Right people, lets talk shittyness!.
What game mechanics in games have made you question the sanity of the devs?, you know the drill, lets ***** QTE's and weapon degridation.
"you think this is a cutscene?, NO PRESS THE FUCKING BUTTON, oh your dead!"
For me Wipeout Fusion has by far the craziest thing going for it, I was looking forward to it, upon playing it I realised the Skimmers in the game are affected by the surface your racing on.
Let me re-iterate that for you, a racing game with jet powered antigravity machines floating 4 metres in the air are affected by the surface they are not fucking touching. WHAT?, who the hell at Sony thought that was a good idea, I remember piloting a ship and going through a rocky patch it juddered, why? it doesn't have a suspension!.
So, whats your game breaking design decisions, that hopefully have been wiped out (fnar fnar) or you wish would?
What game mechanics in games have made you question the sanity of the devs?, you know the drill, lets ***** QTE's and weapon degridation.
"you think this is a cutscene?, NO PRESS THE FUCKING BUTTON, oh your dead!"
For me Wipeout Fusion has by far the craziest thing going for it, I was looking forward to it, upon playing it I realised the Skimmers in the game are affected by the surface your racing on.
Let me re-iterate that for you, a racing game with jet powered antigravity machines floating 4 metres in the air are affected by the surface they are not fucking touching. WHAT?, who the hell at Sony thought that was a good idea, I remember piloting a ship and going through a rocky patch it juddered, why? it doesn't have a suspension!.
So, whats your game breaking design decisions, that hopefully have been wiped out (fnar fnar) or you wish would?