Battlefield: Bad Company 2 Invades Sales Charts

GamingAwesome1

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Abedeus said:
GamingAwesome1 said:
Ugh....why does the derivative crap always sell so well? MW2 and now BBC2. Why do people continue to buy this generic, shoddily controlling crap?

Are people really that thick?
Why do people always criticize things they have no idea about?

Name me 5 things, except for the setting and genre, that two games have together.

MW2:

- Arcade-esque multiplayer, with quick-regen and knifing over 10 meters.
- No dedicated servers, where hosts have a ping of 0 and everyone else 200+

BFBC2:

- Teamplay > all
- Dedicated servers
- Destructible environment (no more camping inside of buildings)

Seriously, the only things they have in common that it's a modern-world battle of America vs Russia and that both games are FPS.
What they have in common is that they both have a short, shit single-player campaign and a highly over-rated multiplayer portion. The controls are wonky, the enviroments make it hard to see what you're doing and the game is also really buggy, I played the demo and some asshole shot me through a fucking wall!

That's what these two have in common, they're both shit.
 

dryg

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Feb 8, 2009
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I'm a bit dissapointed on BC2 for beeing less tactical then BF2 but its still really fun

GamingAwesome1 said:
What they have in common is that they both have a short, shit single-player campaign and a highly over-rated multiplayer portion. The controls are wonky, the enviroments make it hard to see what you're doing and the game is also really buggy, I played the demo and some asshole shot me through a fucking wall!
You know, bullets go through normal walls
 

fix-the-spade

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Well, good.

DICE are one of the most consistent developers around, they deserve the success.

Although, are you sure he doesn't just mean 400% more traffic than any other BF game right now as opposed to any BF game ever? It would need to be a huge, uhge release to beat BF2's server traffic at release, although if it really is 400% more than any other BF game ever, more power to 'em!
 

Valiance

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I really wanted this game to do well and be good - I do plan on purchasing it when it comes down in price, so I guess I won't be part of the "400% sales" figure. :(

Anyway, I'm glad that it's okay, but no one seems to talk about the single-player, and that's more of what I was concerned about because I already have plenty of great online games I can play, but I thought that this could provide an interesting single-player experience, better than most other FPS games that have come out (Since I've already exhausted Bioshock and Bioshock 2.)
 

Baby Tea

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Sep 18, 2008
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Viruzzo said:
Basically put down: Battlefield games are strategic and rely less on the "skill" of the single player. If you play in a decently organized and coherent team, you will obtain incomparably better results, while in MW2 (and most other non-class-based) FPSs it's more about being able to shoot people better than they can shoot you.
As all games that privilege skill over teamwork (in loose terms), it caters more to those who strive to achieve mere superiority over their peers, to achieve a sort of "alpha status", that is, the "fratboy" kind of people.
Well, pardon me if I completely disagree.
See when I played BF:BC2, I played as a soldier at first, because I figured it would be good for medium range combat (Assault rifle, after all). And I got my ass handed to me again and again by every other class. So I switched to an engineer, since they seemed to have much better luck at killing me then everyone else. And guess what? I slaughtered everything. I was taking out tanks, helicopters, people, and blowing up crates left right and center.

You would think that, in a class based game, the guy who is made for anti-vehicle combat, and vehicle repair, would be less effective in straight up infantry combat then the guy who is only good for infantry combat. But no, the soldier class is useless.

But let's say that I just didn't use the soldier class effectively. Let's just say that my play-style isn't suited to the soldier class, and someone else can use the soldier class to great and proper effect.

The problem with your argument is that you assume that since BF:BC2 has set classes, that teamwork will automatically play more of a role then in MW2. Well after months of playing the first Bad Company online, and months of playing CoD:4 and MW2 online (And years of playing FPS games online since Quake), allow me to respectfully disagree.

I'll disagree because nobody in my time playing either Bad Company 1 or the demo for Bad Company 2 played as a team. I don't really know how you could anyways, since you can only talk to up to 3 people because of the 'wonderful' squad system, but nobody played as a team. Sure, everyone was going for the crates, but that's hardly playing as a team. Everyone in every other FPS is going to kill the other team, but that doesn't mean you're 'playing as a team'. It means you share goals. Even IF you share goals, since on multiple occasions I saw guys just driving vehicles in circles, or hovering around the spawn-point for a vehicle in order to get the 'good' tank or helicopter first.

Yeah, fantastic team work.

And before you say 'well you have to get the right people', then let me say right now that you can do the same thing in MW2. Teamwork gets you far in any points-based, team game (FPS or not). Yeah, MW2 is faster paced, with tighter maps, no vehicles, and no set class system,. but I have a group of guys that I play with in MW2 who work as a team, and we slaughter a team of randoms. Why? Teamwork.

There is nothing about Battlefield that makes it to more prone to teamwork then MW2, or any other FPS for that matter. Nothing. Working together? You'll do better. Not working together? Then you're only as good as your best player. There is only one FPS I've ever played that forces team-work on people, and that's Left 4 Dead. Otherwise, this idea that Battlefield is the pinnacle of team-based FPS games is a farce.
 

Deadlock Radium

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Ranooth said:
Its rightfully deserved.

Such an awesome (and addictive) game.
Oh yes, it is indeed very addictive.
When I downloaded the demo, I couldn't stop playing for a very long time, I love that game soo much!
 

Rooster Cogburn

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GamingAwesome1 said:
What they have in common is that they both have a short, shit single-player campaign and a highly over-rated multiplayer portion. The controls are wonky, the enviroments make it hard to see what you're doing and the game is also really buggy, I played the demo and some asshole shot me through a fucking wall!

That's what these two have in common, they're both shit.
I don't really have a strong opinion, but I thought I would point out that the specific 'bugs' you mention are actually heavily advertised features. In MW2, moving objects and ambient effects prevent the player from relying solely on movement to find targets and make the maps feel less like a gladiatorial arena. Shooting through thin walls and cover which bullets might realistically penetrate (usually reducing damage in-game)is another feature. Also, there is meant to be both 'cover' (which stops bullets), and 'concealment' (which only hides the player).

Now, you could easily hate these features to the point they make the game unplayable. I'm just saying they don't indicate a buggy release (in themselves).
 
Apr 28, 2008
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See, this is what happens when you don't royally piss off your fans buy removing something that has been a staple of PC gaming since it started. That and actually releasing a balanced game. No dual shotguns here!

ratix2 said:
TimbukTurnip said:
I've been wanting to get this, but im not sure whether to get it on PC or Xbox. I have the first Bad Company on Xbox, and so it was relatively easy to find twats online. However, only 16% of copies of B:BC2 were bought on PC, so there might not be many full servers with low ping on PC.
Does anyone have any recommendations?
despite the pc version having sold fewer copies than either console version dice has said that the pc version has more people playing online than both the ps3 and the 360 versions COMBINED.
I'm guessing pirates are the cause of that...
 

cainx10a

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Irridium said:
See, this is what happens when you don't royally piss off your fans buy removing something that has been a staple of PC gaming since it started. That and actually releasing a balanced game. No dual shotguns here!

ratix2 said:
TimbukTurnip said:
I've been wanting to get this, but im not sure whether to get it on PC or Xbox. I have the first Bad Company on Xbox, and so it was relatively easy to find twats online. However, only 16% of copies of B:BC2 were bought on PC, so there might not be many full servers with low ping on PC.
Does anyone have any recommendations?
despite the pc version having sold fewer copies than either console version dice has said that the pc version has more people playing online than both the ps3 and the 360 versions COMBINED.
I'm guessing pirates are the cause of that...
I wonder how the connection issues factor into that.
 

nYuknYuknYuk

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Baby Tea said:
Viruzzo said:
Basically put down: Battlefield games are strategic and rely less on the "skill" of the single player. If you play in a decently organized and coherent team, you will obtain incomparably better results, while in MW2 (and most other non-class-based) FPSs it's more about being able to shoot people better than they can shoot you.
As all games that privilege skill over teamwork (in loose terms), it caters more to those who strive to achieve mere superiority over their peers, to achieve a sort of "alpha status", that is, the "fratboy" kind of people.
Well, pardon me if I completely disagree.
See when I played BF:BC2, I played as a soldier at first, because I figured it would be good for medium range combat (Assault rifle, after all). And I got my ass handed to me again and again by every other class. So I switched to an engineer, since they seemed to have much better luck at killing me then everyone else. And guess what? I slaughtered everything. I was taking out tanks, helicopters, people, and blowing up crates left right and center.

You would think that, in a class based game, the guy who is made for anti-vehicle combat, and vehicle repair, would be less effective in straight up infantry combat then the guy who is only good for infantry combat. But no, the soldier class is useless.

But let's say that I just didn't use the soldier class effectively. Let's just say that my play-style isn't suited to the soldier class, and someone else can use the soldier class to great and proper effect.

The problem with your argument is that you assume that since BF:BC2 has set classes, that teamwork will automatically play more of a role then in MW2. Well after months of playing the first Bad Company online, and months of playing CoD:4 and MW2 online (And years of playing FPS games online since Quake), allow me to respectfully disagree.

I'll disagree because nobody in my time playing either Bad Company 1 or the demo for Bad Company 2 played as a team. I don't really know how you could anyways, since you can only talk to up to 3 people because of the 'wonderful' squad system, but nobody played as a team. Sure, everyone was going for the crates, but that's hardly playing as a team. Everyone in every other FPS is going to kill the other team, but that doesn't mean you're 'playing as a team'. It means you share goals. Even IF you share goals, since on multiple occasions I saw guys just driving vehicles in circles, or hovering around the spawn-point for a vehicle in order to get the 'good' tank or helicopter first.

Yeah, fantastic team work.

And before you say 'well you have to get the right people', then let me say right now that you can do the same thing in MW2. Teamwork gets you far in any points-based, team game (FPS or not). Yeah, MW2 is faster paced, with tighter maps, no vehicles, and no set class system,. but I have a group of guys that I play with in MW2 who work as a team, and we slaughter a team of randoms. Why? Teamwork.

There is nothing about Battlefield that makes it to more prone to teamwork then MW2, or any other FPS for that matter. Nothing. Working together? You'll do better. Not working together? Then you're only as good as your best player. There is only one FPS I've ever played that forces team-work on people, and that's Left 4 Dead. Otherwise, this idea that Battlefield is the pinnacle of team-based FPS games is a farce.

I know you said not to say this, but here you go. Get a mic and play with friends if you want teamwork. With all the vehicles, set classes such as Medic(with a medic bag to heal teammates and shock paddles to revive teammates) and Assault(with an ammo bag to replenish teammates' ammo and grenade launcher to blow up buildings to make them easier to capture), the spotting system and the ability to spawn on your squad, doing well in BBC2 relies a lot on teamwork and you benefit a lot more from communication and coordination than any other FPS such as MW2 or Halo. I'm not saying you can't use teamwork in any other game, but it is much more rewarding in Battlefield.

Unfortunately, you aren't going to be able to utilize those teamwork aspects when you are playing with random people, so get in a party with some friends and play an objective based game and you'll see what I mean.
 

Inarion

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The game is awesome but there is serious server issues ruining the experience.

In my book however its still a superior multiplayer game to MW2 on the PC and given time I expect the server problems to dissapear.
Someways it feels like a halfassed mmo launch :)
 
Feb 18, 2009
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Well I have bought it but I don't get to play it for another 2 weeks when I go home and get my proper computer, so I guess by then they'll have fixed all the issues with the overloaded servers - every cloud has a silver lining I see.

And yes, the BBC thing is why I call it BFBC2, even if that is a mouthful.
 

Baby Tea

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Sep 18, 2008
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ianrocks6495 said:
Get a mic and play with friends if you want teamwork. With all the vehicles, set classes such as Medic(with a medic bag to heal teammates and shock paddles to revive teammates) and Assault(with an ammo bag to replenish teammates' ammo and grenade launcher to blow up buildings to make them easier to capture), the spotting system and the ability to spawn on your squad, doing well in BBC2 relies a lot on teamwork and you benefit a lot more from communication and coordination than any other FPS such as MW2 or Halo.

Unfortunately, you aren't going to be able to utilize those teamwork aspects when you are playing with random people, so get in a party with some friends and play an objective based game and you'll see what I mean.
Did you read the second half of my post?
You're right that teamwork will have you reaping great results. But that's the case in Halo, Quake 2, MW2, any online shooter. Battlefield isn't promoting team play any more then any other FPS out there. Set classes certainly help players focus on what they want to do (Rather then give them any real choice), but that doesn't equal an automatic team-play nirvana.

I use a mic and play with friends on MW2 and get teamwork and get great results. I did the same when I played Quake 2 online (Without the mic, though!), I did the same when playing Quake 3 online. I did the same with Bad Company 1 and CoD4. I did the same with Unreal Tournament. Heck, I did the same with Descent 1!

I'm not saying teamwork doesn't exist, and doesn't help out huge. Of course it does! I'm saying it does that for all online, team based FPS games! I'm saying Battlefield isn't the pinnacle of teamwork, and doesn't require any more teamwork then MW2. That's a total farce, mostly trumpeted by those who didn't like Activition and IW's handling of MW2's online.
 

Drakulla

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Bad Company 2 multiplayer didn't impress me, neither did the first bad Company Multiplayer. I liked the single player better.
 

Wicky_42

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AIKUSJBDYUASJDBJASYDU THIS IS TORMENTING! I've had so little luck playing this damn game, but the two hours I've managed to snag in the last week have been absolutely AWESOME. Fucking un prepared servers, shitty Punkbuster calibration, no notification of updates, SHOCKING server browser (seriously, server browsers have been around for over a DECADE - how on EARTH do you make one this slow and unresponsive?!)

I am horrified at the sheer failure to release something with a functioning interface - I mean, did they not even test the menu? What about when issues cropped up during the Beta - did they not think of looking to sort that out before general release?

AHHHHHHHGGGGGG love/hate sucks :/
 

D0WNT0WN

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Im glad it is doing well. I love Bad Company 2, I bought it on a whim because I got The Hurt Locker on Blu Ray free with it in HMV.
 

Abedeus

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GamingAwesome1 said:
What they have in common is that they both have a short, shit single-player campaign
Have you played BFBC2's campaign?
and a highly over-rated multiplayer portion.
You are talking about two biggest online FPS series. Of course they are highly-rated. Not over-rated, when everything except them is crap.

The controls are wonky,
Not on PC.
the enviroments make it hard to see what you're doing and the game is also really buggy,
Environments are realistic. At least in BFBC2. If you couldn't see a guy in real life, you won't see it here. Also, use the Q button to map people for 5-10 seconds. If you or someone from your team can't kill them while they have a big, orange arrow above them... well, you are doing it wrong.
I played the demo and some asshole shot me through a fucking wall!
That bastard! You know what I would do? I would shoot a rocket at the wall you are hiding behind. And I usually do. It's hilarious, when people run inside of a building and then it's a WHOOOSH and they are like OH NOES and I'm like "+50, +50, +30 DOUBLE KILL! WOO POINTS!".
That's what these two have in common, they're both shit.
Or maybe it's just your taste. Don't worry, I'm sure you can name a better multiplayer FPS game.
 

lumenadducere

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Hubilub said:
So it's all irrational then? Goodie. Thought I was missing something. Turns out the world is simply crazy. Again.
Two games having the same general premise does not mean that they're the same game. Battlefield not only has vehicular combat, but it's also class-based. Each class will have a different role in the game, and while victory doesn't rely solely on everyone doing their role, it promotes a more team-oriented gameplay experience. Modern Warfare on the other hand is more about individual performance, and while team communication is important for competitive play the way everyone winds up playing their role within the team is generally the same.

Not only that, but the game has destructible environments, which can make the gameplay more dynamic. There's a difference in how you play when you're trying to capture a point that's in a building that has walls vs. one that doesn't because they've been blown off by a tank/mortar strike/RPG.