The games and content would be tied to an account, that you could access from multiple devices (most likely). This system is already in place for PSN, XBL, and App Store accounts. If you system dies, you fix/replace/whatever it, then log in with your account and re download your content.
Cloud services are such that even your saved games could be recovered. For example, someone makes an iCloud backup on his iPod touch, said device is lost/stolen/whatever. Same person buys new one, logs in and his content (including saved games) are there.
There is wide industry precedent for these kinds of services and utilizing them would help ease consumers into the new industry neighborhood of digital only content. Who know, prices may even drop! That's probably hoping too much.
What would change, however, is developers getting paid properly more often. Sure, piracy is still a thing. It always will be. The trick is to compete with piracy by offering a better service at a reasonable price. Unless someone is a dick, the choice between piracy and a reasonably priced, quality product with front end support will be easy.
Cloud services are such that even your saved games could be recovered. For example, someone makes an iCloud backup on his iPod touch, said device is lost/stolen/whatever. Same person buys new one, logs in and his content (including saved games) are there.
There is wide industry precedent for these kinds of services and utilizing them would help ease consumers into the new industry neighborhood of digital only content. Who know, prices may even drop! That's probably hoping too much.
What would change, however, is developers getting paid properly more often. Sure, piracy is still a thing. It always will be. The trick is to compete with piracy by offering a better service at a reasonable price. Unless someone is a dick, the choice between piracy and a reasonably priced, quality product with front end support will be easy.