Awsome Gaming Ideas you don't think have been tried yet.

Saint of M

Elite Member
Legacy
Jul 27, 2010
813
34
33
Country
United States
Having just read Robert Rath's article on Senator Yee's criminal involvement with the Triads, I have to say this is not what I was expecting of the man.

http://www.escapistmagazine.com/articles/view/columns/criticalintel/11232-The-Senator-Yee-Affidavit-Bribery-Triads-Drugs-and-Arms-Deals

That said, this gave me an idea for an awesome video game.

So what awesome video game ideas you think haven't been tried yet?


In my case:

A Political thriller where you try and expose the corruption of a senator that seemingly is on the high moral ground. The politician can be sympathetic, and frankly that can add more charterer to it, but in the end he willingly walks barefoot into hell for the money.

You would play a number of agents with code names and try and set him up, infiltrating the Triads, and in work your way to a comfortable position. Then you can try to use entrapment and honeyed words to get the senator to comply, wetting his appetite for more political power and the wealth to do so.

Eventually you get to the point where you spring your trap and all your hard work, with any extras you done, going into the court case to condemn the senator.

While there will be action and gun play, the main focus must be the character drama, and use of words instead of guns and baseball bats must be the main focus. Making discussion and argument as fun as bashing a bad guy with a Louisville slugger.


So, what are your ideas for games that may have not been tried?
 

goodman528

New member
Jul 30, 2008
763
0
0
Survival horror set in cultural revolution China?

https://www.youtube.com/watch?v=Jcr1zI0LiB4

http://en.wikipedia.org/wiki/Cultural_Revolution
 

Cabisco

New member
May 7, 2009
2,433
0
0
Futuristic space man vs open world medieval RPG co-op game. I think it could be a winner. It's essentially an episode of Star Trek but replacing the star fleet personal with Klingons.
 

Frezzato

New member
Oct 17, 2012
2,448
0
0
I would like to see an RTS similar to Yuri's Revenge, only large multiplayer, where all team members can contribute/withdraw from a pool of funds. Each player's base would become a permanent structure to be expanded/abandoned/defended. I guess you could pick a number of cumulative defeats a base would have against it before the area/base is claimed by the opposing force. It would be slower paced of course, and I think it would be cool to have citizens to keep happy. Sort of a mix between Sim City and Yuri's Revenge I guess.
 

Saint of M

Elite Member
Legacy
Jul 27, 2010
813
34
33
Country
United States
A fantasy game where you are on the loosing end of a war, and you and a rag tag group of survivors try to flee to neutral territory after you're kingdom has been crushed.
 

Sack of Cheese

New member
Sep 12, 2011
907
0
0
A strategy game where you play as the dog companion of the main protagonist/soldier group. Divided into two main mission types: one where you have to defend an area, one where you accompany a single solder/a large group of scouters/lead a pack of dogs to hunt, scout and dispose of enemies.

You have to know when to bark, or when to sneak up on them.
 

MeChaNiZ3D

New member
Aug 30, 2011
3,104
0
0
I'd like to see a sidescroller or top-down game where one player is the character trying to complete the level and the other player has a point allotment that increases over time but has a cap (per time period or per room respectively) that they can use to place enemies, traps and illusions. But the levels are procedurally generated so it's the hero character's observation and combat skills against the overseer's misdirection and enemy placement. Naturally traps would have a tell, and everything would have a proportionate delay to being placed, and items like keys or powerups would have fixed positions that the second player would have to work around (or, powerups could be used by the second player for a boost to points over the cap - giving the hero a long-term boost weighed against the possibility of success with traps and monsters only placable by surpassing the point cap).

...lag aside, this could work.
 

RyQ_TMC

New member
Apr 24, 2009
1,002
0
0
Caramel Frappe said:
A game that involves collecting music/video games/movies from actual CDs in order to collect/harness monsters. Pop an OST from another video game or anime into that hardrive and allow it to grant you a monster. I think a game on the PS2 tried that once, but it was very limited along the lines that you couldn't put in anything except video games for the PS2.

However, i'm talking about whatever you have- can be a monster. You create it out of the song you chose, the video game or heck even movie. A porn CD you hid for years and forgot about it? Pop it in. Want to see what abomination comes out of Aliens: Colonial Marines? Try it out! Want to see what amazing monster you obtain from the Doctor Who's Christmas Special? Don't hesitate, do it!

Still... the mechanics and all would probably having monsters fight/live/trained like most RPGs. Reminds me of Digimon or some other games where you basically raise them until they die... only to replace them with a new creature lol.
I'd seriously see what my games like Dead Space and Dark Souls gave me.
There was a game like that for the iPod (yes, for the iPod) called, I think Song Summoner or something like that. I think it was made by Square. You could load any song you had on your device and it would transform it into a creature that you would use in a FFT-style turn-based game.

I'm not sure how the creation algorithm worked, but it selected monster type, class and stats based on various variables of the song. One problem I ran into was that there was relatively little variety (like 5 types and a few stats) and the game seemed to favour some music genera based on obscure criteria.

So yep, it's been tried. Suffered a bit in the execution though.

saint of m said:
A fantasy game where you are on the loosing end of a war, and you and a rag tag group of survivors try to flee to neutral territory after you're kingdom has been crushed.
http://treasure.diylol.com/uploads/post/image/222118/resized_the-most-interesting-man-in-the-world-meme-generator-i-don-t-always-see-but-when-i-do-it-s-what-you-did-there-20d287.jpg

And now, for my idea. I think I mentioned it here once... It would be an action game (either TPP or 2D platformer) where you're not the main character, but control them. They have superpowers, but they cause severe pain when used. And the stronger they get, the more painful they become. The plot has stakes, but they're not particularly big. Maybe you're chasing after a small-scale drug boss, or maybe you're taking personal revenge on someone who wronged you. As you progress, and the main character's powers improve, they beg you for mercy, cry agonizingly whenever you use the powers and so on. The point is - the main character doesn't have anything to gain from the plot. They're just the only tool for the job. You're the one gaining. Do you continue to torture the character for your personal gain (or even something morally good, just not particularly beneficial to the hero)?
 

Jenvas1306

New member
May 1, 2012
446
0
0
Caramel Frappe said:
A game that involves collecting music/video games/movies from actual CDs in order to collect/harness monsters. Pop an OST from another video game or anime into that hardrive and allow it to grant you a monster. I think a game on the PS2 tried that once, but it was very limited along the lines that you couldn't put in anything except video games for the PS2.

However, i'm talking about whatever you have- can be a monster. You create it out of the song you chose, the video game or heck even movie. A porn CD you hid for years and forgot about it? Pop it in. Want to see what abomination comes out of Aliens: Colonial Marines? Try it out! Want to see what amazing monster you obtain from the Doctor Who's Christmas Special? Don't hesitate, do it!

Still... the mechanics and all would probably having monsters fight/live/trained like most RPGs. Reminds me of Digimon or some other games where you basically raise them until they die... only to replace them with a new creature lol.
I'd seriously see what my games like Dead Space and Dark Souls gave me.
I think monster rancher did that actually. it would take certain points of data to read integers and create monsters based on those stats.
 

cojo965

New member
Jul 28, 2012
1,650
0
0
Picture, if you will, Call of Duty mixed with Kaiju film. You are a part of an outfit meant to deal with the smaller creatures that the giant monster of the hour inevitably brings with it as they are essentially wild animals and riddled with parasites and hanger-ons. You rarely engage the giant monster directly yourself, unless the beast is absolutely infested with disease in which case it's time for the harpoon filled with a fictional mix of super toxin and disinfectant. Most of the first half is spent going through your routine fighting the monsters that inhabit this version of Earth, or rather, letting the heavy artillery fight the giant monsters while you engage in ground level warfare with the parasites that came with it. The main plot kicks in when two monsters appear in the same city and start fighting. Only having to deal with one at a time until this point, the heavy weapons are incapacitated and your outfit broken and scattered. Now you are trapped in a besieged city with an ammo supply that is slowly drying up. You must avoid the battling titans while sneaking past or fighting the smaller creatures the monsters brought with them.
 

IFS

New member
Mar 5, 2012
1,776
0
0
I remember jokingly suggesting an idea a while back (while discussing some of the ridiculousness of twitter and social media) of a hitman style game where you can track your targets via their tweets and other such things. I think it would be pretty interesting (and possibly very creepy) if done right.

Another (more generic) idea I had came while I was watching an LP of The Last of Us, specifically the part where you fight to reach the sniper then snipe from his position. The idea being that an Xcom style apocalypse (not necessarily zombies) survival game could be pretty awesome. Trying to build up and maintain a settlement of survivors, sending teams off on expeditions to gather supplies, etc. I think it could be a lot of fun if done right, and I definitely think there should be more games like Xcom out there anyways.
 

Racecarlock

New member
Jul 10, 2010
2,497
0
0
Sci-fi powered by magic. Elves in elegant, flowing craft made of the trees. Dwarves in the more earthy and tough looking ships. Humans in generic star trek look-a-likes. And the orcs in craft with teeth and blades on the outsides.

It would be pretty cool.
 

WhiteFangofWhoa

New member
Jan 11, 2008
2,548
0
0
(Copied from my earlier post in a similar thread)

In terms of unique design my best idea has probably been a game using the concepts in E.V.O. on a larger scale, and of course in 3D this time.

You begin life as a tiny invertebrate in a world where land masses have not yet formed but the seas team with life. However, you are different- the spirit of the planet has given you the gift of sentience in a grand experiment. By eating lesser fish and avoiding the stronger ones you become stronger and evolve, only in this case I'd have it so after accomplishing your 'mission objective' in each level you would travel back to whatever suitable location you have chosen as your 'nest', give birth and die, and your offspring would then carry whatever changes you have purchased with your EP, hopefully better bringing across the idea that it is an extremely gradual process occurring over generations. In fact, grant EP for daring exploration as well as eating other creatures, with a slew of hidden areas in each chapter.

Rinse and repeat in a completely open sea world where you can technically nest and hunt wherever you like, it's just much more dangerous in certain areas due to sharks, dolphins and whales (but insane EP yield if you can actually defeat them). I see you're in no way concerned with eye candy, but few things are capable of creating as awe-inspiring visuals as the depths of the ocean. When you finish the first 'chapter', the planet finally develops land masses and you emerge as an early lizard seeking to eventually make their distant offspring a mighty dinosaur, along with the various objectives the spirit of the planet gives you to prevent a certain outside force from screwing with the planet's environment. You have a third chapter in the Ice Age, and so on, ending with a direct confrontation with the 'outside force'.

Derivative yes, but E.V.O. is one game I felt was limited by the technology of its time that could really benefit by using modern graphics to show just how vast and unforgivingly brutal nature can be.