Okay, let's deal with this.
Clearly the basic methodology is "if it ain't broke don't fix it". It's clearly still borrowing a lot of assets from the first, but then when has that been a bad thing? Doom 2 didn't add much other than the Icon Of Sin, a few new textures and a double-barelled shotgun. It's a sequel; of course it's going to have the same sort of thing.
DAT HAIR. Sorry, but no. That is every level of wrong that ever existed - Bayonetta's hair from the first game is one of her most defining features and this is the equivalent of replacing Indiana Jones' fedora with a baseball cap. And while I'm glad to see Jeanne back, that rubber catsuit is doing her no favours (but then her outfit wasn't much better first time round).
LOLd at the torture attack with the centaur on the treadmill.
Still looks fun enough to be well worth playing. We're missing a lot of the 80s Sega references that I loved the first game so much for (the Space Harrier level still brings tears to my eyes), and a few of those other little touches, and I'm not quite sure how to they're going to get up to twelve when the first game was already straining eleven's breaking point. But I think I do still need to play it; and considering that I was probably going to end up sitting this generation out, it looks like it's still "buy Wii U when Bayonetta 2, play it to death and then trade the console".
Oh, and if the mystery robed figure turns out to be anyone other than
I will eat a hat.