Hey DICE! Hows that official bug tracker going?
Join queue disabled on consoles
Platform(s): All consoles
Status: Fix live on PS3, PS4, X1, fixing on X360
Desynchronized game world where objects have different states for different players
Platform(s): All
Status: Investigating
Bug accounting for a large amount of crashes on X360
Platform(s): X360
Status: Investigating
Rubber banding issues for some players with solid Internet connections
Platform(s): All
Status: Fix live
Some instances of no hit effects and no damage to opponent in your sights
Platform(s): All
Status: Investigating
Damage received is sometimes delayed by a few frames
Platform(s): All
Status: Investigating
Sudden frame rate drops during certain in-game events
Platform(s): All
Status: Investigating
So you said that you wouldn't release any DLC before you fixed the bugs, yet 7 months on, there are still many many bugs, DLC has been released, and now microtransactions are being added?
Words cannot describe my disgust. So here's a gif.
Rozalia1 said:
Don't see why practically everyone in the thread is getting their panties in a bunch over this. Its good business and its unlikely you'll be playing any of their games anyway if you hate them as much as you do, and have actual integrity.
I'm really shocked how naive people can be when they call a company evil for wanting to make more money...come now.
The history of how these random drop microtransactions have crept into EA games is damning and frightening. Originally they began as a (much hated) method of buying items on EA's free2play version of Battlefield (yes, there is a free2play version of Battlefield, and that's a whole other heap of dung for another discussion) Suffice to say, the random drop that you must pay money for is one of the most reviled item gaining method in their F2P game.
Then a few years ago, with the success of the Modern Warfare franchise proving how profitable and desirable good FPS multiplayer was, EA started pushing multiplayer in all their games, including traditionally singleplayer only franchises like Mass Effect. This culminated in Mass Effect 3 where random drop items were added as the only way to access most content, including guns, upgrades, and characters (also most prominence was given to limited use items such as rockets and other ammo) The option to pay to unlock these random drops was there, but the main way of 'buying' them was to successfully complete games for in-game credits.
Now we see the next stage of this march of financial gluttony, random packs like Mass Effect, with the only means of purchasing being actual money.
We have progressed gradually from purchasing a full priced game and having access to all it's content, to having content that we bought artificially denied to us through grindy leveling up mechanics, and now these "randomised" packs are being sold for real money!
This is not the end of EA's designs for microtransactions in their games, and it's a scheme that has been 5+ years in the making.
I am offended and opposed to it because it will make its way into more games, and eventually a game that I really am looking forward to will be acquired by EA, have these crap practices injected throughout the content, and I will end up either missing out on the experience entirely, or paying for a game designed primarily to frustrate me into paying EA more money - not a game designed for fun and enjoyment.
It's already happened with the Bioware acquisition and the Old Republic's "frustrate to pay" model, and it may very well happen again with the imminent release of Battlefront 3, which I will have to miss if they do add any of this crap into. I just pray that Bethesda never get bought out by EA.
Captcha: slippery slope - That's it exactly.