Bad parts in great games.

Trunkage

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Any RTS (or even Valkayie Chronilces) that has a section will a small contingent of units you need to keep alive. VC had a mission where you had to time yourself between blasts and spotlights or something. I tried it one and just gave up. What an unpleasant way to finish.
 

Foxcubwendigo

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That bit in Bloodborne's Nightmare Frontier where the giant brain fires undodgeable arrows that cause Frenzy at you.
Bloodborne is my favourite game of all time (I've even got a Hunter's Mark tattoo), but when I remember that bit, all I think is 'this is gunna suck...'
 

wings012

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The amoebas in Metro 2033. A big issue here is that segment being an 'escort mission'. The guy you are escorting won't shoot the amoebas from a distance but walk up to them and fire down point blank. Big issue is that these guys are basically banelings, self destruct bastards. They would spawn infinitely as well. For a game all about ammo conservation and shit - it sure was an absolute ammo sink. I heard they fixed it in the redux edition.


I also don't like it when RPGs remove characters from you. Especially tactical RPGs where characters level up through active kills. In La Pucelle Tactics, I kinda put all my resources into two characters. I was going for an approach where those characters were super min maxed glass cannons and could oneshot most things and exploited the fact that the AI went for the weakest characters. Just flood the enemy with meat shields while my main two took them apart piecemeal.

Both leave the party and one doesn't even come back. That was very unpleasant and I had to go out of my way to grind up some new characters.
 

VG_Addict

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Has anyone mentioned the bullet sponging goon on the train in Uncharted 2?

Or any bullet sponge for that matter.

Or any game where you hack, hack, hack away at a non-reacting enemy with only a life bar to judge how much it?s being damaged before the inevitable death animation. It?s been tough going in getting past this outdated design, though some games have shown signs.

I think that the industry should be able to move past it by the middle of next gen.
 

Xprimentyl

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hanselthecaretaker said:
Has anyone mentioned the bullet sponging goon on the train in Uncharted 2?

Or any bullet sponge for that matter.

Or any game where you hack, hack, hack away at a non-reacting enemy with only a life bar to judge how much it?s being damaged before the inevitable death animation. It?s been tough going in getting past this outdated design, though some games have shown signs.

I think that the industry should be able to move past it by the middle of next gen.
I guess this is an example of a pad part in a bad game, but being no stranger to bullet sponges, I was particularly put off by the Wardens in Halo?PissantingPieceOfShitWasteOfTimeAndMoney? 5. IIRC, the very first encounter, I had NO idea I was doing damage; nothing indicated my bullets were doing anything; I kept thinking it was a gimmick fight and jumped around looking for the ?trick.? Eventually he just? died. I was like ?Oh. Well? ok.?
 

Silentpony_v1legacy

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Foxcubwendigo said:
That bit in Bloodborne's Nightmare Frontier where the giant brain fires undodgeable arrows that cause Frenzy at you.
Bloodborne is my favourite game of all time (I've even got a Hunter's Mark tattoo), but when I remember that bit, all I think is 'this is gunna suck...'
You mean the Nightmare of Mensis? I remember the brain monster caused frenzy in the open, but I don't remember something like that in the Nightmare Frontier. Unless the amgydala boss did it and I'm forgetting...
 

Silentpony_v1legacy

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Got another one. Been playing a lot of Battletech lately. Its great turn based mech fun, even if its a little poorly designed. You gotta balance resources and time and mechwarrior health and it can get really obnoxious.

But one thing I'm really finding annoying it how missions rate difficulty. The rating it only based on how heavy the mechs are, regardless of objective. So a mission where you're in a scorching dessert with sandstorms and you have a limited amount of time to break into a complex, free prisoners and escort them through an enemy patrol to a LZ and hold out until retrieval is rated a 1/5 because there's only a few smaller chicken walker mechs and medium vehicles.
Whereas a giant flat moonscape battle against 4 Assault Mechs is considered a 5/5 difficulty. And there's no tactics involved, no special objectives or time limits or environment to consider. Its just a punch-for-punch boring ass time consuming brawl between huge mechs.
 
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Any stealth section in any game that has an auto-fail-if-caught/seen condition. They are the worst part of any game, even games that are primarily stealth games.

Escort missions. Fuck those. And I mean actual stealth missions, not Bioshock Infinite/The Last of Us/God of War non-escort missions. I mean, "Protect this person that has a health bar as we throw all manner of bullshit at you" Fuck those in all games that have them.

Getting specific now, Jonbodhi mentioned the Batmobile already, but I found every activity that wasn't puzzle solving or just driving around Gotham to be a pain in the ass. The boat stealth sections were bad enough in Black Flag, no one wanted more! The riddler races were not fun and became a slog after dying 20 times. If they just kept it to puzzle solving I'd be more than happy.

Fire Emblem Fate's weird intimate time with allies. I was on the side of "Leave everything in!" when it was announced that the... petting would be removed from the localized version. Now I wish the entire idea was scrapped or replaced with something less awkward.
 

Dalisclock

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Captain Marvelous said:
Any stealth section in any game that has an auto-fail-if-caught/seen condition. They are the worst part of any game, even games that are primarily stealth games.

Escort missions. Fuck those. And I mean actual stealth missions, not Bioshock Infinite/The Last of Us/God of War non-escort missions. I mean, "Protect this person that has a health bar as we throw all manner of bullshit at you" Fuck those in all games that have them.
I will add Stealth sections in games not designed with stealth mechanics. You know who you are and why you suck.

Escort missions can work, but only if the escort isn't suicidal and you have decent margin for error. Which unfortunately escort missions often can't be bothered with.

I'm playing The Last Guardian right now and it's amusing to realize that the Trico is pretty much escorting you the entire game, but your job is to help him bypass obstacles like locked gates and those symbols he's terrified of.
 

Phoenixmgs_v1legacy

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Dalisclock said:
I'm playing The Last Guardian right now and it's amusing to realize that the Trico is pretty much escorting you the entire game, but your job is to help him bypass obstacles like locked gates and those symbols he's terrified of.
Haha, I'm surprised people had a hard time getting Trico to go the right way when you were, in fact, being lead. Hope you're enjoying the game, it may be my favorite PS4 game.
 

Dalisclock

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Phoenixmgs said:
Dalisclock said:
I'm playing The Last Guardian right now and it's amusing to realize that the Trico is pretty much escorting you the entire game, but your job is to help him bypass obstacles like locked gates and those symbols he's terrified of.
Haha, I'm surprised people had a hard time getting Trico to go the right way when you were, in fact, being lead. Hope you're enjoying the game, it may be my favorite PS4 game.
With a few exceptions, most of the time it's fairly clear which way you need to go, the trick being finding a path to bypass/remove obstacles. But considering trico is the size of small bus, looking for an opening he can fit into narrows down a lot of possibilities.

And sure, Trico can be difficult get him doing specific things but OTOH, he's a wild animal and not a trained dog(like people apparently expect). He just happens to have taken a liking to you. I'm not discounting the AI might occasionally be glitchy but most of the time you can just as easily say "Try telling a domestic cat to do something and see how much it listens to you"

But yeah, I'm enjoying it. It's like "What if they remade ICO, but in a much more interesting location and replaced the girl with a giant animal companion?"
 

Ayame Murasaki

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I never finished Chrono Trigger because of the bit on the plane. You've been stripped of your weapons, armor, and items? OK. But your magic and skills are gone too? Whose bright idea was that?! Not to mention it's a forced stealth section in order to get your stuff back, which I've never liked or been good at.
Thankfully, Square learned its lesson near the beginning of FFXII in the Nalbina Dungeon. No forced stealth, and they've taken your weapons, armor and items...but, thankfully, NOT your magic, which makes everything much easier. (Especially if you've gotten Vaan and Balthier the licenses for basic black and white magic.)
 

Canadamus Prime

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Ayame Murasaki said:
I never finished Chrono Trigger because of the bit on the plane. You've been stripped of your weapons, armor, and items? OK. But your magic and skills are gone too? Whose bright idea was that?! Not to mention it's a forced stealth section in order to get your stuff back, which I've never liked or been good at.
If you have Ayla in your party you can still fight because she doesn't use weapons anyway. It still doesn't make sense that you suddenly can't use your magic, but at least with Ayla around it's not a forced stealth section.
 

Vorlayn

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I see a lot of hate for vampiretm: bloodlines? sewer level. Personally, didnt mind it at all. The part I hate is the romero side quest if your vamp does not have celerity. They always break through SOMEWHERE and I can never get to both parts fast enough.
 

Canadamus Prime

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Vorlayn said:
I see a lot of hate for vampiretm: bloodlines? sewer level. Personally, didnt mind it at all. The part I hate is the romero side quest if your vamp does not have celerity. They always break through SOMEWHERE and I can never get to both parts fast enough.
If you mean the zombies, just bring the guy a prostitute. It's much easier that trying to fight the zombies.

The most frustrating part of that game for me right now is breaking into the vampire hunter's compound. For some reason, despite being a Malkavian with a high stealth skill, some of them are still spotting me.
 

Foxcubwendigo

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Silentpony said:
Foxcubwendigo said:
That bit in Bloodborne's Nightmare Frontier where the giant brain fires undodgeable arrows that cause Frenzy at you.
Bloodborne is my favourite game of all time (I've even got a Hunter's Mark tattoo), but when I remember that bit, all I think is 'this is gunna suck...'
You mean the Nightmare of Mensis? I remember the brain monster caused frenzy in the open, but I don't remember something like that in the Nightmare Frontier. Unless the amgydala boss did it and I'm forgetting...
I stand corrected, thank you.
 

Smithnikov_v1legacy

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All the Octavius stages in Shadow of Rome. They really aren't too painful, and as pointless stealth sections go, could have been way worse. Still, when the gladiatorial fights were so goddamned satisfying, it did drag it down in comparison.
 
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The feel of moving the heart around for the omnipresent minigame in undertale is the worst. I wish it was gone so I could enjoy the rest of the game everybody loves.
 

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The story mode in Dragonball FighterZ. It's gets boring and repetitive too fast. The only reason to play all three scenarios is to unlock Android 21. After that, I never felt the need to play that mode again. Which is a shame, because I liked all of the unique character interactions based on whoever you choose to team up with. Arcade mode is way more fun by comparison.

Uncharted 4's beginning part drags a little too long, and I did not care for some of the flashback segments to Nathan's childhood. Brought the pacing to a crawl. I know Naughty Dog was trying to fix the problem of heavy combat in 3, but honestly, that was my least problems with that game. Also, you can't toss back grenades. Why remove such a cool risk/reward mechanic? This took me a minute to get used too, as I was so used to 3's gameplay mechanic.
 

VG_Addict

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I?m not a big fan of the armored Skull unit missions in MGSV. I know the series has always delved into action sequences here and there, but these suckers were frustrating, at least until I found I could still get an S rank playing lethally.


Foxcubwendigo said:
Silentpony said:
Foxcubwendigo said:
That bit in Bloodborne's Nightmare Frontier where the giant brain fires undodgeable arrows that cause Frenzy at you.
Bloodborne is my favourite game of all time (I've even got a Hunter's Mark tattoo), but when I remember that bit, all I think is 'this is gunna suck...'
You mean the Nightmare of Mensis? I remember the brain monster caused frenzy in the open, but I don't remember something like that in the Nightmare Frontier. Unless the amgydala boss did it and I'm forgetting...
I stand corrected, thank you.
Pretty sure they were in Nightmare Frontier too. There is a path around the back that loops to the other side of the bog area, and there are at least three of those brain trust bastards lurking. I always made sure I had a few sedatives at the ready. Few enemies in the game had me on edge quite like them.