Khravv said:
You know what, I really really hope this happens. Because seeing them learn this lesson that way, the hard way, would be great. I would just love to see the press release explaining why they decided to allow pre-owned games and trying to cover their butt from the "we told you so" remarks.
This is something I love about competition, differences allow consumers to let their money talk for them, provided the industry doesn't just cooperate and agree to all block used games.
I find it as disgusting as the next guy when developers are saying these things but this'll happen anyway. I've said this as far back as 3+ years ago in some of these threads and you can bookmark this page and quote me on this 1-2 years from now when the consoles are out. BOTH Playstation and Xbox Next will employ this feature from the start.
All this discussion is to get people used to that over the next 2 years till the release of the console. They likely already all know the specs.
Especially Tech people from companies like CryTek and DICE are likely already working with the new consoles and developing for them. It makes a lot of sense from a business perspective, the ?used games? market leaves everyone unhappy but those retailers and some consumers.
Microsoft/SONY are losing their licensing fees off the top of every new game being sold, publishers aren?t getting any of the profits made from used sales (and remember that Microsoft/SONY are also big publishers for their respective platforms with a lot of game studios under their roof) and it adds another risk element for funding developers, especially for certain types of games like Single Player adventures that could be played through in a manner of days and brought back.
?Piracy? isn?t much of a problem on consoles and that?s not really what they would be going for here, they just need to prevent the Retailers from legally (or practicably) being able to sell ?used? games, a CD-Key/Account-based system like Steam, Battle.Net, Origin and all the others would be quite sufficient for that.
Don?t forget that most publishers are already doing some of those things and even SONY is trying to ease people into it. They already got the ?PSN Pass? for
ALL of their games: http://www.ubergizmo.com/2011/07/sonys-psn-pass-may-not-sit-too-well-with-secondhand-game-buyers/
EA has its ?Online Pass/Project 10$? and increasing DLC content, Ubisoft has ?Uplay Passport?, Activision is even asking for subscriptions etc.
As I said, they still have about 2 years to further the public acceptance of these systems to a point where it is viable, and this will be a reality come Next Gen, I don?t have any doubt in my mind about that and don?t really see any way around it. As long as they can keep 50-70% of the customer base and get their money directly it'll be a win for them, and let's be honest the adoption rate will likely be a lot higher.
Gamers have proven a spineless people time and time again when it came to things like paying for Online play, DLC practices, Disk-locked-content, Always-Online DRM, their rights as consumers in regards to Online Distribution channels and EULAs etc. You just need to wave the next new flashy thing like "Halo", "Gears of War", "Uncharted" or whatnot in front of a lot of their eyes and they'll go out and buy it (or complain to mommy and daddy till they do).