ZenoX969

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Apr 1, 2011
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Yeah... My first impressions of this game were very poor. Starting off with the same overly-easy gameplay from Brotherhood where you basicly just have to counter-attack one guy and then slaughter the rest of them without problem. And the thing I hated the most about Brotherhood, and you might laugh at this. It was that one counter-attack finisher when Ezio first stabs the guy with his sword and then, as if stabbing him wasn't enough, uses the hidden gun to shoot him too. Though no bullets are actually spent when this finishing move is performed. And it's also somehow silent to any enemies that SHOULD hear it.

Anyway, back to the point. Carriage ride?! WHY?! Why start it off with one of the worst gameplay features of all time? I've hated it ever since that short sequence in AC2. And now I have to fight off another carriage that somehow manages to do more damage to me EVERY TIME we make contact. Oh and the whole Desmond coma thing with 16 being his dream buddy. That doesn't look very promising. And I've basicly only played the intro. And I already got a bad feeling about that place.

And another thing about Brotherhood I didn't like was that you start off with everything. You're already a master assassin. Enough with Ezio already! Yes, he is a much better character than Altaïr in every way. But I want a new character to explore, new memories, new settings. What I loved most about AC2 was that you basicly went from zero to hero. A journey through someone's life, experiencing what he did to become this fabled master assassin he turned into by the end of the game. It would be nice to have that again with another character in another setting.

So yeah, I played as far as when I first got to the Istabul assassin's bureau. Then I went back to Skyrim. Funny thing about Skyrim. I couldn't even stop playing it to pick up my pre-ordered copy of ACR from the store. So I had my brother do it about 5 days after it's release.

I've loved Assassin's Creed ever since the first game, despite it's initial flaws. And Assassin's Creed 2 was just so refined and perfect. Then with Brotherhood it got a bit stale for me. More of the same, but at the same time less. You're only ever in one city (Rome) and the new gameplay features that were added made it a bit too easy. I'm not even sure about Revelations yet, since I've probably haven't even played an hour of it yet. But this whole yearly release might be killing off the franchise. They need something drasticly different for the next game if it's going to bring back my interest for the franchise.

I was actually afraid something like this would happen after Patrice Desilets left Ubisoft. This was shortly before the release of Brotherhood, though he did leave on good terms and was very excited for Brotherhood and all that (wished them the best of luck etc). He probably saw it coming and wanted to get away from that sinking ship of unending, and uninspired sequels. Ubisoft is like that. They get something good, then they milk it to death. It's sad to see.

Yay, 1:30 AM rant finished. If there's any typos I'll fix them later...
 

zelda2fanboy

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Oct 6, 2009
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I loved Assassin's Creed 1 and hated Assassin's Creed 2, so unless the series takes a drastic change in direction with 3, I'll continue passing on the sequels. I don't want minigames, favors, races, or errands. I just want to kill people in a dark sci fi / old timey setting. I don't care about Italian family drama. I don't want silly jokes. Just investigation/assassination / exploration / stealth. No more, no less.
 

CardinalPiggles

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Jun 24, 2010
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Do you manage your Assassin's the same as in Brotherhood? If so this won't deter me from buying the game. Just waiting for more time and money will.
 

Daaaah Whoosh

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Jun 23, 2010
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I actually really liked the first Assassin's Creed. The combat was difficult, and every weapon felt different. With Ezio, I felt unstoppable with every weapon, and I could no longer enjoy the added difficulty of using the hidden blade. I was hoping that as Ezio got older, he would have a harder time in a fight, but I guess I was wrong.
 

Buizel91

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Aug 25, 2008
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The Tower Defence games don't get 'forced' at you, apart from the first one, the only other times they appear is if you piss of the guards. Get incognito and they don't happen...to my knowledge anyway.

The bombs, i kinda agree with...but they are hardly a deterrent, it's fun creating new types of bombs...and hey, at least the game pauses when you go to select something.

But yeh, great game...Voice acting is as great as ever, and the graphics are FANTASTIC.

Assassins Creed II and III taught me a lil Italian...

Revelations is teaching me Indian xD
 

Buizel91

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Aug 25, 2008
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CardinalPiggles said:
Do you manage your Assassin's the same as in Brotherhood? If so this won't deter me from buying the game. Just waiting for more time and money will.
Yeh, only you have to keep checking on your Assassins, as the game no longer displays a little message saying "Bla bla has completed this job" and you need to assign 'Den Leaders'

It's relatively the same though.
 

Steve Butts

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Jun 1, 2010
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arc1991 said:
NinjaDeathSlap said:
And the ending. Oh sweet Lord the ending!
Please tell me the Ending wraps everything up? Without spoiling anything if you will. :p
It wraps everything up with Ezio and Altair. There are no dangling threads in either story, particularly if you watch the Embers movie that shows what happens to Ezio.

It's not clear at all what's going on with Desmond but since he's my least favorite of the series' three main characters, I'm ambivalent.
 

BehattedWanderer

Fell off the Alligator.
Jun 24, 2009
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Great review, Steve. I went line for line with it, and it expressed everything I was missing about the game. Too many asides, the hookblade being something I have to actively use rather than it always being an automatic high profile use (the action for jumping backwards off a wall and to hookclimb up being the same action in different contexts has sent me plummeting to my death on several occasions). I don't mind the assassin training minigame, because having to train each of them individually with me would be more annoying, I think, and they collect rewards from it, so I can live with how that works. That I have to play the tower defense minigame, though, I'm less fond of. And don't even get me started on Desmond's non-corporeal first person platforming segments that actually reduce the amount of fun I'm having.

But, when it is fluid and realized, the game still has enough of what I love about the series. Flying from rooftop to rooftop, fleet and fast, dropping and stabbing an unsuspecting guard, sneaking my way through an occupied compound without being detected, seeing the lovely, astounding locations and streets of Constantinia, climinbing to great heights then jumping off the wrong direction...it is a sequel to the series I love, with some missteps into territory that is not as fun, but still great fun to interact with this world.

And the ardent, fevered nerd in me gets all kinds of happy for a Book collection over a collection of not-always-good art.

Frost27 said:
Tower Defense = Plants vs Templars?
No where near as fun, I'm afraid.

arc1991 said:
Revelations is teaching me Indian xD
No, it's teaching you Turkish.
Undead Dragon King said:
3.5/5? 7/10?

I saw this as a fair score for a fair review. Let's see if Jim Sterling's commentary on the "hate out of 10" will come out here.
I don't think so, the series has a pretty consistent fanbase, one that recognizes that there have been problems with each game, and very few people saying any of them were perfect. After the beating the first game took, and the recovery with 2 and brotherhood, it's not too hard to imagine a misstep.
 

Frost27

Good news everyone!
Jun 3, 2011
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Undead Dragon King said:
3.5/5? 7/10?

I saw this as a fair score for a fair review. Let's see if Jim Sterling's commentary on the "hate out of 10" will come out here.
I'm only concerned with numerical review scores if the same person reviewed he three previous titles and based he numberd score off of a comparative viewpoint stacked against the rest. Judging a sequel on its own merits often leads to undeserved low scores.
 

Metalrocks

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Jan 15, 2009
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still have to wait till next month for the pc. steam still doesnt say when. just that it comes out in december.
good to hear its still good. looking forward to it :)
 

Undead Dragon King

Evil Spacefaring Mantis
Apr 25, 2008
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Frost27 said:
Judging a sequel on its own merits often leads to undeserved low scores.
But judging a sequel with respect to its precessors can also lead to undeserved low scores. Take Dragon Age II. On its own merits, did the game really deserve the heaps of scorn placed on it? No reasonable gamer is so shallow as to claim that BioWare sold their souls to EA just because of a recycled mine level, respawning waves of baddies and arguably too much homosexual erotica. Remember the initial reviews for it, before it hit the shelves, with almost every publisher said it was an amazing work worthy of BioWare's storytelling?

Then the Dragon Age fanbase got their hands on it and screamed bloody murder because it didn't live up to the style of Origins.

It sounds like sequels can have problems either way.
 

maddawg IAJI

I prefer the term "Zomguard"
Feb 12, 2009
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Ehhh, I thought it was okay. Ubisoft still makes a great game, but it just feels like this installment doesn't add much to the game. I'd much rather seem Ubisoft retire Ezio and move forward with the game then another episodic installment.
 

Rednog

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I was about to say how can you sit on a bench for 3 minutes without getting shived yourself and then bam.
That's my biggest problem with the whole multiplayer thing, at least from my experience people just run around like maniacs, the only way you can really "hide" from enemies is by finding one of your clones and basically hugging them like there is no tomorrow, but even then there is only like a 50/50 chance of you living to tell the tale.
It just ends up being a fight of who has what perks on cooldown and a wonky counter system, seriously there have been a ton of times where I see a guy just balls out running at me and I'm like ok punch! nope he still shives me.
 

NinjaDeathSlap

Leaf on the wind
Feb 20, 2011
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arc1991 said:
NinjaDeathSlap said:
And the ending. Oh sweet Lord the ending!
Please tell me the Ending wraps everything up? Without spoiling anything if you will. :p
Well, I can tell you that there will almost certainly be at least 1 more game, as not everything is wrapped up. But if I had to guess now, I'd say AC3 will be the last in the series, and you will be playing exclusively as Desmond, as both Ezio, Altair, and Subject 16's story arcs are done with and Desmond has no more reason to go back in the Animus again.

I hope that was kept as spoiler free as possible :)
 

Titan Buttons

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Apr 13, 2011
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Steve Butts said:
arc1991 said:
NinjaDeathSlap said:
And the ending. Oh sweet Lord the ending!
Please tell me the Ending wraps everything up? Without spoiling anything if you will. :p
It wraps everything up with Ezio and Altair. There are no dangling threads in either story, particularly if you watch the Embers movie that shows what happens to Ezio.

It's not clear at all what's going on with Desmond but since he's my least favorite of the series' three main characters, I'm ambivalent.
That is good to hear that they finally wrap up Ezio in full, it only took them 3 games :p
Though to be honest I would have enjoyed being Altair for another game, I mean he went to go and fight the Mongol horde and there don't go into any detail about it.

Well to be fair on Desmond he really never has been the main character in any of the games but they have still been building up his character to be something great when the game is just about him.


BehattedWanderer said:
Undead Dragon King said:
3.5/5? 7/10?

I saw this as a fair score for a fair review. Let's see if Jim Sterling's commentary on the "hate out of 10" will come out here.
I don't think so, the series has a pretty consistent fanbase, one that recognizes that there have been problems with each game, and very few people saying any of them were perfect. After the beating the first game took, and the recovery with 2 and brotherhood, it's not too hard to imagine a misstep.
Yes I'd definitly agree with this, each game has the trend of each game having a flaw while the sequal fixes it. Oh God the repetition of AC 1.
 

vivster

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Oct 16, 2010
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well if anything else it had at least the best trailer of the year^^

i'm a huge fan of the series but i'm still reluctant to play
first because it kinda is the same gameplay as in the last 3 games even if it is pumped up even more
and second i'm kinda full with open world now... i may have overdone it
the last few months the only thing i was playing was ACB, Oblivion, Xenoblade and Skyrim
all open world with so many stuff to discover that i just can't anymore
i love open world and i love choice and discovering more than anything else but i'm full now
i just want to lay back and let a story unfold itself for a change

so i may have to skip ACR for some time to have my lust for exploration renewed for when FFXIII-2 comes out
 

Klagermeister

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Jun 13, 2008
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I think my favorite parts so far are the Desmond sequences, where you travel through the raw data animus learning his story.
It was fantastic how the general shape of the level synched with his narration, hinting at the location.
Examples:
 

JoesshittyOs

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Aug 10, 2011
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I kinda feel like Assassin't Creed sort of lost it's way at 2.

It improved in every aspect that you could hope for, except the Assassination part. In the first game, sneaking around was fun. Navigating the buildings to get to your next contract (the guarded castle in Acre that they showed in the gameplay demos all those years ago is still my favorite Assassin's Creed mission), walking through crowds, stalking your prey.

Once two introduced the prostitutes (Which, you know, was still fucking awesome), it got to be a little to easy.

It wasn't really about assassinations as more as it was about a secret orders battling it out. This new tower defense mode really brought it out. Are they really kicking for ideas so much that they need to throw that in? How good of assassin's are you that all of these templars know exactly where to attack, and you have to put up fucking war turrets to defend yourself.

I like the game series, but I just hope that whatever they do next, they bring back the old cloak and dagger feel to the game that it really needs.

Oh and Ubisoft, for the love of God throw it in Feudal Japan. So much opportunity for gadgets, targets, fucking ninjas.
 

JoesshittyOs

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Rednog said:
I was about to say how can you sit on a bench for 3 minutes without getting shived yourself and then bam.
That's my biggest problem with the whole multiplayer thing, at least from my experience people just run around like maniacs, the only way you can really "hide" from enemies is by finding one of your clones and basically hugging them like there is no tomorrow, but even then there is only like a 50/50 chance of you living to tell the tale.
It just ends up being a fight of who has what perks on cooldown and a wonky counter system, seriously there have been a ton of times where I see a guy just balls out running at me and I'm like ok punch! nope he still shives me.
Yeah, I agree. The game would have done best by being a simple experience, but the perks completely convoluted the gameplay, making it much more complex and annoying than it needs to be.

Also the fact that once one person is on the roofs, everyone is on the roofs.

I'm with the reviewer. The only way I can have fun in the game is by completely ignoring the scoreboard and taking my time to kill my target without running or using any weird perks.
 

])rStrangelove

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gigastar said:
Ok, ill get my parents to get me this for christmas, at least it means i wont get something i dont want, which is often the case.
Oh cmon, whats wrong with another pair of socks? ;)
 

Azmael Silverlance

Pirate Warlord!
Oct 20, 2009
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I dont know i never really minded Desmond`s part in the previous games. It lacks awesomness but it does sort of work as a nice story medium.

p.p: Ohoho he got owned at the end!
 

Darth_Dude

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Jul 11, 2008
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Vamast said:
im turkish
Ok? Your point is?

OT: I don't think I'll buy this one for a while, I'm just tired of AC right now, it's essentially the same thing over and over. Maybe when the price goes down..
 

Abedeus

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Steve Butts said:
arc1991 said:
NinjaDeathSlap said:
And the ending. Oh sweet Lord the ending!
Please tell me the Ending wraps everything up? Without spoiling anything if you will. :p
It wraps everything up with Ezio and Altair. There are no dangling threads in either story, particularly if you watch the Embers movie that shows what happens to Ezio.

It's not clear at all what's going on with Desmond but since he's my least favorite of the series' three main characters, I'm ambivalent.
Nobody likes Desmond...

Good, me neither.
 

Steve Butts

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Frost27 said:
Undead Dragon King said:
3.5/5? 7/10?

I saw this as a fair score for a fair review. Let's see if Jim Sterling's commentary on the "hate out of 10" will come out here.
I'm only concerned with numerical review scores if the same person reviewed he three previous titles and based he numberd score off of a comparative viewpoint stacked against the rest. Judging a sequel on its own merits often leads to undeserved low scores.
Well, I wasn't reviewing games here when II came out, but I did do the review of Brotherhood, which I thought was a substantially better game. The problem is that Assassin's Creed didn't need another mini-game to distract you from what really sets the series apart from nearly everything else on the market. Despite that, Ubisoft keeps adding new features that don't enhance the core experience.

I'm not sure I agree entirely about reviewing sequels purely on their own merits. The industry puts a tremendous emphasis on sequels and gamers are asked to buy multiple versions of what is essentially the same game each year just to find out how the story ends or to keep up with the online fanbase. When you've already dropped $60 on each of two AC games, what should your expectations be for a third game at that same price? Ubi tried to make it feel new by loading it with new features, but my point is that all the new stuff gets in the way of what the game ought to be doing. For my point of view, it's entirely appropriate to criticize the game for that.
 

putowtin

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Jul 7, 2010
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great review, picked up on the same points I had questioned but 3.5 stars? 3.5! Saint's Row The Third got 4.5 and that's a right mess!

Abedeus said:
Nobody likes Desmond...

Good, me neither.
I like Desmond, he's just been over shadowed by two better characters
 

Owlslayer

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Nov 26, 2009
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Didn't expect that score, but i guess they did several things not that well. Still, I'll save my final opinion for when i actually get to play it. So until then, I'll just stfu.
 

ProtoChimp

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Time out lemme get my Weap's... IN SLOW-MO
I am the first X-man
That jokes ahead of our time
But you still gonna die
Who the hell is that guy?
The second X-man.
 

AnarchistFish

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Jul 25, 2011
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I worry that the weapons they're introducing will compromise the stealth aspect of the game.

Still gonna get it though.

I actually liked the Desmond sequences in the previous games.
 

Falseprophet

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I'm a huge fan of the whole series and am about halfway through Revelations. And...I'm disappointed.

Make no mistake, I love Ezio as a character. But I was worried it was a mistake to bring him back for a third game, and it looks like I was right. It's kind of cool that you get to play an older, established wise mentor-type when almost every other video game has you playing an angry young man. But it's harder to swallow a 50-year-old Ezio still jumping around rooftops like he was still 20. I don't really get his motivations for involving himself in the local situation in Constantinople. The Sultan is supposedly supportive of the Assassins but I still find myself killing his guards regularly. The local Assassins, who other than Yusuf have zero personality, immediately give Ezio authority over their whole organization without any hesitation or resentment. Why wouldn't he let the local guys continue to run things, maybe just helping out here and there, while concentrating on finding Altair's lore as was his stated intention?

I've only played one Altair memory so far. It was pretty good. Hopefully it makes up for the pointless feeling I get about Ezio's story in this game.

I think Steve's review was fair. The core gameplay I love is still there, but they can't seem to stop adding more and more busy work minigames. Because it's starting to feel like a chore.
 

Steve Butts

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i dunno. he said constantinople so i started watching old movies i used to watch as a child. i thought no one would rpely, haha
 

Discon

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Falseprophet said:
I'm a huge fan of the whole series and am about halfway through Revelations. And...I'm disappointed.

Make no mistake, I love Ezio as a character. But I was worried it was a mistake to bring him back for a third game, and it looks like I was right. It's kind of cool that you get to play an older, established wise mentor-type when almost every other video game has you playing an angry young man. But it's harder to swallow a 50-year-old Ezio still jumping around rooftops like he was still 20. I don't really get his motivations for involving himself in the local situation in Constantinople. The Sultan is supposedly supportive of the Assassins but I still find myself killing his guards regularly. The local Assassins, who other than Yusuf have zero personality, immediately give Ezio authority over their whole organization without any hesitation or resentment. Why wouldn't he let the local guys continue to run things, maybe just helping out here and there, while concentrating on finding Altair's lore as was his stated intention?

I've only played one Altair memory so far. It was pretty good. Hopefully it makes up for the pointless feeling I get about Ezio's story in this game.

I think Steve's review was fair. The core gameplay I love is still there, but they can't seem to stop adding more and more busy work minigames. Because it's starting to feel like a chore.
The thing about Ezio being more fit than his age suggests CAN be explained by how
he has some genes from the old ones, the ones that enable him to use Eagle Vision.

I don't mind Desmond either, I haven't played Revelations, but I didn't think he was annoying or anything.
 

Frost27

Good news everyone!
Jun 3, 2011
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Steve Butts said:
Frost27 said:
Undead Dragon King said:
3.5/5? 7/10?

I saw this as a fair score for a fair review. Let's see if Jim Sterling's commentary on the "hate out of 10" will come out here.
I'm only concerned with numerical review scores if the same person reviewed he three previous titles and based he numberd score off of a comparative viewpoint stacked against the rest. Judging a sequel on its own merits often leads to undeserved low scores.
Well, I wasn't reviewing games here when II came out, but I did do the review of Brotherhood, which I thought was a substantially better game. The problem is that Assassin's Creed didn't need another mini-game to distract you from what really sets the series apart from nearly everything else on the market. Despite that, Ubisoft keeps adding new features that don't enhance the core experience.

I'm not sure I agree entirely about reviewing sequels purely on their own merits. The industry puts a tremendous emphasis on sequels and gamers are asked to buy multiple versions of what is essentially the same game each year just to find out how the story ends or to keep up with the online fanbase. When you've already dropped $60 on each of two AC games, what should your expectations be for a third game at that same price? Ubi tried to make it feel new by loading it with new features, but my point is that all the new stuff gets in the way of what the game ought to be doing. For my point of view, it's entirely appropriate to criticize the game for that.
That is a good point. I suppose with a long running series (Call of Duty, Assassin's Creed, etc.) the reviews would better represent the incarnation by comparing it to it's predecessors based on what it brings to the table in terms of augmenting the previous experience with new features and content. Sort of an "You already know the core without me laying it all out so here's what is new" approach.

I didn't mean to make it sound like I was trying to imply that the review was somehow invalid due to not being able to compare it to reviews of Assassin's Creed One and AC2 done by the same reviewer. I should have elaborated more. I just find that reviews are easier to relate to when you know where the reviewer stands, especially in regards to a series. So in that respect, being familiar with the reviewer in general is very important in regards to deciding whether or not to check out a title.
 

DanielBrown

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Dec 3, 2010
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Eh, it was a cool game and everything, but I felt a bit cheated. Not sure if it actually was shorter than Brotherhood, but it felt like it. The map was pretty small and there was not much difference in the envieroments... I know you can't expect much since they're dealing with actual locations, but I prefered the old times when we went to different cities.
Still, it was fun to play. The hook, poison darts and the bombs were great additions to the game.
 

Steve Butts

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Frost27 said:
I didn't mean to make it sound like I was trying to imply that the review was somehow invalid due to not being able to compare it to reviews of Assassin's Creed One and AC2 done by the same reviewer. I should have elaborated more. I just find that reviews are easier to relate to when you know where the reviewer stands, especially in regards to a series. So in that respect, being familiar with the reviewer in general is very important in regards to deciding whether or not to check out a title.
You read the review but don't know where I stand on the series as a whole? I'm genuinely baffled by that. The entire first paragraph outlines my impressions of the series's general evolution and I go on at several points throughout the review to make direct comparisons to previous games. What is exactly that you think this review is missing?
 

Frost27

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Jun 3, 2011
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Steve Butts said:
Frost27 said:
I didn't mean to make it sound like I was trying to imply that the review was somehow invalid due to not being able to compare it to reviews of Assassin's Creed One and AC2 done by the same reviewer. I should have elaborated more. I just find that reviews are easier to relate to when you know where the reviewer stands, especially in regards to a series. So in that respect, being familiar with the reviewer in general is very important in regards to deciding whether or not to check out a title.
You read the review but don't know where I stand on the series as a whole? I'm genuinely baffled by that. The entire first paragraph outlines my impressions of the series's general evolution and I go on at several points throughout the review to make direct comparisons to previous games. What is exactly that you think this review is missing?
I apologize for the confusion, it was a broad statement of reviews in general, not specifically this one. I should have been more specific. I'm not attacking the review at all, loved the review and it sold me on the game. My original post was in regards to numerical scores, not the content of your review in particular, I just did a poor job of putting thoughts into text.
 

Steve Butts

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Frost27 said:
I apologize for the confusion, it was a broad statement of reviews in general, not specifically this one. I should have been more specific. I'm not attacking the review at all, loved the review and it sold me on the game. My original post was in regards to numerical scores, not the content of your review in particular, I just did a poor job of putting thoughts into text.
Thanks. That makes a lot more sense now. I totally agree that reviews need a larger context if they're to be useful to a general audience.

Now, to the refrigerator!
 

Cody Holden

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It's weird: everything you disliked, I enjoyed.

(Only watched the video review, so bear with me)

The active part of reaching out to grab ledges is something I like and expect in Assassin's Creed (it adds to the "yeah, I did that" feeling for me).
The hook-and-run and hook-and-throw not being automatic was helpful because often times I was running but did not want to do one of those things. Also, see the reason directly above.
The "Tower Defense" bit, to me, was an interesting diversion, albeit one I only played through 3 times for the achievement. You're not really forced into it, as long as you actually pay attention to your Templar Awareness.
The bombs and gadgets appeared more useful than they were in Brotherhood by far, especially with the ability to equip a primary and secondary weapon. The bombs themselves added options I enjoyed.
The Desmond bits, as seems to be the case with every optional piece of the last 3 AC games, are artsy, heavily atmospheric sequences for story nerds. And hey, at least Desmond got an actual back-story at last.

But that's just my two cents.
 

Steve Butts

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what was that song used at the end of the review??

are any of desmond's parts in this game as good/fun as they were in assassin's creed:brotherhood?
 

wammnebu

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thats depressing that the setting is not as vivid.

if anything Constantinople/Istanbul should be the piece d'resistance (forgive spelling there) of the assassin's creed locations. I wished they had taken a year extra then and given the city as much love and care then at least venice was in ac2. Its a city that not only carries a shard of every nation and era its been a part of, but would be like a 16th century chicago with its cultural enclaves.

Did the game at least feature the greek, venetian, and genoan quarters with any sense of architectural diversity?
 

awdrifter

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Den defense is just bad, and the more is more attitude definitely hurts the game. But having the manual grab with the hookblade is awesome. Sometimes you do want to fall and manually grab a low ledge, to either avoid detection or jump on a lower building, making it auto would be very annoying when you try to do that. Desmond's part is a good idea (to give him a back story), but it wasn't handled right. It feels like I'm listening to an emo dude reading his diary in the background while I play Portal. It would've been much better if he had a hookblade (it's his reality so he should be able to just give himself hookblades) and have an option to play in third person.

Personally I didn't mind the leveling up assassin recruits in Brotherhood, but the assassin masters missions that they added in this game really made the leveling up seem worthwhile. The only thing they should improve on that is making the assassin masters missions feel more important. Rather than being obvious side stories like in Revelations, they should make the assassin master missions to kill the templar general in anther city or something, or let you participate in the city takeover missions with your assassin recruit. But overall this game is great.
 

Something Amyss

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Still, as long as I can jump from roof to roof and stab people in the neck, I'm generally happy.
And as long as that's still at the heart of the gameplay, I'll eventually buy this.
 

Et3rnalLegend64

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I actually found the Desmond sequences kinda cool. It's a nice change of pace to hear him talk about everything and learn everything he's been through. Now that someone mentioned actually reliving his memories, I want to put a vote in for that would have been cool as well, but we actually are walking through it to some extent already.

I found the Altair sequences to be kinda lacking in action, especially because the full synch requirement in couple was not to kill anyone, but the storytelling was really amazing. It's a shame they were so short and so few.

I don't want "auto-grab ledge" or "auto Hook-and-Run" to be a function of the Hookblade. I want to be able to measure my falls and go down as quickly or as slowly as I'd like. He and Altair could already do ledge grabs before. It's just that this gives you a little extra reach. I already know to hold the tackle button until I get out of the crowd and it doesn't distract me.

The Den Defense sequences were fun enough, but too simple for my tastes. If Agiles are in, place Bruisers behind the barricades. If Seekers are in, place Bruisers with every unit of shooters. That's the only real crucial thing in the mode.

There are also little things in the game that I doubt anyone would notice. If you hang around the guards, you can listen to little conversations they have with each other. I walked into a Janissary camp and you can find two of them cooking in a corner while the others hang around chatting. You just don't see that in other games. It's not terribly important, but it's a nice touch.
They've had little things like this since at least Brotherhood as well. If you hang around the civilians in Rome and listen to them talk near the beginning and end of the game, you notice that their conversations are of happier subjects and there are fewer wives crying into their husbands' arms. I actually have to get back to Brotherhood and listen to them all. I have to listen to the ACR civilians too (I think I powered through the game too quickly).

Back to the subject of Janissaries, I want to say how amazingly fun it is to fight them. They can block counters and kill moves, but still struggle with Ezio and take damage when they finally get grazed by his blade. When I fight multiples of them at once, it makes for a really cool and cinematic fight.
I can stab one guy in the face, swipe at a Janissary, get a small cut on him, start a kill-streak attack towards another who was about to shoot at me, get blocked, kill-streak a normal enemy, counter another Janissary who attacked me before I was done with the last guy, then we break away from each other with a couple more dead bodies lying around and get ready to go at it again.
 

Steve Butts

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JoesshittyOs said:
I kinda feel like Assassin't Creed sort of lost it's way at 2.

It improved in every aspect that you could hope for, except the Assassination part. In the first game, sneaking around was fun. Navigating the buildings to get to your next contract (the guarded castle in Acre that they showed in the gameplay demos all those years ago is still my favorite Assassin's Creed mission), walking through crowds, stalking your prey.

Once two introduced the prostitutes (Which, you know, was still fucking awesome), it got to be a little to easy.

It wasn't really about assassinations as more as it was about a secret orders battling it out. This new tower defense mode really brought it out. Are they really kicking for ideas so much that they need to throw that in? How good of assassin's are you that all of these templars know exactly where to attack, and you have to put up fucking war turrets to defend yourself.

I like the game series, but I just hope that whatever they do next, they bring back the old cloak and dagger feel to the game that it really needs.
I agree with everything you said, AC1 was boring as hell interms of what you do in between the main missions, but the main assassination missions in itself were fantastic, they simply gave you this target and you would go out and do the job, you could approach it in so many ways put so much thought behind it... it was fantastic and that's it.

They improved the in between, sandbox, of the games since AC1 (although ACR sucked imo, they focused on the wrong things, things like the Romulus plot of ACB is what deserves a good focus) but the magic is gone.

And no to tower defense, and no to cart sequences either ugh.
 

Foxpack1

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arc1991 said:
NinjaDeathSlap said:
And the ending. Oh sweet Lord the ending!
Please tell me the Ending wraps everything up? Without spoiling anything if you will. :p
Imo, the ending was brilliantly done and redeems a rather mediocre storyline, especially if you watch Embers on youtube afterwards during the incredibly long credits.