@Dejawesp:
I think it is important how a company perceives its customers, because that perception will define their actions, as we all can witness. I'm not going to argue with you about piracy itself, as I agree with you on that one: It is illegal and just because the crime is committed against a company doesn't make it less of a crime.
Where you're wrong is that, in my opinion, legit customers do get punished compared to the pirates, be it "collateral damage" or not: Legit customers take the damage while pirates continue unharmed. This is the current state of things.
Another thing that really ticks me off is how publishers can seriously justify things like limited times of activation as a copy protection mechanism. Sorry, but that's just ridiculous: A pirated version of a game will be activated exactly 0 times. So, how exactly do activation limits help fight piracy?
Next example: How does it help fight piracy not to inform your customers during the installation process that SecuROM or other copy protection systems will be installed on your system?
It doesn't help fight piracy either that you can't remove SecuROM in a reasonable manner, but have to resort to trickery or just plainly reinstall your OS.
All these things have no justification when the matter at hand is supposed to be fighting piracy. The only proper way out for a legit customer is to buy the game and then download a cracked version, which is downright shameful. The current iteration of copy protections is close to breaking the game, and is partially illegal or at least very shady.
One thing you seem to defend rigorously is that copy protections actually successfully fight piracy. The problem is: There are no factual numbers about how much damage piracy is actually causing. They don't exist, because you can't even begin to estimate them. You can estimate how often a game was pirated. But, as there is no known data about how many pirates buy the game afterwards or how many people would have bought the game if they couldn't have downloaded it, the number of pirated copies doesn't mean a thing. Yes, it's an estimate about how many crimes have been committed. Does it give any clue about how much money was lost, i.e. not made, though? No, it doesn't.
As you don't know how much damage piracy actually causes, how exactly do you know that copy protections help fight piracy, as a success in doing so would mean less damage done, right?
How do you know that copy protections don't actually cause more damage by scaring customers away than the problem they ought to fix?