With the recent release of Baldur's Gate: EE, I thought it's time pay an old debt to one of the best crpgs out there. Gotta personally see Minsc and Boo in action. When the original games appeared my rpg fix came from Fallout 1-2, Gothic, Deus Ex, Vampire: The Masquerade ? Redemption and Diablo 2 so I managed to miss them. I got the EE and went to town. Problem is, age really shows and for me it destroys the whole experience.
The good:
- The environment is done with an ageless design. I like these kind of hand drawn isometric worlds, Baldur's Gate is right up there with Commandos in style. The generic forests get a little repetitive though.
- Some battles need a bit of planning. Still not among the greats for me, I play the dedicated tactical games like Silent Storm, Fallout Tactics, Jagged Alliance, Icewind Dale 2 or X-Com for those kinds of challenges.
- Minsc and Boo
The bad:
- 2nd edition rules:
Imho simplistic and a bit silly at places(the thac0 system comes to mind
). The first D&D rpg I played was Neverwinter Nights, so
3rd edition spoiled me with the ability bonuses, feats, prestige classes, actual skills/proficiencies, better saving throws and the like.
After that going back to 2nd felt pretty bad.
- Clunky interface:
After arriving at the friendly arm a mage attacks my party of 4. The next minute was spent trying to get at least 2 of them actually attack him while he murders absolutely everyone.
Very slow movement: frustration got to a point where I just teleported my party around in explored terrain, otherwise let Minsc scout in haste boots and port everyone to points of interest.
The spell glyphs are ugly and barely readable. Of course this comes with the age, but NWN 1-2 did such a great job with the spellbook/spell effects it sticked out like a sore thumb.
It's overall very hard to manage battles. I play these kinds of games with more pausing than actual action, but still occasionally lost track of what's happening.
- Storytelling/npc interaction isn't as immersive as others led me to believe:
The story is fine, but didn't really grab me like Deus Ex/Fallout 2 in their time. Of course the tools for telling it are pretty limited, that may be one of the causes. NPC chatter is basically nonexistent, Dragon Age did set the bar high in that area.
- Difficulty isn't that high:
I've read up on 2nd edition rules + picked out the npcs I found entertaining from a list, that was the extent of my preparation.
I originally planned to roll a jolly neutral cleric/fighter dwarf. After noticing that Yeslick will be exactly that,
I went with the only rpg trope missing: the friggin girly elven ranger/archer with longbows(yes, I know I'm a terrible person).
I consciously avoided mages/codzilla setups since they tend to make everything too easy in D&D games I know of.
Attributes weren't rolled, just 90 points distributed. I hate the hit die randomness so just switched to easy on levelups and played on
insane to compensate for the extra hp. After the friendly arm melee incident I've just given everyone but Yeslick bows/slings, when I found the turboboots and freedom of movement greatsword Minsc got those to add some extra punch against tough guys.
The result:
Tough enemies get 1-2 actions off. That either kills someone outright(reload time, save scumming filth
) or my main archer absolutely murderkilldeathstomps them by himself in 2 turns. If the others somehow manage to hit or the party uses some offensive spells it's even uglier. Summed up it's a steamroll with some exceptionally tough enemies having binary win/lose moves.
Later I did find out that mass ranged weapons are very strong in BG1, but the main char felt like Rambo just by himself.
I hoped once I'm a bit deeper the game gets better, but in the end this felt more like a chore. I gave up after getting to Baldur's Gate.
Just had to vent a bit, had so high expectations. If I played it when it came out I'd probably think of BG like the first 2 Fallouts, this way it was another bad game.
The good:
- The environment is done with an ageless design. I like these kind of hand drawn isometric worlds, Baldur's Gate is right up there with Commandos in style. The generic forests get a little repetitive though.
- Some battles need a bit of planning. Still not among the greats for me, I play the dedicated tactical games like Silent Storm, Fallout Tactics, Jagged Alliance, Icewind Dale 2 or X-Com for those kinds of challenges.
- Minsc and Boo
The bad:
- 2nd edition rules:
Imho simplistic and a bit silly at places(the thac0 system comes to mind
3rd edition spoiled me with the ability bonuses, feats, prestige classes, actual skills/proficiencies, better saving throws and the like.
After that going back to 2nd felt pretty bad.
- Clunky interface:
After arriving at the friendly arm a mage attacks my party of 4. The next minute was spent trying to get at least 2 of them actually attack him while he murders absolutely everyone.
Very slow movement: frustration got to a point where I just teleported my party around in explored terrain, otherwise let Minsc scout in haste boots and port everyone to points of interest.
The spell glyphs are ugly and barely readable. Of course this comes with the age, but NWN 1-2 did such a great job with the spellbook/spell effects it sticked out like a sore thumb.
It's overall very hard to manage battles. I play these kinds of games with more pausing than actual action, but still occasionally lost track of what's happening.
- Storytelling/npc interaction isn't as immersive as others led me to believe:
The story is fine, but didn't really grab me like Deus Ex/Fallout 2 in their time. Of course the tools for telling it are pretty limited, that may be one of the causes. NPC chatter is basically nonexistent, Dragon Age did set the bar high in that area.
- Difficulty isn't that high:
I've read up on 2nd edition rules + picked out the npcs I found entertaining from a list, that was the extent of my preparation.
I originally planned to roll a jolly neutral cleric/fighter dwarf. After noticing that Yeslick will be exactly that,
I went with the only rpg trope missing: the friggin girly elven ranger/archer with longbows(yes, I know I'm a terrible person).
I consciously avoided mages/codzilla setups since they tend to make everything too easy in D&D games I know of.
Attributes weren't rolled, just 90 points distributed. I hate the hit die randomness so just switched to easy on levelups and played on
insane to compensate for the extra hp. After the friendly arm melee incident I've just given everyone but Yeslick bows/slings, when I found the turboboots and freedom of movement greatsword Minsc got those to add some extra punch against tough guys.
The result:
Tough enemies get 1-2 actions off. That either kills someone outright(reload time, save scumming filth
Later I did find out that mass ranged weapons are very strong in BG1, but the main char felt like Rambo just by himself.
I hoped once I'm a bit deeper the game gets better, but in the end this felt more like a chore. I gave up after getting to Baldur's Gate.
Just had to vent a bit, had so high expectations. If I played it when it came out I'd probably think of BG like the first 2 Fallouts, this way it was another bad game.