Battlestar's McCreary Takes On Dark Void Score

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
45,698
1
0
Battlestar's McCreary Takes On Dark Void Score


Dark Void [http://www.capcom.com].

McCreary worked as a composer on several independent films before gaining mainstream attention on the recently-wrapped television series Battlestar Galactica. He's also composed music for the shows Terminator: The Sarah Connor Chronicles [http://www.scifi.com/eureka/], but Dark Void will be his first venture into videogames.

"When I got the call from Capcom to work on the music for Dark Void, I jumped at the chance to do it, considering my love for Capcom games," McCreary said. "I have been looking for the opportunity to compose a game score for a long time, but I've been waiting for the right one. Dark Void's epic story and unique gameplay drew me in immediately and I have had a lot of fun working on the project."

Dark Void is a futuristic third-person action game in which players take on the role of a pilot who crashes in the Bermuda Triangle and finds himself trapped in the Void, a parallel universe in which a group called the Survivors struggles desperately against an alien race threatening Earth. Combat takes place both on the ground and in the air and features a unique "grip system" which lets players scale walls, jump from surface to surface and even hijack UFOs in mid-air.

Not familiar with McCreary's work? Don't feel too bad; despite the success of Battlestar Galactica, his contribution remains largely unknown, even to his co-workers. If you'd like to learn more about his efforts on the show, check out this highly-recommend video on YouTube [http://www.youtube.com/watch?v=cTRVs1qYXc8].


Permalink
 

Maltese_Falcon

New member
Mar 20, 2009
5
0
0
Ooh! I loved Mcreary's work on Battlestar and Eureaka. I'm glad he's moving into video games, I think he'll really get a chance to shine when scoring video games.

I'll have to keep an eye out for "Dark Void", if for anything the soundtrack. Although hijacking UFOs sounds fun too.
 

Krakyn

New member
Mar 3, 2009
789
0
0
I love when the music matches the medium and there's not just a bunch of "ominous tones," as Peter Bretter might say. I hope it turns out well.

Malygris said:
Combat takes place both on the ground and in the air and features a unique "grip system" which lets players scale walls, jump from surface to surface and even hijack UFOs in mid-air.
This system seems eerily similar to the upcoming Prototype. I hope we don't get 20 games in the upcoming years that all have the same movement system.