Aww man why'd they ruin it?!

Kl4pp5tuhl

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Counterstrike Source, Pump Shotgun. Up to 2012 that thing was a sniper rifle in the right hands. Now it feels barely like a peashooter after a few updates.
 

sageoftruth

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Jin Kisaragi's Sekkajin in Blazblue. Originally it was executed by mashing the heavy attack button and functioned a lot like E. Honda's 100-Hand Slap. The latest Blazblue game changed the input and the function of the move and thus cut me off from one of my favorite Jin Kisaragi combos. Pity.
 

Dirty Hipsters

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Darth Rosenberg said:
Dirty Hipsters said:
For me, I just started playing Dark Souls 2 the other day and today I found one of my favorite weapons from Dark Souls, the longsword. After excitedly grabbing it and trying it out on the nearest hollow I discovered that they're changed the move-set on the weapon.
Ditto'd. That one-hand thrust and follow-up was particularly handy at low levels. The longsword's rather ruined in DS2 [footnote]I'm tempted to add 'just like everything else'[/footnote].

And so my longsword, which served me so faithfully in Lordran will probably be replaced with something else in the land of Drangleic.
How much did you use it in Lordran, though? It becomes outclassed very quickly.
The longsword was actually super viable all the way through the game if you were playing a faith or intelligence based character since you could buff it. I only ever made a single magic based character in Dark Souls 1 and he used the longsword all the way through the game with zero problems (although sen's fortress was kind of a *****). While it's scaling is unremarkable it's really not outclassed by that much if you use it properly. Magic weapon, great magic weapon, crystal magic weapon, darkmoon blade, sunlight blade, and resins are your friend with a +15 longsword.
 

Darth Rosenberg

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Dirty Hipsters said:
The longsword was actually super viable all the way through the game if you were playing a faith or intelligence based character since you could buff it. I only ever made a single magic based character in Dark Souls 1 and he used the longsword all the way through the game with zero problems (although sen's fortress was kind of a *****). While it's scaling is unremarkable it's really not outclassed by that much if you use it properly. Magic weapon, great magic weapon, crystal magic weapon, darkmoon blade, sunlight blade, and resins are your friend with a +15 longsword.
A fair point - I was only really thinking of it in terms of a Dex/Str/End build (I +14'd a longsword, but only out of curiosity). I have no idea how effective those buffs might be. Trying to think of a similarly weighted weapon, with as useful a move-set, but I can't off the top of my head...
 

Dirty Hipsters

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Darth Rosenberg said:
Dirty Hipsters said:
The longsword was actually super viable all the way through the game if you were playing a faith or intelligence based character since you could buff it. I only ever made a single magic based character in Dark Souls 1 and he used the longsword all the way through the game with zero problems (although sen's fortress was kind of a *****). While it's scaling is unremarkable it's really not outclassed by that much if you use it properly. Magic weapon, great magic weapon, crystal magic weapon, darkmoon blade, sunlight blade, and resins are your friend with a +15 longsword.
A fair point - I was only really thinking of it in terms of a Dex/Str/End build (I +14'd a longsword, but only out of curiosity). I have no idea how effective those buffs might be. Trying to think of a similarly weighted weapon, with as useful a move-set, but I can't off the top of my head...
A lot of people prefer the balder side sword over the long sword. It has a similar move-set, stat requirements, and weight but with better dex scaling (it has an A rating in dex at +14 whereas the long sword always has a C rating) but the longsword has better strength scaling (with a C versus the balder side sword's E).

I've personally never used the balder side sword because it never dropped for me when I was playing a dex build, so I don't really know how the two compare, but the Balder Side Sword (or the Balder "Swag" Sword as some lovingly refer to it) is a really popular alternative to the longsword.
 

Mikeyfell

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Queue Borderlands 2 rage
Let's talk about the Bee...
Or the Evil Smasher

Yeah I know I'm a pleb for relying on crutches but have ya played OP8 recently? Come on!

If you had 2 lady fists merged into a smashed Conference Call and a Bee you could literally kill Terramorphous in negative time. Balance? What's Balance?
 

Spider RedNight

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Can I include Atlas weapons from Borderlands on account of the player destroying the company that manufactured them? I mean, yeah, the stats weren't anything special but damn, I loved me some white guns.
 

Fijiman

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ViridianV6 said:
The RYNO II into the RY3NO from the Ratchet and Clank series. The first one has the "woomph woomph fuck you I'm a broken rocket launcher here to wreck your day" while the latter just disintegrates foes and has no feel of the power behind it. The upgrade to the RY3NO is even more boring and just kills everything on the screen a la white screen of death.

tl;dr: the RYNO II is a crazy powerful feeling rocket launcher, and the RY3NO is just dull as anything.
Agreed. The RYNO II is still one of my favorite weapons of all time because it looks awesome and is fun as hell to use. The RY3NO, while powerful, is just kind of meh by comparison.

courier vault 101 said:
Fallout's hunting rifle. Between 3 and New Vegas the rifle went from being everywhere and highly effective (low AP cost) especially at mid-range to considerably higher damage (around 2x) but an astronomical cost that meant buying and maintaining it was a pain in the backside for the relaive damage. That said, all of my favorite weapons from Fallout 3 were massively inflated in price for NV
I personally liked the hunting rifle in New Vegas. It went from being a low level piece of crap I only used to repair my better weapons to being a hard hitting sniper that I love to use. And the high cost of maintenance is true of pretty much all the good weapons and armor in New Vagas.

V da Mighty Taco said:
The Fat Man from Fallout. Fallout 3's Fat Man was pretty overpowered admittedly, but it was also the funnest weapon in the game by a wide margin.

Fallout: New Vegas completely wrecked most explosive weapons in general (including the Fat Man) at launch by heavily nerfing their damage, making the ammo extremely heavy in hardcore, and making the Damage Threshold system overly effective against explosive damage (though explosives did get patched later on to a much more reasonable level, for the most part). However, the Fat Man was nerfed extra hard by having a hard limit on the amount of mini-nukes (the Fat Man's ammo) obtainable in the entire game (either 12 or 14 total, depending on what traits you had), making the Fat Man completely impractical to use without taking advantage of an exploit to get more mini-nukes. The Gun Runners' Arsenal DLC did come around nearly a year later to allow players to by certain types of non-standard mini-nukes (still couldn't buy the standard variety), but until then the Fat Man just didn't have enough ammo in the game available without exploits to warrant use outside of fucking around.
That totally pissed me off when I realized that Fat Man ammo was near nonexistent. The Fat Man and the Experimental MIRV were some of the funnest weapons to screw around with in Fallout 3, and while the Gun Runners DLC did fix it somewhat, it really just isn't the same.

TwilitWolfAmaterasu said:
Can I include Atlas weapons from Borderlands on account of the player destroying the company that manufactured them? I mean, yeah, the stats weren't anything special but damn, I loved me some white guns.
You don't destroy the company in Borderlands 1, but by killing General Knoxx and blowing up the armory you pretty much scare the crap out of Atlas so badly that they hightail it the fuck out of the system. Though I do agree that the complete lack of any Atlas weapons or tech in Borderlands 2 is pretty disappointing, especially considering that you learn that Dahl did the same thing when Atlas showed up and yet you can still find and buy their stuff pretty much everywhere.
 

JagermanXcell

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garjian said:
otakon17 said:
Okay, beyond taking potshots at distance with a Greatbow, what else could you do with the Fog Ring? And yeah I know, flipping in Havels. Ridiculous but guess what? THEY DIDN'T LEARN THEIR LESSON! We've STILL got that crap in Dark Souls II. The only GOOD thing is that there is no Darkwood Grain Ring.
It's more an issue with Soul Memory now.
Now that matchmaking is done exclusively with Soul Memory, you don't have to sacrifice anything to get the VIT needed to roll well with Havel's, although I don't think it's nearly heavy enough as it is. Like I mentioned though, DS2 still needs patches.
That's FromSoft's new B team for you. Hitboxes left unchecked, Soul Memory just doesn't work, elementals are AGAIN overpowered, and Havel can once again become as light as a feather. It's Dark Souls 1's issues x100.
Did I mention the Bed of Chaos came back but in Dragon form?!
I mean yeah it's a lame excuse to say it's the B team's fault for all the game's current issues but... it literally is all the B team's fault for all the game's current issues.

OT:
The Rail Gun in MGS:peace Walker.
In MGS4 it was simply one of the most fun big ass weapons to use: High damage single shot, and so satisfying to fire when you let it charge to level 3. Everything you dreamed of when you first saw it in MGS2.
In Peace Walker though... it's outclassed by most every other weapon with higher DPS, only because you can only single shot it when you're in single player so it's practically useless unless you're cooping. And that's the worst part, no one I know owns Peace Walker... or a PSP.
So all that awesome hidden charge damage and "ULTIMATE CO-OP WEAPON: RAIL GUN!" battle cry, I to this day have yet to witness.

Also, not really a weapon but DMC3's normal "actually hard" mode was removed from the HD collection. And you can't unlock hard till you beat the game on "normal" normal mode. Growing up with vanilla DMC3 I was a bit underwhelmed to not have the out of no where crushing difficulty return.
 

ImperialSunlight

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Ricard's Rapier. The flowing beautiful hilt in Dark Souls was replaced in Dark Souls 2 with...

 

Spider RedNight

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Fijiman said:
TwilitWolfAmaterasu said:
Can I include Atlas weapons from Borderlands on account of the player destroying the company that manufactured them? I mean, yeah, the stats weren't anything special but damn, I loved me some white guns.
You don't destroy the company in Borderlands 1, but by killing General Knoxx and blowing up the armory you pretty much scare the crap out of Atlas so badly that they hightail it the fuck out of the system. Though I do agree that the complete lack of any Atlas weapons or tech in Borderlands 2 is pretty disappointing, especially considering that you learn that Dahl did the same thing when Atlas showed up and yet you can still find and buy their stuff pretty much everywhere.
Right right right, I forgot. I've slept since ruining people's lives as Mordecai, I'm so used to ruining people's lives as Axton. WITHOUT WHITE PISTOLS. I'm a petty person, I loved having white guns.
 

LegendaryVKickr

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Seracen said:
Any flamethrower in a post-90's game. Flamethrowers in games would be one step below the rocket launcher...a gun that was rare fun; and so game-breaking, you had to savor each round, and enjoyed every moment of wasting baddies with it. I have yet to recall a memorable flamethrower, or even the presence of one in recent games, barring Pyro from TF.
Far Cry 3 has one. It's a big deal too, you have a whole ammo pack just for the flamethower fuel cells, and they build an achievement around using it, alongside a memorable mission where you go to a huge drug farm and torch the entire place to sick island music. If that's not a memorable experience around a weapon, I don't know what is. It's actually fairly impressive IMO to see a flamethrower actually torch a huge part of the jungle terrain. You can be standing in a field, a bad guy sees you, and with one spurt of that gun you're in the midst of a giant wildfire.

As for all the people complaining about changes with pistols between Mass Effect 2-3, I didn't actually notice much change. But perhaps that's because early on in Mass Effect 3 my Infiltrator Shep found a pretty pimp sniper rifle, which he used pretty much as an all in one pistol/assault rifle/sniper for the entirety of the game, rarely even using other weapons.

If Pokemon can count as a weapon (and they should) they're a perfect example. People are always complaining about competitive changes. One year Snorlax is great, than he sucks. Meanwhile, things like Politoad are rubbish, and suddenly it gets a perk that makes it a huge addition to battling. Basically, the constant fine tuning means that every generation, somebody's pokemon gets nerfed, and another lame one gets boosted, and everybody complains about how the changes shake things up.
 

White Lightning

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ImperialSunlight said:
Ricard's Rapier. The flowing beautiful hilt in Dark Souls was replaced in Dark Souls 2 with...

Granted it may look worse, but it's much better in every other way, put poison on it and you're golden. However on the note of looks I'm gonna say the Shotel looks pretty lame. It's too thin! I loved it in the first one based on the way it looked, the heavy attack was just the icing on the cake.

For my answer... I'm gonna pick one thing (out of the many) that bugs me about DKS 2 and that's how crappy the Great Scythe is now. Seriously it's useless. All the Scythes are useless. I see guys using them and I feel sad because they're royally screwed and stand no chance against anything.
 

Zaydin

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Joey Banana said:
The Phalanx from Mass Effect 2 to Mass Effect 3. Such a beautifully designed, perfectly balanced pistol that worked incredibly well with a power-based character. Not to forget the gorgeous blue lasersight. It wasn't terribly ineffective either and the slow but heavy fire modus gave me very satisfying kills. My favorite space gun of any game i've ever played.

I realize they made changes to the core gameplay in the sequel and also had to support their bloody microtransaction system for the multiplayer, but it was really unnecessary to transform a genuinely badass gun into a weapon that was innefficient and due to its mechanic (potentially high fire rate yet only half-automatic) simply tedious to use. Worst of all was the removal of the lasersight, though. That broke my heart.
I also loved the sound the Phalanx made while firing it in ME2; sounded bloody awesome and oh so satisfying. I just felt like the gun lost its soul in ME 3.
 

Kyrian007

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I'll second the "ruined Borderlands 2" crowd. Whatever they were saying, they were right. I wasn't super impressed with the original game, but I played a lot of it because my friends liked it and booze and friends makes anything good.

And then we got BL 2. I didn't think anything could be so bad it would make me miss BL 1. I was wrong. They took a competent if bland brownshooter and turned it into a twitchshooter where weapons had no feel to them, no difference to each other (firing a pistol feels exactly like a revolver, and only different from a submachine gun if it isn't automatic.) There was no impact to getting or taking hits. Enemies may have well just vanished from the screen when dead for all the 1 or 2 death animations you saw overandoverandoverandover... Token and useless rpg elements (no different from 1 there really) falsely equating difficulty with "bulletsponge" resulting in a limpwristed difficulty flatline.

Yeah, BL 2 sucked. In contrast, as others were saying here, FoNV "ruined" a lot of things from Fallout 3. Good for them that for every thing they ruined, they did something else right and evened them out. Didn't help my first attempt at a NV character. My Fo3 hugely OP character was basically a mechanic/engineer type build. So that's what I tried 1st in NV. And found quickly that the repair skill had been made basically useless and crafting isn't uesful at all without survival. They removed all the excellent crafted weapons... basically they took my OP character build and nuked everything that made him awesome in FO 3. But they made up for it with a number of other types of builds that wouldn't have worked well in FO 3 (like a survival specialist for instance.)
 

Varrdy

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The Scoped .44 Magnum - Fallout 3 / Fallout: New Vegas.

Not so much the stopping power, which was pretty impressive in most games, but the sound of it. In Fallout 3 it fired with a really meaty, bassy report that you really felt, especially if you had your bass speaker cranked up. It sounded POWERFUL.

In New Vegas...not so much. The sound it makes is akin to someone smacking a semi-defrosted frozen chicken with a wooden ruler. Crap, in other words.
 

putowtin

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Fijiman said:
courier vault 101 said:
Fallout's hunting rifle. Between 3 and New Vegas the rifle went from being everywhere and highly effective (low AP cost) especially at mid-range to considerably higher damage (around 2x) but an astronomical cost that meant buying and maintaining it was a pain in the backside for the relaive damage. That said, all of my favorite weapons from Fallout 3 were massively inflated in price for NV
I personally liked the hunting rifle in New Vegas. It went from being a low level piece of crap I only used to repair my better weapons to being a hard hitting sniper that I love to use. And the high cost of maintenance is true of pretty much all the good weapons and armor in New Vagas.
Agreed, tis' my favourite weapon in the game, there's just something so solid and reliable about the hunting rifle, it's like having another Boone at your side!
 

Darth Rosenberg

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White Lightning said:
Granted it may look worse, but it's much better in every other way, put poison on it and you're golden. However on the note of looks I'm gonna say the Shotel looks pretty lame. It's too thin! I loved it in the first one based on the way it looked, the heavy attack was just the icing on the cake.
Whoah, watch it with the rapier hatin'! My +15 version of that in DS is one thoroughly lethal bit of kit.

Dirty Hipsters said:
A lot of people prefer the balder side sword over the long sword. It has a similar move-set, stat requirements, and weight but with better dex scaling (it has an A rating in dex at +14 whereas the long sword always has a C rating) but the longsword has better strength scaling (with a C versus the balder side sword's E).

I've personally never used the balder side sword because it never dropped for me when I was playing a dex build, so I don't really know how the two compare, but the Balder Side Sword (or the Balder "Swag" Sword as some lovingly refer to it) is a really popular alternative to the longsword.
Ah, yeah, I have/had a +14 one of those and it was pretty handy. Barring the lack of an 'insta-poke' one-hand heavy, its move-set could arguably be said to be better than the longsword. The two-hand thrust attack has good range.

Never used it much, however, as Ricard's aforementioned rapier provided one-hand (or powerful two-hand) thrusts, and the heavy hitting Silver Knight straight sword became my go-to one-hand slasher with shields.