Scars Unseen said:
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they already did completely rewrite the engine. Most of those things you are talking about have already been fixed, because -as I already said in the part of my post you chose not to quote- they are using the (now heavily modified and cleaned up) ToB version of the Infinity Engine for BGEE. That leaves, for the most part, quest related bugs and new content. The work that has Beamdog delaying the release is directly applicable to the BG2EE release and would have been done post-release had the delay not occurred.
My post isn't discussing whether a delay would effect development of BGII, nor did it comment on what version of the engine they're using. I'm simply saying that you're trying to trivialize BGII's impending development as nothing more than a few bugs related to quests, when I can tell you (from my experience) that's not the case. Regardless of what version of the engine they're using, there are still a myriad number of issues independent of the engine that would need remedying. There is a difference between applying an engine to an older game and completely recompiling that code to remove lingering issues and/or discovering independent issues that were previously fixed by the fans. It still takes time to recompile code, regardless of how cleaned up the core engine is.
ToB, for instance, had loads of issues unrelated to the engine itself. The aforementioned Ascension mod, for instance, had various fixes applied to hitpoint discrepancies, inconsistent AI and one-off pathfinding issues and a bug that affected some of Imoen's random dialogue. That was a mod released years after the fact by the game's design director and clearly indicated as a third-party mod that wasn't supported by Bioware or Black Isle.
The BG2 Fixpack contains hundreds of modifications to underlying bugs present in the game code, or in some cases, caused by ToB's engine. Things like making class behaviours more unified, wonky animations that were caused by incomplete scripting, etc, etc.
You don't know for certain whether or not this would have a "trickle-down" effect on BGII's development and actual release. Seems the only thing you want to do is debate semantics.